Summary
- Obsidian Entertainment has released a hefty update for Avowed.
- The patch addresses early player feedback and focuses on fixes for NPCs, companions, and gameplay bugs.
- Avowed became the top-selling game on Steam in the US less than a day after its release on February 18.
Avowed is finally available, and Obsidian has already released a sizable update for the fantasy action RPG. Gameplay that reminded players of Skyrim and a universe that acts as a spiritual successor to Baldur’s Gate made the game one of the most hyped releases of 2025, and so far, it’s largely held up to expectations. Still, no title is ever perfect at launch, so Avowed is introducing some major fixes upfront while detailing longer-term plans.
Less than a day after its release, Avowed became the top-selling game on Steam in the US and saw an influx of early modding activity. Being a day-one Game Pass title helped it see a similarly impressive launch on Xbox, but quick sales and a strong first impression don’t mean work on the title is finished. As with any new game, there were some noticeable bugs and room for improvement, but the latest patch should help with some of these issues.
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Obsidian released Patch 1.2.2 on February 18, the same day Avowed became available on Xbox and PC. The update includes a few fixes related to early feedback from players, including adjustments to how penalties and bonuses work in relation to equipment tiers and making it so users can’t sell upgrade materials to merchants. Avowed‘s merchants are one of its standout features, but being able to sell upgrade resources to them led to inadvertent difficulty spikes, as players could make it harder on themselves to upgrade equipment. Obsidian says it has a different long-term alternative in mind for these interactions, but for now, preventing them entirely will help manage the issue.
The game’s NPCs also see several fixes and improvements in the patch. Comments from companions about players’ armor and weapons will be less common going forward, and companions will start off with more health and get more of it back when revived in combat. While Avowed‘s combat far exceeds that of the Elder Scrolls series, these tweaks should make it more approachable and improve companions’ involvement in it. The patch notes also mention that some NPCs are disappearing, and while there’s no long-term fix yet, Obsidian says saving and re-loading the game should resolve it.
Patch 1.2.2 addresses several graphical, audio, and gameplay bugs, too. Early access users had praised Avowed for its visuals and performance, but some elements still experienced slipping or disappearing issues. The latest update resolves many of these so players can enjoy the game to its fullest. All told, it’s a massive patch, totaling around 2.5GB, but Obsidian still hopes to bring additional improvements in the future.
Avowed Update 1.2.2 Full Patch Notes
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Updates to Equipment Tier difference feedback and penalties/bonuses:
- Changed Tier penalty system from a hard tier to tier system and made it dynamic based on players equipment and the tier (and sub-tier) of the enemy. Tier difference rules now only apply when there is a +/- 4 level gap.
- Tier II enemies will now play a small reaction animation when struck by lower-tier weapons, instead of not reacting at all.
- Reduced damage reduction when player weapons are closer in tier to an enemy.
- Significantly decreased how often companions comment about player needing better armor and/or weapons.
- Upgrade materials can no longer be sold to merchants to inadvertently make upgrading difficult. We have a longer-term fix involving buying back from merchants in the works.
Missing NPCs
- In specific situations, some NPCs weren’t where they should be. Saving the game, and re-loading will put them back where they should be. We will have a fix soon that fixes the situation completely and doesn’t require a save and load.
Quest & Exploration Fixes
- The brambles in the Delemgan Glade will now vanish when the Adragan Heart is acquired, preventing players from getting stuck inside.
- Grysca (the apothecary) now correctly speaks with the player to advance An Untimely End, even if they previously encountered a bug with Thalla the Ogre spawning twice.
- Added a system to respawn key characters when loading a save if they were previously missing and blocking quest progression (including Ambassador Hylgard and The Watcher Runyd).
Companion & NPC Improvements
- Reviving companions in combat now restores them to 75% of their maximum health instead of 50%.
- Starting health of companions has been increased to help with their viability in combat.
Merchants & Economy
- Merchants at the Dawnshore docks now offer ‘Fine’ gear in addition to ‘Common’ gear.
Crashes & Major Issues
- Removed chance to crash when casting Corrosive Siphon on destructible objects.
- Optimized resource handling of VFX while the game is paused via radial menus to prevent rare leaks and crashes.
Quest & Area Design
- Fixed invisible collision blocking the player in Strangleroot.
- Prevented players from charging into unintended areas in Strangleroot, avoiding quest progression issues.
- Enemies now navigate the bridges of the lava tubes more consistently.
- First Contact with the Enemy quest now progresses correctly if all badges are collected before speaking to Nauki.
- Players can now complete Steel Resolve after the main quest in Emerald Stair if they had completed enough objectives beforehand.
- Kowha now responds correctly if the player returns to them after starting One Last Drink.
- Dialog with Giatta upon leaving Naku Tedek now triggers consistently when loading saves before the conversation.
- Updated Mapping the Living Lands quest conditions to allow starting from future regions before talking to the quest giver in Dawnshore.
- Updated A Lady Never Tells quest flow so it correctly completes in the quest log when starting via the courtesan, getting the shipment, then speaking to Giuliana.
- Governor Ignasi’s option to turn in the spy can now only be triggered once instead of being repeatable.
- Conversations with leaders in the final area no longer end prematurely when choosing the Let me reconsider option.
- Made an additional ending option for the leadership conclave available to players who initially backed out but wish to reconsider.
- Adjusted environment art near the Trantons bounty in Emerald Stair to prevent bounty loot from becoming unobtainable.
- Previously missing voice-over lines in ambient content now play correctly.
Systems & Gameplay Improvements
- Seeds of Vengeance summons now scale correctly with health and damage.
- One-handed weapon Parry enchantments now function as intended.
- Party buffs from the player now correctly target companions only, instead of summoned creatures.
- Kai no longer gets stuck if using Unbending Defense while mid-air with Leap of Daring.
- Improved frame rate when rendering damage numbers on multiple enemies at once.
- Improved item randomization when restocking shops.
- Blast ability for wands now plays the correct visual and sound effects.
- Improved logic for animations on companions at the end of combat.
- Improved transitions on the top of Mt. Forja.
- Fixed interaction inconsistencies with objects and NPCs obscured by other characters.
- Controllers no longer rumble when loading a save before the final boss fight.
- Fixed issues with pond coin interactions.
- Added error codes for save game failures.
- Improved where characters are looking during certain conversations.
Audio Improvements
- Cutscene in Naku Kebel now properly plays sound effects.
- Eating food from the radial menu now provides audio feedback.
- Increased volume of Woedica’s voiceover audio.
- Player voice now plays more consistently for abilities with vocal components.
- Improved transitions between music intensity levels when exploring.
- Music during the end slides now plays at the intended volume.
Visual & Art Fixes
- Updated Banner Dwarf’s outfit LODs to reduce clipping during animation.
- Captain Ngunu’s neck is now properly merged with his head.
- Steel Garrote Soldiers have re-grown their missing hands.
- Improved shadow quality on Xbox Series X Performance Mode.
User Interface (UI) & Controls
- Cloud transfer prompt is now properly centered on ultrawide displays.
- Xbox cloud transfer dialog buttons no longer shake rapidly when hovering over the bottom part of the button.
- Initial splash screens now properly support Chinese characters.
- Interaction prompts pop up more reliably.
- Opening a radial menu after leaving and returning to the game no longer triggers the pause menu.
- Removed unintended English characters in the One Last Drink quest journal for non-English languages.
- Cloud save UI now defaults to selecting the recommended option.
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