The latest entry in the Civilization franchise, Civilization 7, has been on a bumpy road since it initially launched. It didn’t change the formula of the series enough to truly stand out, but it changed it enough to annoy a lot of people who were just there for the nostalgia, while the UI design managed to alienate most people who were willing to try something fresh and new. Despite its many faults, Civ 7 aims to make things more beginner-friendly and bare forth its mechanics for the average player to understand.
The Civilopedia is quite robust for this entry and features a lot of information for players to go through whenever they feel lost about a particular topic, though it can be a little sparse about the details. The alliance and relationship management system within Civ 7 is mostly the same, though, but there are a few differences that players may wish to be aware of.
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Benefits Of An Alliance In Civ 7
Alliances are a core concept when dealing with different civilizations in Civ 7, whether they be CPU bots or other human players playing with you. They ensure a certain level of cooperation between the two players by giving them the right incentive structure to work with each other without hindering progress, though you can certainly do that if you wish to.
- Allies cannot put sanctions on one another, though espionage is still on the table.
- Allies cannot denounce each other.
- Allies will gain open borders without needing to use any influence points.
- Certain policies and attributes grant more benefits if you have allies.
- If someone declares war on you, or if you declare war on someone else, your ally must join you in the war. The same holds true for the other side.
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How To Form An Alliance In Civ 7
The requirements for having allies in Civ 7 aren’t overly hard to meet, though you must have a friendly relationship with the target ruler before you can propose an alliance with them, which they might reject. Bettering your relationship with other leaders requires the use of diplomacy points. You can do so from the relationship menu, which can be accessed by clicking on any of the leader portraits on the top right of the screen.
Each leader has specific agendas that can be seen in their profile that provide general guidelines for what kind of civilization they like. As long as the player doesn’t settle near them, go against their agenda, or reject their diplomatic actions, they’ll be able to get the relationship good enough to form an alliance with them. Different diplomatic actions, which require influence points, can increase or decrease the players’ relationship score with a leader. Endeavors typically increase them, while sanctions and discovered espionage attempts decrease them.
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Grand Strategy
Turn-Based Strategy
4X
- Released
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February 11, 2025
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