Ever since its release, Rainbow Six Siege has redefined the tactical shooter genre by emphasizing teamwork, destructible environments, and a deep understanding of intricate maps. However, it’s time for Siege to catch up with the evolving landscape and transform into a modern tactical shooter.
With a potential sequel in the works, Siege has the opportunity to build upon its strengths while addressing some of its long-standing issues. The following are eight ways Rainbow Six Siege 2 can improve upon its predecessor and set a new benchmark for competitive tactical shooters in the modern era.
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8
Bring Back Night Maps
Revive Night Maps For Variety & Immersion
- Return of Night Maps: Reintroducing night maps with an improved lighting system could add variety to the game.
- Interactive Light Sources: In addition to reintroducing night maps, the game could also benefit from interactive lighting sources, which can be used to manipulate certain areas on the map.
Originally, Rainbow Six Siege featured a night version of maps that added a layer of tension to the already intense tactical shooter. Night maps discouraged defenders from spawn-peeking, while encouraging attackers to confidently hold outside doors and windows. However, night maps were removed in order to deliver a balanced experience.
With Siege 2, Ubisoft could leverage robust lighting systems to bring back night maps. Additionally, new lighting systems could also introduce a new layer of environmental interactions, giving players the ability to shoot light sources and discourage teams from freely taking control of the map.
7
Additional Operator Bans
Expand Strategic Depth With Third Operator Ban
- Increased Strategic Depth: Introducing an additional operator ban during the pick phase will encourage teams to strategize better.
- Weekly Ban Rotations: The game could also benefit from weekly operator bans to prevent stale metas and encourage players to adapt to different strategies.
Operator bans were a welcome addition that combated Rainbow Six Siege‘s growing roster of operators. With operator abilities overlapping one another, targeted ability bans have become a rising issue in the current state of the game. For instance, banning a hard breacher like Thermite is no longer a severe disadvantage to attackers, as they have three additional hard breachers at their disposal, not counting the hard breacher secondary gadget.
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Adding a third ban per side could potentially increase the strategic depth of the operator pick phase. This change could keep the meta dynamic and encourage players to experiment with under-picked operators.
6
Hardware-Based Bans
- Stronger Anti-Cheat Measures: Incorporating hardware bans could potentially deter cheaters.
- Healthy Competitive Community: Reduced cheaters in ranked games could encourage more players to test their skills in ranked games.
The present anti-cheat system implemented in Rainbow Six Siege has left many players desiring more effective solutions to deal with cheaters. While Ubisoft does impose account bans, it has not completely prevented cheaters from swarming high-rank lobbies.
With Rainbow Six Siege 2, Ubisoft should consider imposing hardware bans instead of merely banning accounts. Theoretically, hardware bans are more effective in hindering cheaters, as they would need to swap their entire machine rather than simply creating a new account.
5
Address Peeker’s Advantage
Eliminate Swing Or Be Swung Mechanic
- Reduced Peeker’s Advantage: Improve netcode and server tick rates to remedy the unfair peeker’s advantage.
- Improved Servers: Servers with improved netcode and tick rate can minimize the peeker’s advantage, making the game fairer for everybody.
Despite being 10 years old, Rainbow Six Siege‘s competitive nature continues to be marred by the unfair peeker’s advantage. Peeker’s advantage is a server-sided mechanic that gives the player peeking around a corner a split-second advantage, allowing them to see and shoot their target before the latter can even see or react.
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In Siege 2, Ubisoft should prioritize improving the netcode, server tick rate, and player positioning accuracy to ensure more tactical and fair matches.
4
Improved Solo Training Features
Onboard New Players With Tailored Training
- Better Training Modes: Situational trainings could return, albeit, now tailormade for individual operators.
- Return of Terrorist Hunt: Bringing back the beloved T-hunt mode with improved AI could help players improve their mechanics and aim, or even warm up before a ranked game.
Rainbow Six Siege has a steep learning curve, and with over 70 operators, newcomers might find it daunting to learn the ropes—let alone jump into punishing ranked games. Currently, Siege’s solo training modes aren’t very effective at helping newcomers get up to speed. Even the versus AI mode feels mechanical and predictable, defeating the purpose of offering robust training.
Firstly, Siege 2 could benefit from the return of Terrorist Hunt mode, which was removed from the original game for no apparent reason. Additionally, new situational training modes for every operator could go a long way in helping new players learn each operator in-depth, rather than relying on basic text descriptions.
3
Next-Graphics & Audio Design
Immerse Players With Improved Visual Fidelity & Audio
- Enhanced Graphics Engine: A new graphics engine could improve environmental destruction physics and immerse players better in the game.
- Revamped Audio Design: Improved sound design could enhance spatial awareness, making it easier to track and judge player positions.
From a graphical standpoint, Rainbow Six Siege has aged remarkably well, but it has started to reach its limitations when compared to modern competitive games. A new graphics engine could introduce improved destruction physics, allowing players to manipulate the environment to their advantage.
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Additionally, Siege’s current audio design leaves a lot to be desired. Given that several maps feature multiple floors, the inaccurate sound system makes it difficult to determine whether an opponent is on a floor above or below. Since audio awareness is just as crucial as visual awareness in Siege, Siege 2 could greatly benefit from a revamped graphics and audio design.
2
Cooperative Tactical Missions
Expand The Game’s Lore With Narrative Cooperative Missions
- Expand PvE Content: Co-op missions could aid in fleshing out lore and appeal to player who enjoy PvE experiences.
- Improved Newcomer Training: Robust PvE modes can offer a safer environment for newcomers to learn the game’s mechanics before jumping into ranked games.
While Siege is primarily a competitive PvP game, the community has enjoyed several in-game events, such as the popular Outbreak event, which showcased the game’s potential for cooperative modes. Moreover, Siege‘s lore has continued to expand over the years, but multiplayer modes aren’t great at fleshing out character stories. This is where cooperative operator missions can shine, broadening the game’s appeal to players who prefer PvE modes.
Cooperative modes could also be beneficial for newcomers who want to familiarize themselves with the game’s mechanics before testing their skills against real players in competitive matches.
1
Improved Skill-Based Matchmaking
Strive To Make Matchmaking Fair For Everybody
- Balanced Matchmaking: Refining skill-based matchmaking can create fairer matches and uphold the competitive nature of the game.
- Healthier Competitive Environment: A better matchmaking system could reduce toxicity and foster an enjoyable experience.
Rainbow Six Siege‘s attempt at fixing skill-based matchmaking with Ranked 2.0 was an utter disaster. Solo-queuing in the current state of Siege often results in inconsistent team composition, resulting in both lower and higher ranked players teaming up in ranked games.
This inconsistent matchmaking indirectly leads to toxicity and the bullying of underperforming players. Siege 2 could benefit from improved skill-based matchmaking that would not only make the game fairer for all players but also properly reward those who skillfully climb the ranked ladder.
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