Captain Howler, Sea Scourge Commander Deck – Best Cards, How To Play

Captain Howler, Sea Scourge Commander Deck - Best Cards, How To Play



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Captain Howler, Sea Scourge is one of the legendary creatures available in Magic: The Gathering’s Aetherdrift set. It is the cornerstone of the Izzet (blue/red) archetype of Aetherdrift, making use of purposefully discarding cards for value.

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A Captain Howler, Sea Scourge commander deck is a more unique take on an Izzet deck, focusing on discarding and drawing cards as opposed to casting a ton of spells like Izzet Commander decks generally do. If you’re a fan of Sharks, Pirates, or just love discarding your cards, then look no further, because Captain Howler, Sea Scourge is the perfect commander for you.

Decklist

MTG Rhet-Tomb Mystic card with the art in the background.

Commander: Captain Howler, Sea Scourge

Alandra, Sky Dreamer

Anger

Blighted Agent

Brallin, Skyshark Rider

Chasm Skulker

Containment Construct

Curator of Mysteries

Evie Frye

Forgotten Creation

Ghostly Pilferer

Glint-Horn Buccaneer

Hommunculus Horde

Inti, Seneschal of the Sun

Invisible Stalker

Ivora, Insatiable Heir

Jace’s Archivist

Kitsa, Otterball Elite

Magus of the Bazaar

Magus of the Wheel

Marauding Mako

Mary Read and Anne Bonny

Merfolk Looter

Oliphaunt

Overlord of the Floodpits

Rhet-Tomb Mystic

Scrounging Skyray

Slither Blade

Surly Badgersaur

The Locust God

Triton Shorestalker

Wonder

Blasphemous Act

Burning Inquiry

Careful Study

Faithless Looting

Highway Robbery

Lorien Revealed

Path of the Pyromancer

Reforge the Soul

Windfall

Big Score

Chaos Warp

Countervailing Winds

Decaying Time Loop

Demand Answers

Faithless Salvaging

Frantic Search

Izzet Charm

Prismari Commande

Thrill of Possibility

Tolarian Winds

Unexpected Windfall

You Find the Villian’s Lair

Arcane Signet

Boosted Sloop

Currency Converted

Izzet Signet

Key to the City

Monument to Endurance

Pip-Boy 3000

Sol Ring

Talisman of Creativity

Thought Vessel

Drake Haven

Ash Barrens

Avishkar Raceway

Blasted Landscape

Cascade Bluffs

Command Tower

Desert of the Fervent

Desert of the Mindful

Desolate Lighthouse

Exotic Orchard

Fiery Islet

Forgotten Cave

Geier Reach Sanitarium

x7 Island

Lonely Sandbar

x7 Mountain

Reliquary Tower

Remote Isle

Rogue’s Passage

Shivan Reef

Smoldering Crater

Stormcarved Coast

Sulfur Falls

The decklist contains 31 creatures, ten sorceries, 13 instants, ten artifacts, one enchantment, and 34 lands. All of the creatures help to discard and draw cards, or benefit from doing one of the two.

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Key Cards

Captain Howler, Sea Scourge

MTG Captain Howler, Sea Scourge card with the art in the background.

The commander of the deck, Captain Howler, Sea Scourge is your main source of power. It has great protection with its ward, and a great statline to boot to make it a great attacker and blocker. The mana cost is rather cheap, letting you get it onto the battlefield and take advantage of its effect very quickly.

You want to spread out Captain Howler’s effect to multiple creatures in case an opponent has a removal spell if you are planning to use multiple discard effects in one turn.

The best targets for Captain Howler’s effect are creatures that can’t be blocked. If you’ve discarded a lot of cards, you can pump a creature up to massive stats. As such, creatures that can get in for guaranteed damage are the best options over something that can be chump blocked.

Monument To Endurance

MTG Monument to Endurance card with the art in the background.

With how much you’ll be discarding, Monument to Endurance is the perfect support card for your deck. Since you generally discard multiple times a turn you will draw a card, create a Treasure token, and burn your opponents for three life very consistently.

The burn is the least impactful, so that should always be saved for last. Drawing a card is better late-game, while making a Treasure is better early-game. Prioritize what’s best for your given gamestate when triggering Monument to Endurance.

While Monument to Endurance’s effects can only be done once each turn, there are a lot of ways to discard during your opponents’ turns. This allows you to keep getting value off of it before your turn comes back around.

The Locust God

MTG The Locus God card with the art in the background.

The Locust God is a great commander in its own right, and in Captain Howler, it’s a great way to get a bigger battlefield presence. A lot of the cards in the deck discard and draw a card, and each card draw will give you a 1/1 token with flying. These give you more evasive creatures to attack with, as flying is harder for many decks to block.

The Locust God can be used to draw and discard with its own activated effect. Another benefit of Locust God is you can keep bringing it back to your hand whenever it dies. Short of getting exiled, if The Locust God ever gets removed, it’ll never leave the game.

Blighted Agent

MTG Blighted Agent card with the art in the background.

There are a lot of options to pump with Captain Howler’s ability, but Blighted Agent is the best option by far. The primary reason is that it is an unblockable creature with infect. This can take someone out of the game with just one attack, as you only need it to have ten power to one-shot someone.

Creatures with infect do not deal combat damage, but instead give the attacked opponent poison counters equal to its power. If a player has ten poison counters they automatically lose the game once the tenth poison counter is put on them.

Even if you don’t defeat someone with one attack, you can keep pressuring them by attacking with Blighted Agent normally​​​​​​. This makes it easier to close out games later when you have more discard outlets to pump Blighted Agent to enough power to win through infect.

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How To Play The Deck

MTG Marauding Mako card with the art in the background.

A Captain Howler, Sea Scourge Commander deck is all about discarding cards and pumping up your creatures with power. You want to apply this to cards like Blighted Agent, Triton Shorestalker, Slither Blade, and Invisible Stalker as they all cannot be blocked.

You have plenty of ways to discard cards. The best are wheels that discard entire hands such as Windfall, Reforge the Soul, and Tolarian Winds. Since these cards are a one-time use, cards that you can keep discarding with are great like Mary Read and Anne Bonny, Merfolk Looter, and Magus of the Bazaar​​​​​​.

There’s a sub-theme with creating creature tokens to make your battlefield larger and give you more blockers and attackers to work with. The Locust God, Drake Haven, and Homunculus Horde all generate extra creature tokens by drawing cards, something the deck does a ton of. These tokens are best used as chump blockers so you have expendable defenses.

Izzet struggles very hard with natural ramp, so you want to make sure you cast your mana rocks as quickly as possible so you always have mana available for your spells.

The primary win condition of the deck is winning through combat​​​​​​. Captain Howler’s stat boost can become massive to certain creatures to deal large chunks of damage. Depending on the creature getting boosted, you can win the game in just one combat. Chaining discard effects are particularly great for this, especially against an opponent with low defenses.

The biggest downside of the deck is the heavy reliance on your commander. Captain Howler, Sea Scourge’s effect is what pushes you to your win condition quickly, since it’s very explosive once it gets going. However, because of that, it becomes a prime target for removal. Its ward helps keep it somewhat protected, as it makes all removal spells targeting it cost two extra mana, Luckily, Captain Howler is fairly cheap to cast, making it easier to recast it.

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