A neat experience of gun action

Delta Force operator, Delta Force First Impression
Views: 0
  • Delta Force manages to provide a good shooter gameplay with tactical depth.
  • Another positive is its impressive visuals and customization with detailed environments, smooth animations.
  • While Warfare game mode felt engaging, Operations mode dragged on too long.

After a long wait, I finally got my hands on the first-person tactical shooter Delta Force thanks to its closed beta test on Android. While it’s limited to specific regions, I managed to get in with the help of a handy guide from a fellow writer on how to access the game from anywhere.

As someone who’s been a shooter fan since childhood, I jumped in with high expectations, eager to see what the game had to offer. I have a few thoughts to share now that I’ve spent some time with it. If the intro has kept you excited, I am not going to make you wait to jump into my Delta Force First Impression.

Shooter gameplay that gives enough to be excited

Before I jump into the gameplay, I will add this: the downloads inside the game after installation are pretty much. There are a lot to download, so this is something I have seen in a lot of games, yet, I felt it exhausting to try multiple modes.

Delta Force Warfare gameplay
Delta Force Warfare gameplay (Image via Level Infinite)

The game is a simple overview is an action title that comes with multiple in-game modes that task you into several missions. Multiple maps mean no repetitive factor either. Visually, the game delivers. Environments are detailed, and the animations, be it weapon handling, character movements, or the cinematic intro before matches feel nice.

The game even supports 144 FPS on top-tier devices, that’s pretty cool, I’m sure Snapdragon 8 Elite users will get the full feel of it. And let’s not forget the customization, it is pretty heavy in a good way, I had a lot of headaches finding the right settings for myself like I usually do so it is neat for a small screen.

Gamemodes that pack a punch

Okay, kicking off the game was in Warfare mode. Here you jump in with several others in a team of 4 x 8 for one side and have to capture certain areas located on the map. The gameplay? Intense and with so many people around, a little confusing too. Nothing groundbreaking, however, but well done.

You can compare this with COD Mobile, the level of visuals for me was pretty equal if not better. Playing on my iQOO Neo 7 Pro was mostly smooth, but I did run into some annoying frame drops mid-game. That was a bit surprising, especially since I’ve played even more demanding games without issues. But hey, considering it’s still in the early stages, that’s expected, so we move.

Delta Force capture base
Delta Force capture base (Image via Level Infinite)

Another important thing to notice was I felt my battery drain was a little higher than usual, something I can’t point toward the game being the reason for it. Jumping into Operations3-a-team‘ mode, I expected a typical shooter experience, but what I got was a blend of battle tactics with the loot and complete mechanism.

Every chapter as you clean up enemies you go and collect their supplies. My biggest struggle early on was figuring out the ammo system it wasn’t immediately clear which ammo type matched which gun. But over time, I got the hang of it. Now, while there’s a lot to like, not everything is gold.

Energy-draining matches and not-so-friendly UI could use a touch

Something I wasn’t happy about was how long the matches went. On the top left side of your screen, you can see 30 minutes allocated to every game, and while in the Warfare mode, it wasn’t giving me a lot of problems, I was bored in Operations.

Delta Force Operations mode supplies
Delta Force Operations mode supplies (Image via Level Infinite)

It felt like a huge drag, and I’m not too sure if there is a time setting for the matches that I can keep, but it wasn’t a pleasant experience if you are looking to jump in, play some quick matches, and progress in the Season Pass. Maybe extraction isn’t my forte.

The gunplay was decent, it is on the quicker side so it helps maintain the rush. The UI is pretty confusing, I must say. On one hand, the menus are clean and minimal, which I appreciate, a lot is happening on my screen following that which is kind of an eyesore to me. Of course, that’s just my take, and I’m sure many players won’t mind it as much.

Final Thoughts

Delta Force Mobile left a strong first impression. The gunplay feels solid, the tactical depth is refreshing, and the customization is something I appreciate. Performance is decent overall, though I did run into occasional frame drops and higher-than-usual battery drain. That said, the game isn’t without its flaws but since this is just the beta, nothing to worry about.

A couple of gameplay and UI improvements could be worked on, and I also fear playing this on lower-end devices might be a troubling task. Solo game modes also might help in bringing more audiences to the game.

I haven’t tested the cross-platform option yet, in fact, I didn’t discover it either. But I wouldn’t have considered it in this mobile-only first impression anyway. My thoughts remain the same, this is a game with serious potential. If the devs fine-tune the performance and keep adding content, it could become a top-tier mobile FPS.

Suggested reading:

For more Mobile Gaming news and updates, join our WhatsApp GroupTelegram Group, or Discord server. Also, follow us on Instagram, Twitter and Google News for quick updates.


Source link