How Elden Ring Nightreign’s Character Progression Lowers Its Barrier to Entry

How Elden Ring Nightreign's Character Progression Lowers Its Barrier to Entry



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Summary

  • Elden Ring Nightreign aims to be even more accessible than Elden Ring by allowing automatic stat allocation.
  • Automated stat points in Nightreign help players focus on their unique character roles and story rather than builds.
  • Nightreign’s streamlined character progression system lowers the entry barrier for casual players.

Elden Ring is often considered the most accessible FromSoftware game ever made, and that sentiment is made even more evident by the game’s massive success. Before Elden Ring, FromSoftware games had generally only appealed to a hardcore niche of gamers, as they demand a level of skill that non-soulslike action RPGs tend to steer clear of. Elden Ring, on the other hand, not only introduced players to a vast and brilliantly executed open world, but it also toned down the overall difficulty, thereby offering more casual players a chance to experience the revolutionary formula that has now become a subgenre. Now, Elden Ring Nightreign is upping that ante with some elements that might make it even more accessible than its namesake, including its character progression system.

It would make sense for Elden Ring Nightreign to be even more accessible than Elden Ring, since it has been designed to be played cooperatively. After all, if it continued to maintain the same level of challenge that most FromSoftware games have been known to exhibit, it might make it difficult for players to find enough companions to join them on their quest. One rather significant way Elden Ring Nightreign is ensuring its barrier to entry is even lower than Elden Ring‘s is through its character progression, which has been significantly streamlined to allow casual players a more seamless integration into its gameplay.

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Elden Ring Nightreign’s Character Progression System Makes It More Accessible

Elden Ring Nightreign Automatically Allocates Stat Points to Characters

One of the defining characteristics of a FromSoftware soulslike is its approach to character builds, which generally allows players an immense amount of freedom to shape their character in any way they want. This involves a lot of different gameplay elements (especially gear), but especially the ability that players have to manually allocate their character’s stat points, as most traditional RPGs allow. Rather than their character simply becoming stronger as they level up, players can ensure their character is exactly who they want them to be in terms of stats and playstyle.

In Elden Ring Nightreign, however, stat points are automatically allocated. This is a massive departure from tradition for FromSoftware, but it’s not necessarily a bad one. Elden Ring Nightreign features predetermined, rather than custom, characters, each of whom is associated with a particular playstyle. As such, Elden Ring Nightreign performs stat allocation for the player in order to maintain that character’s playstyle. If each character in Elden Ring Nightreign were fully customizable, not only would the game compromise its boundaries, but it would also likely result in a chaotic mess of team formations, since it is designed to be played cooperatively.

Players Can Focus Less on Build Management and More on the Role They Play

Ultimately, Elden Ring Nightreign‘s automatic stat allocation feature lowers its barrier to entry by giving players one less hardcore element to focus on. Instead of worrying about distributing stat points upon leveling up and managing their build, players can focus more on the role they play in their team. Automatic stat allocation also puts more emphasis on Elden Ring Nightreign‘s story and the part each character plays in it, which is likely to be another of its most distinguishing characteristics.

FromSoftware games are always deeply entrenched in lore and narrative, but they are often considered too cryptic for casual fans to understand. On the contrary, Elden Ring Nightreign‘s automatic stat allocation emphasizes the uniqueness of its playable characters, which may end up also making its narrative a bit easier to follow.

What players can do in Elden Ring Nightreign, instead of sweating bullets over where to put stat points, is focus on the unique strengths and weaknesses of their character and how they can best assist the group with said character. This will also likely benefit the ease in which players can immerse themselves in Elden Ring Nightreign‘s gameplay and world, which is arguably a necessary trait of a FromSoftware game. Build management can be a daunting task for casual players and FromSoftware newcomers, but Elden Ring Nightreign essentially puts that to bed with its automatic stat allocation.

Elden Ring Nightreign Tag Page Cover Art



Action RPG

Soulslike

Roguelite

Systems

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