Every Level 1 Spells For Wizards, Ranked

Every Level 1 Spells For Wizards, Ranked
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Summary

  • Wizard class in Avowed has useful spells like parasitic staff and arcane veil for combat.
  • Minor missiles and chill blades offer different ranged attack options for players to choose from.
  • Powerful spells like fan of flames and jolting touch provide diverse elemental damage capabilities.

Avowed players can choose one of three classes to go whole hog into or branch out with a multiclass build. The Wizard is one of the classes whose functionality should be clear from the name.

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The more players level up, the more spells they can unlock with ability points in Avowed. In the Wizard’s level one slots, there are seven active spells and one passive ability: Armored Essence. Armored Essence will lessen stamina drain on certain armor types, so it is useful for Wizard builds but not as fun to discuss compared to these spells. It is time to rank their usefulness and power.

7

Parasitic Staff

Use More Spells With The Help Of An Imaginary Rod

Parasitic Staff skill in Avowed

  • Cost: 25 Essence
  • Duration: 30 Seconds
  • Cooldown: 10 Seconds

Parasitic Staff will create an evil-looking red staff for melee attacks. It’s a rare spell in the game as the only other big conjuring example is when players can create a magical sword to assassinate enemies from the shadows. Parasitic Staff is not meant to devastate enemies though as it’s more like a supportive spell. Enemies hit with this temporary staff will restore Essence to the player used to cast more powerful spells. Players could drink a potion to restore Essence too but hitting enemies with sticks can be more fun.

6

Arcane Veil

Reduce Damage And Spell Casting Can’t Be Interrupted

Arcane Veil spell in Avowed
  • Cost: 10 Essence
  • Duration: 20 Seconds
  • Cooldown: 10 Seconds

Arcane Veil is another supportive spell but this one won’t conjure any weapons. Instead, a golden aura will engulf players, lessening damage from surrounding enemies. It’s a basic defensive spell for an RPG with one bonus.

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Enemies cannot stop spells from being cast which is quite easy without Arcane Veil evoked. It can get frustrating when spells are interrupted in the middle of a wave of enemies which is why Arcane Veil is good to have around.

5

Minor Missiles

A Revamped D&D Classic

Minor Missiles spell in Avowed
  • Cost: 25 Essence
  • Cooldown: 10 Seconds

Magic Missile will often be the first spell a magical class in Dungeons & Dragons can learn. To be a bit different, Minor Missiles is the first spell a Wizard can learn in Avowed. With it, players will launch a volley of purple orbs at enemies. Up close, this attack can be as effective as a shotgun in other games. From a distance, these orbs can falter and dissipate before reaching their target. There is a time and place for Minor Missiles and after some of these other spells are learned, that place in the player’s spell roster will lessen.

4

Corrosive Siphon

Poison Enemies With A Stream Of Gas

Corrosive Siphon spell in Avowed
  • Cost: 25 Essence
  • Cooldown: 10 Seconds

Corrosive Siphon will create a stream of green gaseous poison to erupt from the player’s hand. The excessive force will poison enemies over time and that’s the reason to use this spell. The initial damage isn’t that great but poison types rarely are in an RPG. Players should use this spell at the start of a combat scenario to damage everyone around so that they die off quickly even if players don’t directly attack them. It’s good against bosses too although some bosses get better immunity as the game progresses.

3

Chill Blades

Shoot Icy Darts At Foes

Chill Blades spell in Avowed
  • Cost: 25 Essence
  • Cooldown: 10 Seconds

Anyone hoping Chill Blades would conjure two ice-based blades to appear on the player’s arms akin to the assassin gauntlets in Assassin’s Creed will be disappointed in Avowed. Instead, Chill Blades will launch a volley of icicles at enemies. They’re more numerous than the purple orbs from the Minor Missiles spell. They’re faster and launch further too, great for long-distance or short-distance kills. Also, like all ice-based spells in Avowed, there is a chance enemies can freeze which also applies to water or certain steel grates.

2

Jolting Touch

Chain Lightning Better Than Emperor Palpatine

Jolting Touch spell in Avowed
  • Cost: 25 Essence
  • Cooldown: 10 Seconds

Jolting Touch is not as flashy as Emperor Palpatine’s Force Lightning in the Star Wars series but it is still powerful in Avowed. Once it hits one enemy, it can chain together with others around. The chain distance is not large but players can increase the damage with water.

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Any lightning-based spell can be used to electrocute water and any enemy or ally who steps inside will be damaged. It’s another clever way Avowed uses its elemental physics well to elevate it above other magic systems.

1

Fan Of Flames

Fist Of The Dragon

Fan of Flames skill in Avowed
  • Cost: 25 Essence
  • Cooldown: 10 Seconds

The best level one Wizard spell is easily the Fan of Flames. Like Corrosive Siphon, this will turn the player’s hand into a stream of magic but this one is fire-based. It can burn enemies, causing damage over time and it stings a bit more than Corrosive Siphon. The coolest part of this spell is upgrading it to use two streams of fire at once, which will devastate any battlefield. The only thing missing from this double dose of dragon-like fire breath is some marshmallows for roasting.

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