Best Things Civilization 7 Does Better Than Civilization 6

Best Things Civilization 7 Does Better Than Civilization 6
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Summary

  • Improved Graphics enhance the visual experience in Civilization 7, setting a new standard in strategy games.
  • Natural Disasters integrated into the base game add a new layer of strategy and challenge for players in Civilization 7.
  • The Ages System in Civilization 7 streamlines gameplay, providing a fresh and engaging experience from start to finish.

The Civilization franchise began in 1991 with Sid Meier’s Civilization, and has become a key fixture for players who enjoy strategy games, taking over a civilization from pre-history and bringing it to the modern age of technology and beyond. The franchise has continued to grow and expand across three decades, adding new options for players, different civilizations to control, and adapting the gameplay to keep players invested in the franchise.

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Civilization 7: Complete Guide

This guide helps players understand every key aspect of Civilization 7 so they can dominate the world stage and emerge victorious.

Civilization 7 launched on the 11th of February, 2025, and the new entry to the storied franchise has received mixed reviews across the board due to issues with the UI. After the success of Civilization 6, the development team at Firaxis Games have made changes to the pre-existing formula to ensure that the game has enough variety to keep fans of the series engaged while also being accessible to new fans.

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Updated Graphics

The New Visual Style Improves On Civilization 6

The newest entry into the Civilization franchise brings a change in art style that sets a new bar for strategy games across the board. With Civilization 7, the team at Firaxis Games has made changes to the visual style, making it more vibrant without straying too far into a cartoon style.

With the ability to fully zoom into your cities and view the wonders of the world up close, it makes Civilization 7 the prettiest the franchise has ever looked. This is definitely an improvement on Civilization 6, but in its current state, it negatively impacts performance, which should be improved with future planned patches.

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Natural Disasters

Previously Introduced In Civilzation 6’s DLC And Now In The Base Game

Having previously introduced natural disasters in Civilization 6’s gathering storm DLC, the team at Firaxis Games have included them in the base game for Civilization 7. With this now included in the base game, players are forced to adapt to ensure the survival of their civilization.

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With the added impact of natural disasters in the base game, players are forced to adapt if they are impacted near their cities, but can also use them for a tactical advantage if looking to take over another civilization’s city. With natural disasters being in place from launch, this represents an improvement Civilization 7 has made from Civilization 6.

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The Addition Of Crisis Events

When Advancing Through The Ages, Crisis Events Have A Huge Impact

Civilization 7 Crisis Events
Civilization 7

Crisis events are a new feature added to Civilization 7 that impact civilizations massively when they occur. Activated at the end of the antiquity and exploration ages and themed around the age of your civilization, these crisis events present a new challenge to seasoned players of the franchise.

Ranging from revolutions among the people to plagues impacting your towns and cities, these events require players to implement Crisis Policies to mitigate their impact with certain leaders having more success than others. This addition adds a new dimension to gameplay in Civilization 7, improving on Civilization 6.

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Independent Powers

Merging City States And Barbarians Makes A More Varied Experience

Independent powers bring together the previously existing barbarians and city states, spawning at the start of each new age. Similar to how barbarians used to operate, if they are aggressive toward the player, they can be taken out by an attack unit — while also being able to be won over with diplomacy, similar to a city state.

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Civilization 7: Should You Incorporate City-States?

After becoming a Suzerain in Civ 7, players must decide whether to incorporate the City-State or not.

This combination of the two pre-existing NPC factions provides an update that, if handled correctly, can yield great rewards for the player. This adds an extra layer of depth to any game in Civilization 7 compared to Civilization 6.

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Changing Civilizations Through The Ages

In Civilization 6, when players make their choice of which civilization and leader to control, the decision is made with the endgame in mind, with players knowing this decision is final. In Civilization 7, in a move that reflects history, in which different civilizations rise and fall, players choose a new civilization at the beginning of each new age to control with their leader.

Players are able to mix and match the abilities of different civilizations with the leader they choose at the beginning of the game, meaning a player can begin a save with Confucius in control of the Chinese empire before taking control of the French civilization. This combination of skills provides variety to the game and represents a massive improvement in Civilization 7.

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Commanders

A Massive Upgrade To Civilization 7’s Combat

A new unit type in Civilization 7, Commanders are a cornerstone of the combat system in the game. With the ability to hold four units, expanding to six with upgrades, Commanders allow players to prepare and execute their tactical plans when warring with other civilizations.

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Providing additional benefits in their area of influence, commanders are extremely useful for transporting troops around the battlefield. Despite not being able to participate in battles themselves, this new unit type gives players the edge in battles by giving their combat units additional buffs. This new unit type provides an improvement to combat in Civilization 7.

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Three Ages

Streamlining And Improving The Civilization Experience

The biggest improvement for Civilization 7 comes with its streamlined approach to advancing civilizations through the ages. Each game is now split into three ages with a definitive beginning, middle, and end. Players begin in the Antiquity Age, in which they first begin to shape their civilization, followed by the Exploration Age, in which they begin to expand and explore, concluding with the Modern Age, with the most technological advancements.

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Civilization 7: All Victories (& How To Get Them)

There are four normal Victory Conditions Civ 7 players can earn, in addition to the Score Victory which triggers at the end of the Modern Age.

The Ages System helps to reduce micromanagement in the latter parts of the game, while also meaning that no individual civilization can ensure victory from the outset as seen in previous entries. Additionally, this feature means a save remains fresh from its opening to its conclusion. This represents the biggest change and improvement since Civilization 6.

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