Monster Hunter Wilds Dev Reveals Why Adding a New Weapon Type Would Be Difficult

Monster Hunter Wilds Dev Reveals Why Adding a New Weapon Type Would Be Difficult

Monster Hunter Wilds promises to be the biggest entry to the series to date, but it won’t feature any new weapons classes, and the game’s devs have now explained why. The same 14 weapon types that appeared in World and Rise make a return in the latest game, albeit with some tweaks, and there’s a purpose behind that relative consistency. While Monster Hunter Wilds may not offer any more variety in this area than previous titles, the game’s creators believe that’s for the best.

To be sure, the lineup is not exactly the same as it was in the past few Monster Hunter games. All the overall weapon types remain the same, but Monster Hunter Wilds makes major changes to bowguns and bows, alongside the usual gameplay adjustments fans would expect to see across the board. Thanks to some recent explanations from the people who worked on it, it’s now clear why these changes have taken precedence over adding an entirely new weapon type.

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Monster Hunter Wilds Players Should Keep an Eye on One Weapon at Launch

Beta feedback has prompted a lot of weapon changes in Monster Hunter Wilds’ full release, and one weapon may end up being its biggest winner.

In an interview with PCGamesN, Monster Hunter Wilds director Yuya Tokuda explained that it would be difficult to fit a 15th weapon into the game without overlapping too much with existing classes. There’s already a considerable amount of variety between the well-established 14 weapon types, so adding something new that feels like it deserves to be its own thing is far from easy. Fans love Monster Hunter‘s bow for its versatility, the dual blades for its speed, and the great sword for its high-risk but high-reward gameplay. In many ways, it feels like there’s already something for every play style, and the devs behind the series are well aware of that balance they’ve been able to strike.

Keeping the Same Weapons Helps Monster Hunter Wilds Perfect the Existing System

Tokuda went on to say that by focusing on the existing 14 weapon classes, devs can spend more time adjusting and improving what’s already there. While the team had considered bringing new weapons into Wilds and previous titles, it ultimately decided that their time and resources were “better spent bringing the whole lineup to a better place than to simply start adding another new one.” Capcom tries hard to ensure Monster Hunter Wilds feels both new and familiar, and optimizing the established slate of weapons instead of adding one that may not fit as well into the balance as the others is one way it can capture that feeling.

It certainly seems fans are not too upset about the series not expanding its weapons lineup. In January, Monster Hunter Wilds became the most-wishlisted game on Steam, surpassing the long-awaited Hollow Knight: Silksong​​​​​​. When the game is released in full on February 28, it will become clear how well Capcom’s efforts to make the most of Monster Hunter‘s weapons have paid off.

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