Realistic FPS Gray Zone Warfare adds new disconnect protection and gear repairs

Realistic FPS Gray Zone Warfare adds new disconnect protection and gear repairs
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Gray Zone Warfare aims to put a slightly different perspective on the hardcore, realistic FPS game. Where most follow the extraction-driven focus of Escape From Tarkov and Hunt Showdown, developer Madfinger Games presents a more persistent experience that keeps you in the world. With options for entirely PvE servers alongside the standard PvEvP, you have the choice of how to play, and Madfinger’s newest update brings some heavily requested features to the table, including the ability to repair your gear without the need for replacement parts.

Madfinger recently discussed how the huge initial sales of Gray Zone Warfare saved the company financially, but says that the early months of the game could have gone better. Its first major update, Night Ops, is now in the rear-view mirror and the team is looking ahead, with more immersion and shifting weather conditions on the cards for the next big overhaul stage. In the interim, however, the studio has been implementing some of the most-requested changes and features for its tactical FPS game.

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Gray Zone Warfare patch 0.2.3.0 has just gone live on the public experimental testing branch. The headline feature is the introduction of repairs. Rather than needing to replace any damaged or worn-out parts in your equipment, you can now repair them while at your FOB. Madfinger warns that each repair you carry out will negatively impact the maximum durability of the equipment, however, so be careful – sometimes a new part may still be the better option, if you can find one.

Another major change is that your character will now disappear from the world if you lose connection to the game, in an attempt to prevent you being killed while you’re unable to react. If you can reconnect within five minutes, you’ll be able to continue from where you disconnected. All dead bodies now also stay on the map for a full hour. This means that, even if you die multiple times, other players can loot your gear. Note that you will only be able to retrieve items from your most recent death, however.

Loot interactions have also been reworked to make it easier to interact with or pick up smaller or less-prominent items. This should resolve issues where some loot couldn’t be collected even though it was visible. You’ll now also earn reputation points for selling items to vendors as well as for buying from them, and the requirements to reach rep level three with LabRat, Artisan, Turncoat, and Banshee have been lowered.

Gray Zone Warfare - A first-person view of a tree-lined road at night.

Gray Zone Warfare patch 0.2.3.0 is available now on the ‘public experimental’ test branch – you can access this from the ‘betas’ tab under ‘properties’ in your Steam library. Your live server progression will carry over, but anything you do while on the experimental branch will not return to the main game. You can find the full patch notes and a feedback form courtesy of Madfinger if you want to take part.

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