Every Unit’s Stats In Age Of Darkness: Final Stand

Every Unit's Stats In Age Of Darkness: Final Stand
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Age Of Darkness: Final Stand isn’t an easy game. Even when you think things are well in hand, the next Death Night is always just around the corner, and a single breach of your defenses can be all it takes for your carefully-laid strategy to fall apart.

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Knowing the game, especially the particulars of each unit, will go a very long way to getting you your first win and helping reach victory on higher difficulty levels. We’ve collected the stats for all the troops under your command, as well as the Nightmares that will attack your Keep night after night, to use as a reference.

Basic Units

These are the troops you’ll be deploying to keep the Veil at bay. They’ll always be outnumbered, so they’ll rely on your leadership and planning to overcome the odds.

Melee Units

Unit

Faction(s)

HP

Damage

Attack Time

DPS

Armor Shred

Move Speed

Vision

Armor

Emboldening

Notes

Soldier

Order, Rebellion

125

7

1.4 seconds

5

0

1.6 tiles/second

5 tiles

0

75

Cheap and fast to train, with decent damage.

Cultist

Volatists

70

4

1.2 seconds

3.3

2

1.6 tiles/second

5 tiles

0

75

Training a Cultist spawns a second one for free.

Pikeman

All

90

13

2.5 seconds

5.2

5

1.4 tiles/second

6 tiles

10

275

Melee attack reaches one tile away, allowing the Pikeman to attack over allies and walls.

Rogue

Rebellion

70

25

2 seconds

12.5

10

1.4 tiles/second

6 tiles

0

350

Generates a small amount of Gold when she delivers a killing blow; can enter Stealth to become invisible and deal triple damage on her next melee attack.

Lightbearer

Order

90

3

1.8 seconds

1.67

0

1.2 tiles/second

6 tiles

0

350

Light’s Embrace grants up to 12 allies within range 5HP/s regen for 10 seconds, can be used once every minute.

Sentinel

All

250

10

3 seconds

3.3

0

1.2 tiles/second

5 tiles

150

325

Expensive and slow, but the most durable unit in the game.

Loyal Guard

Rebellion

65

10

1.8 seconds

5.56

0

1.6 tiles/second

5 tiles

10

N/A

Summoned by Aelis’ abilities; can’t be directly controlled, instead follows and protects Aelis.

Order Knight

Order

250

12

2.3 seconds

5.2

0

1.4 tiles/second

6 tiles

100

150

Less tanky than the Sentinel, but more aggressive..

Melee units can have their attack time, Horror resistance, or HP total improved via the skill tree.

Ranged Units

Unit

Faction(s)

HP

Damage

Attack Time

DPS

Armor Shred

Range

Move Speed

Vision

Armor

Emboldening

Notes

Archer

All

50

10

2.5 seconds

4

0

3 tiles

1.5 tiles/second

5 tiles

0

175

Cheapest ranged option, good for tower duty.

Arbalest

Order, Volatists

50

20

5.3 seconds

3.8

25

6 tiles

1.2 tiles/second

6 tiles

10

425

Great at removing armor, less efficient at dealing HP damage.

Hunter

Rebellion

90

16

3 seconds

5.3

16

5 tiles

1.3 tiles/second

6 tiles

0

425

Can set gas traps to damage and slow enemies.

Harbinger

Volatists

120

30

2.8 seconds

10.7

2

2 tiles

1.2 tiles/second

6 tiles

0

400

Dark Prophecy gives the Harbinger a Move Speed buff but Horrifies nearby allies; good for covering the Harbinger’s escape in a bad situation. Great short-range DPS.

Ranged units can improve their vision and attack range, damage, or Emboldening rate via the skill tree.

Siege Units

Unit

Faction(s)

HP

Damage

Attack Time

DPS

Armor Shred

Range

Move Speed

Vision

Armor

Emboldening

Notes

Flamer

All

137

8

2.7 seconds

2.96

0

2 tiles

1.1 tiles/second

6 tiles

0

825

Attacks in a small cone, setting enemies hit on fire for damage over time.

Impaler

All

324

30

4.4 seconds

6.82

40

6.5 tiles

0.8 tiles/second

8 tiles

0

1000

Great damage, shred, and knockback make this a key late-game unit.

Catapult

Order

250

29

6.9 seconds

4.2

10

5 tiles

0.5 tiles/second

12 tiles

50

1250

AoE attack, can be set to siege mode to increase range and damage at the cost of movement.

Siege units can improve their movement speed, knockback, and AoE radius in the skill tree.

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Heroes

Your Hero is the most powerful unit in your army, and will revive at your Keep after a few minutes if defeated. You can spend Dark Essence proportional to the remaining revival time to bring them back early.

The stats below are given for each Hero at the start of a Survival Mode match, when they are at Level 1. Their stats, especially HP and Damage, will increase as they level up.

Order Heroes

Hero

HP

Damage

Attack Time

DPS

Armor Shred

Move Speed

Vision

Armor

Sir Edwin Everard

200

15

2 seconds

7.5

0

1.7 tiles/second

5 tiles

20

Sir Merek Longhold

320

17

2.7 seconds

6.3

0

1.5 tiles/second

5 tiles

51

The Order favors a defensive playstyle, and consequently Edwin and Merek have the highest HP and Armor of any Heroes in the game. Both have impressive durability, but Edwin’s flame-based attacks favor a slightly more aggressive approach while Merek is all-in on defense as the tankiest of tanks.

Rebellion Heroes

Hero

HP

Damage

Attack Time

DPS

Armor Shred

Range

Move Speed

Vision

Armor

Queen Aelis Syren

110

18

1.3 seconds

13.85

5

Melee

1.7 tiles/second

5 tiles

0

Cyrus Bravaris

90

10

1.8 seconds

5.56

3

6 tiles

1.1 tiles/second

8.5 tiles

0

The Rebellion’s Heroes work well together with their units, and both have very impressive damage with their basic attacks. Aelis has the highest base damage of any Hero, while Cyrus is the only Hero with a ranged attack. However, they have low HP and no Armor, so be careful not to let them get surrounded.

Volatist Heroes

Hero

HP

Damage

Attack Time

DPS

Armor Shred

Move Speed

Vision

Armor

Vizargo Oriah

165

7

1.5 seconds

4.67

1

1.7 tiles/second

5 tiles

0

Aurelia Pelagren

170

9

2 seconds

4.5

1

1.8 tiles/second

5 tiles

17

Vizargo and Aurelia have fairly weak stats, but make up for it with extremely powerful combat abilities. Once they’ve leveled up, they have a fantastic array of buffs and area attacks that let them run roughshod over their foes; until then, they’ll need to rely on their legions of loyal Cultists to keep them safe.

Nightmare Units

The Nightmares are the endless army of the Veil. Know your enemy, because you’ll be seeing an awful lot of them each time you play.

Nightmare

HP

Damage

Attack Time

DPS

Armor Shred

Range

Move Speed

Vision

Armor

Notes

Crawler

20

4.5

1.7 seconds

2.65

0

Melee

0.5 tiles/second

12 tiles

0

The most common Nightmare, easily defeated but usually appears in large groups.

Axeman

45

10

1.7 seconds

5.88

5

Melee

0.8 tiles/second

12 tiles

10

Often found guarding Points of Interest or leading squads of Crawlers.

Spearman

30

4

1.7 seconds

2.35

2

3 tiles

0.8 tiles/second

12 tiles

0

Comparable to the Axeman, but has a ranged attack.

Spitter

350

30

4.9 seconds

6.12

0

5 tiles

1.1 tiles/second

6 tiles

80

AoE attack damages and Horrifies any units it hits.

Burster

250

Special

1.7 seconds

N/A

0

Self

0.4 tiles/second

12 tiles

50

Makes a single attack that deals massive damage to nearby units, dying in the process.

Wraith

420

30

2.3 seconds

13.04

20

Melee

1.6 tiles/second

6 tiles

0

Horrifies all units in a wide area around it upon dying.

Crusher

2300

65

2.7 seconds

24.07

35

Melee

0.7 tiles/second

12 tiles

340

Only appears during Death Nights. Have a plan to deal with them or you will lose.

Killing a Burster before it explodes will stop its attack, but it’s usually safer to just move out of its blast radius.

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