No Man’s Sky Releases New Update for February 2025

No Man's Sky Releases New Update for February 2025



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Summary

  • Hello Games released a new update for No Man’s Sky on February 12, 2025.
  • The patch fixes numerous bugs related to the recent release of the Worlds Part 2 update.

Hello Games has released a helpful new patch for No Man’s Sky, introducing plenty of bug fixes following the recent release of the Worlds Part 2 update. As the sci-fi title approaches its 9th anniversary in 2025, the developers have continued to refine No Man’s Sky, transforming it from a much-maligned release into a beloved and celebrated piece of gaming history.

To kick off 2025, the No Man’s Sky Worlds Part 2 update was launched at the end of January, inviting players to experience even more diverse worlds, tons of quality-of-life improvements, a completely overhauled lighting system, and much more. The title is nearly unrecognizable when compared to its launch in 2016, with Sean Murray and the rest of the team at Hello Games committed to improving the action-adventure survival game to meet player standards. Notably, No Man’s Sky‘s Steam reviews finally reached the “Very Positive” mark a whopping eight years after launch. The team continues to polish the title’s gameplay systems and world, with a newly released patch addressing some issues impacting the game following the launch of update 5.5.

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On February 12, Hello Games rolled out No Man’s Sky update 5.055 for PlayStation 5 and Xbox Series X/S, along with update 5.55 for PlayStation 4, Xbox One, and PC. According to the game’s official site, the patch largely addresses bug fixes introduced into the title following the No Man’s Sky Worlds Part 2 update, including a common crash related to memory management and a collision issue impacting biodomes. Additionally, when navigating to the teleporter page, players will now see the closest destination to the mission they have selected as the first entry in the list, making exploration quicker. Several water rendering issues have also been corrected.

Following the release of the PlayStation 5 Pro in late 2024, it was announced that No Man’s Sky would feature an 8K mode on Sony’s newest console, only one of three games to do so. Players can explore the cosmos at 7680 x 4320 resolution at 30 FPS or opt for a 4K mode running at 60 FPS, with both options featuring notable graphical upgrades due to the PS5 Pro’s superior hardware. Hello Games developer Martin Griffiths applauded the console at launch, explaining that coding on a new dev kit and seeing his work rendered in a new way was an absolute delight.

Hello Games is keeping busy with No Man’s Sky, but the British company has a new challenge in the works. In December 2024, Ghost Town Games announced the new co-op game Stage Fright, which Hello Games will be publishing sometime in the future. The developer is most well-known for its Overcooked series.

No Man’s Sky Update 5.055 Patch Notes (February 12, 2025)

Bug Fixes

  • Fixed an issue that caused Favourited teleport destinations to be unfavourited after warping to them.
  • The teleporter page will now show the closest destination to your selected mission as the first entry in the list.
  • Fixed an issue that caused the Nautilon platform to become unstable in the water.
  • Fixed an issue that caused trader starships to plummet to the ground immediately after takeoff when leaving an outpost on the moon of a gas giant.
  • Fixed a number of collision issues with Exocraft and lasers.
  • Fixed a collision issue affecting biodomes.
  • Fixed an issue that caused the starship to sound like it was landing on water when it was not.
  • Fixed an issue that could cause some starships to snag on the entrance to the freighter hangar.
  • Fixed an issue that could cause the player to move erratically in some enviroments, such as the Space Anomaly or in bases.
  • Fixed an issue that could cause the galaxy map to select a route that went through invisible systems.
  • Fixed a number of rare issues with saving settlements.
  • Fixed an issue that caused the UI to be unclear about if abandoned mode was enabled or not.
  • Fixed an issue that caused some sea creatures to show as extinct in the discovery page.
  • Fixed an issue that caused broken slots to be “sorted” by the inventory sort options.
  • Fixed an issue that caused some discovery screen text to flicker while playing in multiplayer.
  • Fixed an issue that caused two identical options to appear during a dialogue tree in They Who Returned.
  • Fixed a text issue with some monolith interactions.
  • Fixed an issue that caused water to appear too dark when viewed from space.
  • Improved the visibility of underwater jetpack effects.
  • Fixed a number of water rendering issues.
  • Fixed an issue that made abandoned and pirate space stations too bright.
  • Fixed an issue that caused holograms to be invisible when viewed against the sky.
  • Fixed an issuee that caused some sea creature to use the wrong death effects.
  • Fixed an issue that caused some underwater bases to appear invisible on PS5.
  • Fixed a crash related to memory management.

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