Saros is a roguelite: "Permanent resources and progression" make "every death valuable"

Saros is a roguelite: "Permanent resources and progression" make "every death valuable"



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Housemarque revealed another dark and twisted bullet hell shooter at PlayStation’s State of Play show, confirming that Saros is building off of Returnal’s fast-paced action and die-die-learn-die-succeed cycle.

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