Cyberpunk 2077 will always be viewed through a somewhat muddy lens. The game’s initial 2020 release was marred by egregious bugs and performance issues, yes, but it was also slammed for lacking content that many assumed would be baked-in at launch. While CD Projekt Red’s sci-fi opus has come a long way over the last four years, and has been expanded with all manner of new content, especially through the Phantom Liberty DLC, it still has room for improvement.
Hopefully, this improvement will be realized in Project Orion, the code-named sequel to Cyberpunk 2077 that is currently in early development. Virtually nothing is known about this much-anticipated follow-up at this stage, though it ought to be assumed that CDPR will be looking to dodge many of the criticisms leveled against Cyberpunk 2077. Naturally, this will mean launching Project Orion in a complete, polished state, but the sequel’s success will also be predicated upon more meaningful, fundamental changes from its predecessor. There are countless ways in which these changes could manifest, but boss design, particularly boss variety, should be one of them.

Related
Cyberpunk 2077: Project Orion Can Shake Up Romance with One Simple Change
There are many ways Cyberpunk 2077’s sequel could make its world more realistic, and starting with romance would work wonders.
Project Orion’s Boss Roster Should Be Stronger than Cyberpunk 2077’s
Cyberpunk 2077’s Selection of Bosses Is Wanting for Variety
Boss fights aren’t exactly a major focus of Cyberpunk 2077—the game is no soulslike when it comes to the gravity and frequency of boss battles—but they certainly aren’t nonexistent. Indeed, many key story beats are punctuated with a dramatic boss fight, and the Beat on the Brat and Cyberpsycho quest chains are effectively low-stakes boss gauntlets. But these fights can ultimately feel a bit repetitive, at least on the mechanical front.
Perhaps the biggest reason why Cyberpunk 2077‘s boss fights feel uninspired is the fact that virtually every major boss is some sort of humanoid. Comparing Cyberpunk to The Witcher, CD Projekt Red’s other major IP, the difference in terms of boss variety is night and day: The Witcher games feature a broad assortment of humanoid, beast, spectral, and other distinct boss archetypes, which make such encounters both more visually engaging and mechanically distinct. How one chooses to handle a fight with a ghost is very different from how one approaches a battle with a werewolf, for instance. This is a stark contrast to Cyberpunk 2077‘s suite of bosses, which are mostly all humanoid and therefore can be bested through more or less the same means.
How Project Orion Can Make for Better Boss Encounters
If the two major ingredients missing from Cyberpunk 2077‘s selection of bosses are visual and mechanical variety, then CD Projekt Red has a fairly straightforward option for improving boss fights in Project Orion: make more varied battles. Cyberpsychos with far more dramatic physical changes, perhaps ones that make them more like mechs or specters than simply powerful humans, could be one way to accomplish this within the Cyberpunk 2077 lore. But other, non-human entities could play a role as well: automatons may be a particularly interesting enemy type to develop, as they could assume all manner of different forms and functions, making for unexpected and creative fights.
As is usually the case, improving boss variety in Project Orion is much easier said than done, especially from the perspective of a non-developer. One potential complication that CDPR could face in the pursuit of this goal is the issue of player choice: players need to have multiple options for defeating every boss, or else these battles could contradict Project Orion‘s assumed emphasis on build variety, like its predecessor. But countless action-RPGs manage to offer unique, diverse boss fights without undermining player freedom, so there’s no reason to assume Project Orion wouldn’t be able to do something similar.
Leave a Reply