Saros is a roguelite: "Permanent resources and progression" make "every death valuable"

Saros is a roguelite: "Permanent resources and progression" make "every death valuable"



Housemarque revealed another dark and twisted bullet hell shooter at PlayStation’s State of Play show, confirming that Saros is building off of Returnal’s fast-paced action and die-die-learn-die-succeed cycle.

Source link