Assassin’s Creed Odyssey has a wealth of depth to its combat that few other entries into the series quite manage. It leans hard into the RPG elements that became popular with Origins, and with an RPG comes skill points that define how your character fights and interacts with the world.
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There are thirty-five different abilities in Odyssey, and they range from abilities that are passively applied to you and abilities that you activate in combat. Your choice in abilities is going to dramatically change your options in a fight and when planning engagements, so figuring out which works best for you is paramount.
How These Abilities Are Ranked
The abilities in this tier list are ranked on a combination of how often they’re useful, and how impactful they are when they are used. This doesn’t mean S-Tier abilities are always going to be the best ability in any given situation, or that C-Tier abilities are never useful.
But, it does mean that S-Tier abilities are going to come into play more often, and make a tremendous difference when they do. Abilities in lower-tiers can make the difference between life and death, but it won’t be such a dramatic shift.
S-Tier Abilities
S-Tier abilities are the best in the game. They either come into play in a positive way all the time, or they can effectively turn the tide of battle on their own when used.
Ability |
Description |
---|---|
Overpower Bow Strike |
A charged bow strike that deals outrageous damage, but uses three adrenaline chunks. This is a fantastic opener to a fight, and a way to drop some powerful enemies in one shot. |
Rain Of Destruction |
Deals ranged damage in a three-meter area, dealing solid damage to every enemy inside. This is exponentially better the more enemies are in the radius, and can be used mid-fight or as an opener. |
Devastating Shot |
A charged bow strike that deals great damage, and increases damage the more charged the shot is. Poison and Fire buildup is increased. |
Predator Shot |
An arrow that deals extraordinary damage, has increased range, and can be controlled in midair for precise shots and shots. |
Battlecry Of Ares |
For ten seconds, deal 20% extra damage and become incapable of being dealt lethal damage. The real value in this is the ability to stave off death, giving you the chance to get yourself into a better position. |
Second Wind |
Heal 25% of your health, allowing you to sustain yourself in prolonged engagements. |
Slow Time |
Slow time for 5 five seconds, allowing you to fight nearly uncontested. This is particularly useful when outnumbered by enemies, giving you a ton of different offensive and defensive options. |
Critical Assassination |
An extra-lethal stealth attack. Considering a lethal stealth attacks enable you to eliminate an enemy without alerting any others, this can make a tremendous difference throughout the game. |
Shadow Assassin |
This increases assassination damage by 20%, and enemies are automatically looted when you assassinate them. Ensuring an assassination is lethal is crucial to staying undetected, and automatically looting enemies is going to save you a lot of time in the long run. |
The Predator Arrow allows you to hit shots with your bow that wouldn’t otherwise be possible, by allowing you to change the direction of your arrow in impossible ways.
A-Tier Abilities
A-Tier abilities are only just behind S-Tier abilities. They are still utterly fantastic when they come into play; they either have a slightly lower ceiling or are a bit more niche.
Ability |
Description |
---|---|
Charged Heavy Attack |
A charged melee attack that either knocks enemies back or gets inside their shield. A great ability for fighting enemies with shields. |
Weapons Master |
This increases warrior damage by 20%. This is going to make a particular difference in fights against bosses. |
Archery Master |
This increases hunter damage by 20%, and ensures you don’t consume arrows when you use a hunter ability. This is going to save you a tremendous amount of arrows, especially when using attacks that fire many arrows at the same time. |
Multi-Shot |
Shoot up to four enemies with a single ability, dealing solid damage to every enemy. If you have some distance from a group of enemies, this can be particularly effective. |
Sixth Sense |
Slow time for five seconds when spotted by an enemy, and lock onto enemies with ease. |
Overpower Attacks |
Deal an extraordinary amount of damage on a weapon combo that consumes three adrenaline chunks. |
Flaming Attacks |
Imbue your weapons with a fire effect for 15 seconds, building up flame over time that burns the enemy with a damage-over-time (DoT) effect when full. |
Shield Breaker |
Deal damage and break small shields. This is invaluable when fighting shield enemies. |
Venomous Attacks |
Imbue your weapons with a poison effect for 15 seconds, building up poison over time that deals DoT to enemies and reduces their damage and armor when full. |
Rush Assassination |
Launch toward an enemy at range, assassinating them, with the possibility of chaining one more enemy. If you have two enemies that cannot be taken out individually without alerting each other, this can sometimes be the only way to deal with the situation quietly. |
Revelation |
Reveal all chests, hidden passages, and enemies inside 15 meters. During exploration, and when sneaking in areas with a lot of enemies, this is going to get heavy use. |
Ghost Arrows Of Artemis |
Fire an arrow that can pass through objects and enemies, dealing solid damage. This is going to be very situational, but one of the only ways to damage an enemy in the right circumstance. |
Abilities like Weapons Master and Archery Master are must-haves because they are passive damage increases, while abilities like Charged Heavy Attack and Shield Breaker make dealing with enemies using shields significantly easier.
Used regularly in a rotation, Flaming and Venomous Attacks can make a huge impact on your overall damage, particularly against high-health boss enemies. But if not used consistently, or against enemies that are easy to kill without it, they’ll be a bit of a waste.
B-Tier Abilities
B-Tier abilities can be very powerful when used in the right situation, or they make a slight difference to situations constantly. They aren’t going to light the world on fire, but they’re certainly worth a look when spending your ability points.
Ability |
Description |
---|---|
Ring Of Chaos |
Stun and deal damage to enemies inside three meters. This is useful when surrounded, but ideally when you have another more powerful ability to capitalize on it. |
Stealth Master |
Reduce the noise you make while moving and assassinating. This is going to make stealth situations easier, but the noise reduction doesn’t come into play super often. |
Call To Arms |
Call a Lieutenant to your side to attack enemies for 30 seconds, allowing you to escape, or giving you backup. |
Vanish |
Stun nearby enemies for six seconds, giving you time to escape a hopeless situation. This can be an easy way to reset your stealth options and regain the ability to assassinate enemies. |
Gear Master |
Increase your armor by 30%. If you get hit often, this will come into play regularly. But if you’re adept at dodging enemy attacks, this ability isn’t going to help much. |
These abilities mostly revolve around making difficult situations easier, like Gear Master and Call To Arms, or impossible situations escapable, like Ring of Chaos and Vanish. Either way, they aren’t always helpful, but when you need them, they can come in big.
C-Tier Abilities
C-Tier abilities can have their time to shine, and can make up a section of a useful ability loadout. But by and large, they’re going to be there for a little bit of flavor, and are going to be outshined by many of the other abilities you’re bringing along with you.
Ability |
Description |
---|---|
Beast Master |
Tame an unconscious wolf, and have that wolf fight alongside you. This can only be done with one wolf at a time. |
Arrow Master |
Gain the ability to craft paralyzing arrows a non-lethal ranged option. If you aren’t looking to take enemies down non-lethally, this won’t have much use. |
Spread Shot |
Fire three arrows at the same time in a horizontal line in front of you. This gives a kind of shotgun palette that can hit multiple enemies at once. At its best this can be very useful, but situations in which enemies line up perfectly for this are going to be rare. |
Fire Mastery |
Increases the fire buildup caused by Flaming Attacks by 25%, igniting and dealing DoT to your target quicker. |
Poison Mastery |
Increases the poison buildup caused by Poison Attacks by 25%, dealing DoT and reducing your target’s armor quicker. |
Bull Rush |
Launch toward enemies, dealing damage and knocking them down. This can be difficult to aim properly, and will occasionally lead to you missing enemies entirely. |
Shadow Of Nyx |
Become invisible when out of conflict. You will not be able to move without becoming visible, and this will drain stamina quickly. |
Hero Strike |
A melee attack using the Spear of Leonidas, knocking an enemy down and dealing heavy damage. |
Sparta Kick |
Launches an enemy, dealing damage. Targets won’t die, but can be recruited. This ability looks incredibly cool, but is extremely situational and does not do much damage. |
Fire Mastery and Poison Mastery are both abilities that are going to come into play much more often in situations where you’re preparing to fight an extremely difficult enemy, and not much otherwise. They’re involved in specialized situations, and are otherwise moot points.
Abilities like Bull Rush, Hero Strike, and Spread Shot can be parts of a loadout that functions well in the early game, but oftentimes they’re going to get replaced by other abilities the further you progress into the game.
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