Tanks are the backbone of any Overwatch 2 team, soaking up damage, creating space, and setting the pace of a fight. But with the right perks, they can do even more. Each tank has access to minor and major perks that enhance their abilities in unique ways, but not all perks are created equal.
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Choosing the best ones can make the difference between holding the line or getting rolled. In this guide, we’ll break down the strongest minor and major perks for every tank hero, helping you maximize your impact. Whether you prefer to brawl, dive, or hold the frontline, there’s a perk that fits your playstyle.
Best Tank Minor Perks
Minor perks provide subtle but effective enhancements to a tank’s abilities at level two, improving survivability, damage output, or utility. While they don’t drastically change playstyles, they can give tanks an edge in sustaining fights and holding the frontline.
Hero |
Best Minor Perk |
Why? |
---|---|---|
Orisa |
Heat Dissipater – Critical hits from your primary fire refund heat. |
Once overheated, Orisa’s weapon is unusable for 3 seconds. This perk lets you extend your shooting time by landing headshots. |
Doomfist |
Survival of the Fittest – The Best Defense grants 25 overhealth from eliminations and its max overhealth is increased by 50. |
Doomfist reloads quickly already, making the other perk less useful. The extra overhealth helps his aggressive playstyle. |
D.Va |
Bunny Stomp – Call Mech’s damage radius is increased by 50%. |
Allows you to hit more enemies at once when summoning your mech, increasing damage output. |
Hazard |
Off The Top – Violent Leap’s Slash deals 30% more damage to enemies above 250 health. |
Increases damage against tanks and helps build ultimate charge faster. |
Junker Queen |
Battle Shout – Commanding Shout fully reloads Scatter Gun and increases allied reload speed by 50%. |
Grants more team utility, making allies reload faster. The alternative perk’s wound effect is less impactful. |
Mauga |
Two Hearts – While on an objective, Mauga counts as 2 heroes and regenerates 20 health per second. |
Helps capture objectives faster and sustain longer in fights, making it invaluable for objective-based gameplay. |
Ramattra |
Prolonged Barrier – Void Barrier’s duration is increased by 25%. |
Extends shield uptime, offering consistent protection. |
Reinhardt |
Fiery Uptake – Barrier Field is healed for 100% of Fire Strike’s damage dealt. |
Helps regenerate shield durability, keeping Reinhardt’s frontline presence stronger. |
Roadhog |
Scrap Hook – Chain Hook hits reload 2 ammo. |
Since Chain Hook is used often, this perk keeps your damage output more consistent by reducing downtime. |
Sigma |
Kinetic Cycle – Absorbing projectiles with Kinetic Grasp also reduces Accretion’s cooldown. |
Makes Accretion more readily available, increasing your ability to disrupt enemies. |
Winston |
Heavy Landing – During Primal Rage, Jump Pack’s damage and area increase by up to 75% while airborne. |
A straight-up buff to Primal Rage, unlike Short Circuit, which is situational. |
Wrecking Ball |
Steamroller – Roll impacts deal 100% more damage to Tanks. |
Even if Roll isn’t used incredibly often, the increased damage makes it a strong overall buff. |
Zarya |
Graviton Crush – Graviton Surge deals up to 30% of enemy max health as damage over time. |
A significant damage boost for Zarya’s ultimate, making it more lethal. |
Best Tank Major Perks
Major perks introduce game-changing upgrades at level three that can redefine how a tank plays, from adding new defensive tools to boosting offensive power. These perks can enhance a tank’s ability to control space, protect allies, or deal massive damage in fights.
Hero |
Best Major Perk |
Why? |
---|---|---|
Orisa |
Projected Barrier – Replaces Javelin Spin with a protective barrier. |
Sacrifices knockback for a more defensive tool that shields both Orisa and her team. |
Doomfist |
Seismic Empowerment – Slamming multiple enemies with Seismic Slam supercharges Rocket Punch. |
Enables a near-endless cycle of fully powered Rocket Punches when used effectively. |
D.Va |
Shield System – Converts some of her health into shields and allows Defense Matrix to restore shields when absorbing damage. |
Boosts D.Va’s survivability by adding self-sustain. |
Hazard |
Anarchic – Spike Guard now provides lifesteal, restoring health when hitting enemies. |
Enhances Hazard’s durability, making aggressive plays safer. |
Junker Queen |
A Savage Satiation – Carnage now heals Junker Queen based on damage dealt. |
Provides immediate healing, making it more useful than slower wound-based effects. |
Mauga |
Firewalker – Overrun ignites enemies it hits, causing burn damage. |
Adds consistent damage over time, improving his effectiveness in extended fights. |
Ramattra |
Nanite Repair – Standing inside Ravenous Vortex passively restores health. |
A more reliable survival tool than the alternative that relies on enemy movement and type. |
Reinhardt |
Shield Slam – Can attack with his hammer while holding up Barrier Field. |
Allows Reinhardt to stay offensive while keeping his defenses up. |
Roadhog |
Hogdrogen Exposure – Take A Breather now also heals allies nearby. |
Expands Roadhog’s role by providing healing support to teammates. |
Sigma |
Levitation – Can float briefly when double jumping, improving aerial maneuverability. |
Grants better positioning and survivability, especially in fights near high ground. |
Winston |
Revitalizing Barrier – Allies inside Winston’s Barrier Projector regenerate health over time. |
Turns his shield into a supportive tool, helping sustain his team. |
Wrecking Ball |
Hang Time – Piledriver charges up for longer but hits harder and allows mid-air movement control. |
Increases Piledriver’s impact and lets Wrecking Ball adjust positioning before landing. |
Zarya |
Spotter – Projected Barrier grants allies health regeneration and a movement speed boost. |
Makes her bubbles more valuable by offering sustain and mobility benefits. |
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