The Last Flame is a single-player auto-battler where you’re challenged to assemble a strong, synergistic team to take on a challenge where your units, equipment, and team-wide relics and origins are selected from random pools.
As you make your way through the game’s stages, enemies get steadily more powerful, so you need to stay ahead of that curve. Though luck is always a factor, having a clear vision (and the flexibility to pivot), can see you through to the end. To that end, it’s a good idea to form a build from your initial units, and here are some of the best.
7
Burning And Bleeding
Recommended Heroes |
Bleed: Leeam (Reborn), Silas, Nox, Alec, Shrop, Nalua |
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Burn: Atreos (Reborn), Magmis, Blake, Pyro, Ola, Elora |
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Recommended Items |
Fire Cloak, Bloodknight’s Armor, Stonescale Ring, Blood Ring, Ritual Axe, Fire Tome, Fiery Katana, Amber Sword, Burning Sword, Blazing Trident, Sanguine Ring, Blaz, Spelldancer, Godfury, Striker’s Arrow, Mammoth Caller, Flameborn, Dragon’s Blood Necklace, Triblade Whip, Sanguine Blade, Ritual Axe, Staff of the Clash |
Recommended Origins |
Bloodlord, Blood Cleric, Spectral (For high SP), Specialist (For high crit chance), Dragon Rider, Pyromaniac |
Recommended Relics |
Burn Orb, Blood Orb, Tome of Burn, Tome of Bleed, Poison, Amber Dagger, Honest Brothers (summon scaling), Magma Stone, Dragon Tail, Desert Chest, Demon’s Fist, Ruby Heart |
If you like auto-attacking for the win, you’ll want to stack the burn and bleed debuffs as much as possible. Both are triggered by auto-attacks, so they already have a natural compatibility. Burns deal Ethereal damage equal to the burn stacks on an enemy every time they’re attacked, while bleeds have a chance to increase the attacker’s attack damage by a small percentage of the accumulated bleeds for the rest of the fight.
Once you have a means of reliably applying these status effects, you’ll want fast attackers who might also be able to reliably hit a critical attack. All of the archer heroes (Leeam, Karina) fit these criteria well, and every one of them has hyper-carry potential. You should also keep an eye out for fast attackers who can apply these debuffs.
6
Shocked And Frozen
Recommended Heroes |
Shock: Kasara, Mr. Pumpkins, Zotz, Flynn, Orion, Ruhn |
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Frost: Leuko, Ralf, Arya, Snowy, Zoe, Joanna, Eslo |
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Recommended Items |
Thundering Helm, Frozen Armor, Scroll: Purple Flyke, Scroll: Blue Flyke, Thunder Dagger, Amber Ring, Blood Ring, Storm Sword, Shocker Spear, Ritual Axe, Frozen Axe, Staff of the Clash, Thunder Ring, Thundra, Anchor, Everfrost Amulet |
Recommended Origins |
Ice Riders, Icyvern, Frost Golem, Lightguard, Thundercaller, Rune Champion, |
Recommended Relics |
Frost Orb, Shock Orb, Tome of Shock, Steampunk Goggles, Spell Book, Geode, Winter Stone, Electrified Gemstone, Sacred Tome, Dragon Spring |
In the same way that bleed and burn are both triggered by auto attacks, shocked and frozen both interact with spell casts. Each stack of shock increases the chance of stunning the afflicted on spell cast as well as increasing the duration time of non-shock stuns by a percentage. Frost, on the other hand, amplifies spell damage.
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Together, you can turn your casters into monsters, stun-locking most enemies while your already powerful spells get even stronger. For this build you’ll want heroes with small mana pools so they cast often, with stuns being a nice bonus. Kasara is the best example of this since not only does she have a small mana pool, but on each cast she gains spell power AND stuns her target.
5
Melee Magic
Recommended Heroes |
Alec, Zoe, Silas, Leuko, Nox, Any Melee Damage Dealer, Any Melee Tank |
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Recommended Items |
Scroll: Blue Flyke, Malicious Eye Ring, Smoldering Armor, Frozen Axe, Shell Ring, Staff of the Forest, Everfrost Amulet, Staff of the Hail, King’s Ring, Ramping Staff |
Recommended Origins |
Spellweaver, Ice Riders, Icyvern, Frost Golem, Bloodlord, Blood Cleric, Guardian, Spell Warden |
Recommended Relics |
Frost Orb, Bleed Orb, Tome of Frost, Tome of Bleed, Mushroom, Geode, Spell Stone, Banana, Strange Bug, Leaf Mask, Starfish |
This build requires two heroes to work: Alec and Zoe. Their abilities are the same thing with some minor differences, mainly that one inflicts frost and the other inflicts bleed. While there is no synergy between those two debuffs, that’s not what matters. What matters is that their abilities are cast around all your heroes, increasing their area of effect. With both their spells’ modest SP scaling, this might not seem all that impressive, until you realize that every hero is a separate instance of damage.
This essentially multiplies their damage by however many heroes are near enemies. If clustered together, enemies end up taking massive damage, especially if the target is alone. To make the most out of this, make sure your team (except Alec) consists of melee heroes. Also consider a mix of offense and defense on each hero so that if your tank loses aggro, they have some survivability.
4
Ether Drive
Recommended Heroes |
Attack Damage: Khiro, Leuko Reborn, Elora, |
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Spell Power: Zoe Reborn, Emily, Vinrak, Zanmar, Kris, Mr. Pumpkins |
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Other: Terros (Defense), Giachi (Defense), Naomi Reborn (Ally AD), Rinji (Debuffs) |
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Recommended Items |
Triblade Whip, Turquoise Ring, Dagger of the Surge, Hidden Blade, Ether Blade, Old Man’s Necklace, Tome of Strength, Fissured Ring, Psychic Dagger, Summoner’s Arrow, Shaman’s Wand, Serrated Fists, Enchanted Claws, Demon’s Fists, Smoldering Armor, Ritual Arrow, Giant’s Fist, Giant Battleaxe, Fire Tome, Mana Polearm, Darko’s Bow, Ethereal Armor, Darkguard, Telekinesis Gloves, Spelldancer, Midnight, Staff of the Elements, Giant Lollipop, Godfury, Striker’s Arrow, Ethereal Bow, Worldslayer, Captain’s Necklace, Mystical Spear |
Recommended Origins |
Spectral, Specialist, Abyssal, Celestial |
Recommended Relics |
Moltenstone, Claw, Poison, Burn Orb, Shamanic Mixture, Amber Dagger, Rami’s Ship, Deserts Chest, Iridescent Pearl, Gingerbread Man, Buche de Noel |
Ether damage is an unusual but no less potent alternative to attack damage or its closely related cousin, spell damage. Ether damage team comps are surprisingly flexible since what they scale off of varies, from spell damage and attack damage to more esoteric things like stacks of debuffs (Rinji) or defense (Terros).
They all, however, massively benefit from the Ethereal Amplification stat. This exists in a handful of relics and origins, with a bigger presence among items. They also tend to be quite powerful, increasing the ether amp by more than items of similar quality raises AD or SP. It’s also worth noting that ether damage has great synergy with burns since each stack amplifies ether damage.
3
Strike Team Critical
Recommended Heroes |
Kara, Nox, Snowy |
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Recommended Items |
Warrior’s Blade, Greatsword of the Surge, Swiftbow, Giant Arbalest, Lord’s Dagger, Orcish Bow, Enchanted Claws, Storm Sword, Double Edge Axe, Blazing Trident, Amber Sword, Scroll: Red Flyke, Valkyrie Scepter, Slingshot v1.0, Midnight, Skeleton Staff, Darko’s Blade, Mythic Dagger, Devourer, Mystical Spear, Maxim’s Great Spear, Many Faces Mask, Dragon’s Fang, Night’s Edge |
Recommended Origins |
Dragonsmith, Gageteer, Spellweaver, Mech, Arcane Weaver, Conqueror, Soulless |
Recommended Relics |
Bleed Orb, Garnet, Tentacle, Mushroom, Tome of Doom, Korus |
Critical damage is pretty useful in this game, at minimum dealing double attack (and spell, with omnicrit) damage when it procs. You can also boost the multiplier through various means for even more damage. However, it takes critical builds a lot of work to take off. Unless you have Kara, Nox, or both on your team since they have ways to guarantee crits by default.
Kara gets a critical strike from her active and the three seconds of 100 percent crits. Nox takes this even further since he has the smallest mana pool in the game, allowing him to cast every third attack, which is a guaranteed critical. This means both majorly benefit from Bleed as well. This means that you’re free to build critical damage without– or even detrimentally to– crit chance, allowing for some ludicrous big hits as well as guaranteed procs of crit-activated items and origins.
2
Back To Basics
Recommended Heroes |
Kris, Rose, Elriel, Leeam, Any Tank, Any Damage Dealer |
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Recommended Items |
Band of the Surge, Nature’s Ring, Healing Pouch, Fissured Ring, Runic Shield, Red Knight’s Helmet, Protector’s Helmet, Healing Cloak, Mending Band, Guardian Helmet, Guardian Gloves, Realm’s Shield, Protector’s Staff, Giant’s Fists, Ethereal Armor, Pearl Neclace, Specialty Tome, Staff of the Forest, Leeching Ring, Gladiator’s Helmet, Dark Knight Armor, Giant’s Belt, Alar |
Recommended Origins |
Forest Warrior, Stellar, Spellweaver, Fel Protector, Elixir Master, Guardian, Spell Warden, Eye of the Forest, Dream Catcher, Realm Creator, Dream Seeker, Core Keeper |
Recommended Relics |
Spell Stone, Mushroom, Tome of Healing, Dandelion, Flute, Leaf Mask, Steel Armor, Malachite, Spell Book, Regen Ticket, Cartographer’s Shield, Jack-o’-Lantern, Cocktail, Eaya |
Sometimes, modern problems require old solutions and the old healer-DPS-tank formation is one of the older concepts in gaming. You’ll want heroes whose skills are divided by tanks who take aggro, healers to keep the party alive, and of course, damage dealers to eliminate enemies.
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The second part of that equation is one of the rarer things in the game, with only three reliable sources (Elriel, Kris, and Rose) of healing. For this to work, you’ll have to get at least one of them, two if possible. The best distribution is probably 2-2-2, but your team is even safer with 2-1-3 and doesn’t lose much damage if the DPS is hypercarry like Leeam.
1
Army of Summons
Recommended Heroes |
Okhar, Zephys, Layla, Dagon, Savos, Cora Reborn, Joanna, Ripley, Leeam |
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Recommended Items |
Anything with ‘summon’ in its description |
Recommended Origins |
Swarm Lord, Starving Beasts, Gryphon Rider, Angel, Ravenlord, Archaic |
Recommended Relics |
Anything with ‘summon’ in its description |
Except: Bear Paw |
This is as simple as it gets: flood the field with summons and then profit. Chances are, if you see any hero, item, or origin with the word “summon” in it, you should take it. The game almost encourages this with so many things in the game that scale off the number of summons on the field, never mind the attacks of the summons themselves.
There are plenty of heroes and items that bring summons to the field and while it’s not guaranteed that you get an optimal five-summoner team, you can also pad your numbers with the Seahorse or Zeno relics.
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