Who Are The Daedra And The Aedra In TES?

Who Are The Daedra And The Aedra In TES?
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The Elder Scrolls franchise has one of the best immersive and fantastical lore ever created for any open-world fantasy game. There are many tales, myths, and mysteries to sink your teeth into, but one of the most fascinating elements is the ability to interact with the gods of Nirn.

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Although you encounter the Daedra more often during your playthrough, you’ll hear mention of the Aedra through either the books you find or certain people you meet. Both are considered the gods of the Elder Scrolls universe, but there are clear differences between the two, and we’ll give you a detailed rundown as to what they are.

The Creation Myth

Looking at the sun setting over a small river in The Elder Scrolls 5: Skyrim.

Before diving deeper into the Aedra and the Daedra, we believe it crucial to start with the creation myth of Nirn. Both Aedra and Daedra are considered et’Ada, which translates to ‘Original Spirits’ or gods. These beings were born from the meshing of Anu and Padomay, the two main primordial forces of the Elder Scrolls universe.

According to in-game lore, before there was even a distinction between the et’Ada, the god Lorkhan approached them with a proposition. Lorkhan desired to create the mortal plane, but could not do so alone. It’s not known what exactly he said to the et’Ada, but he managed to convince (or trick) some of them to give up a sizable portion of their power to create Mundus (also known as Nirn).

The et’Ada who donated their powers to form Nirn are known as the Aedra, while those who refused to participate were thereby known as the Daedra. In the Altmeri language, Aedra means ‘our ancestors’, while Daedra means ‘not our ancestors’.

Who Are The Aedra?

A shrine to Auriel in Skyrim.

Although there are many instances of interacting with the Daedra (particularly the Daedric Princes), your chances of ever meeting one of the Aedra are close to zero. As a result of losing a large amount of their strength in the creation of Mundus, the Aedra were unable to interact or influence the mortal plane directly, which is something the Daedra have no problems doing.

What’s more, because of this significant loss of power and having a connection to Mundus, there is a high chance that an Aedra could be killed or suppressed — as demonstrated by what befell Lorkhan.

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In the aftermath of Lorkhan’s deception, it is said that several Aedra fled to Aetherius while others decided to merge with other Aedra to survive. As a result, the Aedra are considered to be the precursor to all mortal races on Nirn; the Aldmeri (or High Elves) claim to be direct descendants of the Aedra through Auriel, who is said to have rebelled against Lorkhan.

Similarly to the Daedra, the Aedra control their own realms, but there is no evidence that attempts to contact any of the Aedra have been successful.

The Divines

A screenshot of the Temple of the Divines in Solitude.

Many different cultures in Nirn choose to worship the Divines in whatever way or form they wish that fits their concept of the world. With the exception of the Dunmer — who don’t worship any of the Aedra — most cultures worship a pantheon of Aedra deities. However, the most well-known tradition of Aedric worship comes in the form of the Divines.

Started by Saint Alessia, they were initially the Eight Divines, which consisted of Akatosh, Dibella, Arkay, Zenithar, Kynareth, Mara, Julianos, and Stendarr. However, by the end of the reign of Dragonborn Emperor Tiber Septim, the latter was raised to divine status as Talos.

The formation of the Nine Divines has resulted in religious schisms and conflicts, with the Thalmor resisting the idea of a human man being elevated to godhood with those they consider their ancestors — this is one of the reasons for the Stormcloak Rebellion in Elder Scrolls V: Skyrim.

In contrast, the Mer — particularly the High Elves — worship their own set of Aedra, with Auriel being the chief god of the pantheon. They also worship Trinimac, Syrabane, Phynaster, and Magnus, as well as Jode and Jone.

Who Are The Daedra?

A statue of Meridia.
Image credit to FudgeMuppet.

Unlike the Aedra, the Daedra are at full strength, intervening in mortal matters as they see fit. As a result of not being tied to Mundus, they aren’t banished or killed as easily. Instead of donating some of their power to Mundus’ creation, the most powerful of the Daedra devoted their efforts to creating their own personal realms of Oblivion.

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In some cultures, the Daedra are worshipped as gods. As mentioned previously, the Dunmer were noted for worshipping certain Daedric Princes. Although Daedric worship faded with the emergence of The Tribunal, they returned to worshipping Boethiah, Mephala, and Azura after the Tribunal’s disappearance. Other races, such as the Khajiit and the Orcs, are known for their worship of Azura and Malacath, respectively.

The Daedric Princes

A statue of Nocturnal during the Third Trial.

The most powerful of the Daedra are the Daedric Princes, with about 18 of them in total. As mentioned before, these Princes govern their own realms, having full control over them. Although some are considered more malicious than others, the Princes are known for their unpredictable behaviour, commanding their own cult of followers throughout Nirn.

Like the Aedra, the Daedric Princes have the power to choose their own champions and gift them powerful Daedric artifacts to carry out their will.

Here is a rundown of each Daedric Prince, their respective realms, and their distinct relics:

Azura

Moonshadow

Azura’s Star

Meridia

The Coloured Rooms

Dawnbreaker

Peryite

The Pits

Spellbreaker

Vaermina

Quagmire

Skull of Corruption

Boethiah

Attribution’s Share

Ebony Mail

Hermaeus Mora

Apocrypha

  • Oghma Infinium
  • Black Books

Malacath

Ashpit

Volendrung

Hircine

The Hunting Grounds

Ring of Hircine

Jyggalag

Shivering Isles

The Sword of Jyggalag

Sheogorath

Shivering Isles

  • Wabbajack
  • Staff of Sheogorath

Sanguine

Myriad Realms of Revelry

Sanguine Rose

Ithelia

Mirrormoor

  • The Arcane Knot
  • The Staff of Many Paths
  • Loom of the Untravelled Road

Clavicus Vile

The Fields of Regret

The Masque of Clavicus Vile

Mehrunes Dagon

Deadlands

Mehrunes’ Razor

Mephala

Spiral Skein

Ebony Blade

Namira

The Scuttling Void

  • Ring of Namira
  • Hand of Namira
  • Staff of Everscamp

Molag Bal

Coldharbour

The Mace of Molag Bal

Nocturnal

Evergloam

  • Skeleton Key
  • Bow of Shadows

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