Best Elemental Plane Encounters To Run In DND

Best Elemental Plane Encounters To Run In DND



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Summary

  • The elemental planes are great settings for Dungeons & Dragons adventures, as well as for random encounters.
  • Use random encounters themed and tailored to the elemental plane they’re set in to further flavor your adventure and campaign.
  • Random encounters could include a hot air balloon race, rescuing miners from a collapsed cave, or battling Water Weirds guarding a fountain.

Traveling the elemental planes of fire, water, earth, and air is one of the most fun ways to adventure in Dungeons & Dragons. From high-flying chases to exploring unfathomable watery depths, there’s plenty of opportunity for creativity. One of the best ways to keep players engaged during planar travel adventures is to pepper their journey with random encounters.

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But, just what kind of random encounters should players expect in the elemental planes? Each of these realms has unique creatures, features, and areas of interest, after all. If you’re running a campaign in one of these settings, here are some random encounters you can use to keep your table on their toes.

10

The Salamander’s Sword

A volcanic wasteland plane in Dungeons & Dragons, where fiery meteors reign down over an active volcano.
A Volcanic Battlefield by Kent Davis

Elemental Plane

Type Of Encounter

Fire

Combat or Social Interaction

While traveling through the Cinder Wastes, your party encounters a band of Salamander mercenaries fighting over who should get to keep a special sword of immense power. The party has heard tell that Salamanders are greedy creatures but often make for great smiths. The sword must be valuable.

Have players decide how they’d like to approach this encounter for themselves. Should they challenge the Salamanders for the sword? Or, perhaps, they can use the creatures’ own bickering as a distraction and try to steal the sword without them noticing.

9

Visit To The Isle Of Dread

Two pirate ships navigate rough and ragged seas in Dungeons and Dragons.
Pirate Ships by Luca Bancone

Elemental Plane

Type Of Encounter

Water

Exploration

While sailing the high seas, the party stumbles across the mysterious Isle of Dread, a liminal place between the material plane and the Elemental Plane of Water. While there, they discover that many other sailors are trapped on one side of the planar rift. One nobleman promises vast riches if the party helps him return home.

It’s said that those who uncover the secrets of the tides of the Isle of Dread can traverse between both realms safely. Have players explore the Isle to discover its secrets, and perhaps find a way home for their wealthy benefactor.

8

Skyway Chase

An alien ship in Dungeons & Dragons with yellow sails flies over a forest-like plane of existence in Dungeons & Dragons.
A Spelljamming Wasp Ship by Bruce Brenneise

Elemental Plane

Type Of Encounter

Air

Chase

The Labyrinth Winds, which connect much of the Elemental Plane of Air, are heavily trafficked. One day, as the party moves through these wind currents, they notice an aarakocra thief being pursued by city guards. The thief claims that the treasure they have is rightfully theirs, and beseeches the party for help.

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In a split-second decision, players must decide whether to believe the thief or the city guards, and help aid one side of the chase. Running chase mechanics in the Elemental Plane of Air can prove for some high-paced, high-octane action.

7

Mud Hills Mudslide

Dungeons & Dragons imahge showing adventurers looking at a colapsing temple.
Art by Calder Moore

Elemental Plane

Type Of Encounter

Earth

Environmental Trap

The Mud Hills are a bog-like land of ooze and slime, often prone to sudden seismic activity. As the party travels through these hills, there’s suddenly a great, loud rumbling sound. It’s a mudslide!

Have players react to the mudslide in any way they see fit, but warn them that if they get caught up in the carnage, they’re likely to plummet several dozen feet to the ground! Encourage players to work as a team to make sure no one falls to their doom.

6

Weird Water

Dungeons and Dragons Spelljammer Whale Ship Tritons Holding Tridents Underwater.
Angajuk by April Prime

Elemental Plane

Type Of Encounter

Water

Combat

While exploring a noble watery estate, the party comes across a fountain filled with coins. Wait, those aren’t just coins – they’re gemstones! This wishing fountain contains gems worth thousands of gold pieces back home. Should the party take some? After all, no one’s looking.

If the party takes from the fountain, the water inside the fountain springs to life, revealing it as no ordinary water feature. In fact, the water is actually comprised of multiple Water Weirds, aquatic, violent creatures.

5

Artistry In The Air

A radiant city floating amidst a sea of clouds in the Elemental Plane of Air in Dungeons & Dragons.
Elemental Plane of Air by Noor Rahman

Elemental Plane

Type Of Encounter

Air

Roleplay

A grand metropolis in the Elemental Plane of Air is hosting a skywriting competition the day the party strolls into town. Realizing they’re low on gold pieces, the party learns that there’s a covetous cash prize at stake should they create the most artistic piece of skywriting.

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Gift the party with Fly spell scrolls (unless they already have a flyer in the party) as well as a pouch containing colored steam. Encourage the party to take in the grandeur of the city and describe their skywriting design. Through a series of Performance checks, let the party create their masterpiece in the air.

4

Marketplace Thieves In The City Of Brass

The city of brass nestled in a riverbed of lava in the Elemental Plane of Fire in Dungeons & Dragons.
The City of Brass by Noor Rahman

Elemental Plane

Type Of Encounter

Fire

Stealth

The City of Brass is known to play host to some of the rarest magical artifacts in existence. This includes antitoxins and other valuable magical cures to strange diseases. While the party is exploring the market, they are approached by a sickly woman, who needs medicine desperately.

She came to the plane looking for a cure to her ailment, but needs the party’s sticky fingers to lift some from a local vendor. Should the party trust this woman and her aims? Or, is it possible that she actually wants something more valuable?

3

Mineshaft Rescue In The City Of Jewels

Dungeons and Dragons art of Three Adventurers In A cave Opening A Stone Door.
Artwork from Volo’s Guide To Monsters, via Wizards of the Coast

Elemental Plane

Type Of Encounter

Earth

Puzzle

The City of Jewels is renowned for its fine gemstones and magical veins of diamonds and ore. However, one day, as the party is traversing the city, a large earthquake occurs, stranding several dao in a precarious position with oxygen soon running out.

Players must find another way into the mineshaft to rescue the miners. Give the party a lead in the form of a rumored second entrance down a shady alleyway. From there, it’s up to the players to figure out how to break through solid rock before time runs out.

2

Night Swimming In The Darkened Depths

A dock full of giant crabs in the water from the Candlekeep D&D Book.
Crab Maze By Sam Keiser

Elemental Plane

Type Of Encounter

Water

Exploration and Combat

The Darkened Depths is a region where no visible light can be found. While traveling on the borders of this region, a kindly Water Genasi requests aid from the party. Their child went wandering off and is now likely alone in the Darkened Depths.

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Should the party accept their mission, they must find a way to reunite with the missing child without reliance on sight. Explain to any characters with darkvision that their field of view is still extremely limited down in the Darkened Depths, and any number of foul elemental creatures could be lurking just out of sight.

1

Hot Air Balloon Race At Torchy’s

An image of a warm setting inside the Dragonlance Inn, a Dungeons & Dragons setting, filled with wizards and adventuring parties.
The Dragonlance Inn by Scott Murphy

Elemental Plane

Type Of Encounter

Fire

Chase

Torchy’s is an infamous tavern, helmed by Torchy himself, an animated Flame Tongue Mace. The party, short on cash, hears tell of a Hot Air Balloon Race being held near the tavern. A sponsor agrees to front the bill for their vehicle, but the party must traverse a deadly gauntlet to win.

To run the race, set up a series of navigational challenges, like steering the balloon in between jagged cliffs or over the mouth of a volcano. Introduce a series of competitors as well, who will all race against them for the grand prize!

dungeons-and-dragons-series-game-tabletop-franchise

Dungeons and Dragons

Original Release Date

1974

Designer

E. Gary Gygax, Dave Arneson

Player Count

2+

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