Summary
- Marvel Rivals leak hints at changes for heroes like Scarlet Witch and Iron Fist, plus tweaks to team-ups.
- Recent update brought Valentine’s Day skins, bug fixes, and now upcoming adjustments across classes like Vanguards and Duelists.
- Expect changes like increased healing for Frozen Chi, alterations to Scarlet Witch’s ultimate, and Moon Knight’s ultimate adjustments.
A new Marvel Rivals leak teases potential adjustments, with changes to popular characters like Iron Fist and Scarlet Witch on the way. The Marvel Rivals leak also revealed that some team-ups, the special abilities unlocked when players have certain heroes on their team, will see tweaks.
The most recent Marvel Rivals update dropped on February 13, and one of the main additions was the Valentine’s Day skins for Mister Fantastic and Invisible Woman. The developers have fixed several bugs affecting maps, heroes, and gameplay, such as the error that didn’t update the KDA of players who got KOs during overtime. This time, new information reveals that the NetEase shooter has even more in store for players with one of its upcoming updates.
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Marvel Rivals Player Shares Helpful Tip for Loki Mains
A Marvel Rivals player shares a golden tip for Loki mains, and shows how useful it can be for climbing the ranks playing as the god of mischief.
Leaker X0X_LEAK shared on their Twitter the potential patch notes for a Marvel Rivals update that they say will arrive this week. The patch could bring several adjustments to the heroes of the game’s three classes, such as the Scarlet Witch. With the change, when Wanda casts her ultimate, she will gain 100 bonus HP, which will decay by 50/s when the casting is interrupted or ends. Moon Knight, the most-played Marvel Rivals Duelist, will see changes to his ultimate. Its speed will be reduced, the damage caused by each fist will increase from 75 to 150, and the additional damage from being in the middle of the spell field will be removed.
In addition to hero balancing, some Marvel Rivals team-ups will also be adjusted. One of them is Frozen Chi, the special ability that Luna Snow gains from having Iron Fist on her team, which will have the healing increased from 50 to 75. Meanwhile, the slowdown inflicted on enemies will increase from 20% to 30%. Symbiote Bond, the team up when Peni Parker or Spider-Man has a Venom on their team, will have their full invincibility and 50% damage reduction removed, and their ability time reduced from 4 to 1 second.
As with leaks, Marvel Rivals players should consider the information carefully, as it may change until it is officially announced, revealing different changes to the shooter’s characters. While the potential release of the update is expected this week, gamers still have time to secure the Marvel Rivals Season 1 rewards, unlocking new skins to equip for the Invisible Woman and the Human Torch. Players can also purchase the Captain America: Brave New World bundle, which comes with a mysterious skin, a Red Hulk spray, and a Sam Wilson nameplate.
Leaked Patch Notes for the Upcoming Marvel Rivals Update
Vanguards
Venom:
— Venom’s FRENZIED ARRIVAL has been changed from vertical Knockback to inwards knockback at a 75° angle
— Ultimate cost: 2800 -> 2500
Captain America:
— “Added the ability to use absolute will for defense during jumping” (I think you can use shield while jumping
— Vibranium energy saw: Projectile speed increased from 60m/s to 80m/s. ejection speed after a hit increased from 100m/s to 150m/s
Thor:
— Removed cooldown after the Rune Awakening skill duration ends
Groot:
— Groot walls can be placed up to 18m (up from 15m)
Magneto:
— Primary 35 to 40
— Curtain: energy cost 50 to 65, Maximum duration 2 to 1.5
Doctor Strange
– Base HP: 650 to 600
Duelists
Iron fist:
– Base HP increased from 250 to 300
— Jeet Kune Do’s 1st, 2nd, and 5th attack damage reduced from 32 to 30
– 3rd and 4th damage reduced from 16 to 15
– 6th damage reduced from 55 to 50.
The cooldown time of each hit to reduce the combo attack increased from 1 second to 1.5 seconds, and the damage of each hit of the Sun Punch decreased from 19 to 10.
– HARMONY RECOVERY: Bonus HP provided increased from 50 to 150 with HP decay at 25/s
– DRAGON’S DEFENSE: HP converted from block increased from 150 to 200
Mr Fantastic:
— FLEXIBLE ELONGATION: Spell Field increased from 2.5 to 5m
– Now knocks enemies outwards after landing
– Charge increased from 8s to 10s
— BRAINIAC BOUNCE: Damage increased from 50 to 70
– Energy cost increased from 2800 to 3400
– Damage fall off: dmg starts decaying at 3m to a max of 50dmg at 10m
Iron Man:
— UNIBEAM: Damage Increased from 120/s to 140/s
– Armor Overdrive Unibeam increased from 180/s to 190/s
Hawkeye:
– Base Health: 250 to 275
— Explosive arrows: Damage decreased from 20 to 15, spell field dmg increased from 25 to 32
— CRESCENT SLASH: Cooldown decreased from 15s to 12s
— Ultimate: Bow charge speed is accelerated, Draw speed increased from 1.2 to 1.35
Storm:
— Wind blade Damage at 30m reduced from 70% to 60%
— Aura:
– Self-boost from 16% to 12%
– Teamboost from 8% to 10%
— Goddess Boost (thunder) Self-boost dmg increased from 30% to 25%
Star Lord:
— Ultimate cost: from 1200 to 1800
Scarlett Witch
— Ultimate: 100 bonus HP applied on cast
– Decays at 50/s after interrupt/end
Spider-Man
— Web-Shooters: Recharge time decreased from 3s to 2.5s
Moon Knight:
— Ultimate: Khonshu’s fist speed reduced
– Corrected the damage logic, removed 75 dmg for being in the middle of the spell field
– Each fist now does 150 (up from 75)
Black Widow:
— Rifle Capacity increased from 8 to 15
— Ultimate: Slow down effect reduced from 80% to 55%
Focusing Hole added a new effect on the hit enemy
Changes (incomplete)
Magik:
— ELDRITCH WHIRL (normal): dmg decreased from 45 to 40
— DEMON’S RAGE (normal): dmg decreased from 80/s to 72/s
— Ultimate: cost reduced from 3700 to 3400
Hela:
(unsure) — SOUL DRAINER: damage falloff at 30m from 70% to 80%
Strategists
Adam Warlock:
— Primary Fire damage increased from 55 to 60, 60% damage falloff at 40m (up from 50% dmg falloff)
— SOUL BOND: healing increased from 10/s to 15/s
Cloak & Dagger
— Ultimate: cost increased from 3400 to 4000
– “Dash lanes/Fog that heals” duration reduced from 10s to 8s
– Pause between dashes reduced from 1s to 0.67s
– Healing effect of the dash lanes no longer STACK, only 1 lanes works when overlayed on each other
— TERROR CAPE: Vulenrability on enemies increased from 20% to 28%
Luna Snow:
— Ultimate cost increased from 4000 to 4500
Loki:
— Ultimate Cost increased from 3400 to 4000
– Ammo increased from 10 to 12
Mantis:
— Ultimate bonus HP reduced from 100 to 75
Invisible woman:
— Ultimate cost increased from 4000 to 4300
Team-Ups
— Gamma
– Unibeam dmg reduced from 220/s to (????)
– Hulk HP gained from being an anchor reduced from 150 to 100
— PSIONIC DISC (rewind)
– Teleport time reduced from 5s to 3s
– bonus HP conversion increased from 0.5 to 0.8
— FULL MOON
– New 25/s healing effect (i think)
— Symbiote bond
– Skill time reduced from 4s to 1s
– 50% damage reduction is removed
– Complete invincibility added
— Frozen Chi
– Healing increased from 50 to 75
– Enemy slow effect increased from 20% to 30%
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