Civilization 7 Launches With Big Patch Addressing Early Access Complaints

Civilization 7 Launches With Big Patch Addressing Early Access Complaints
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Summary

  • Civilization 7 was released globally on February 11.
  • The game’s international launch was preceded by its third patch to date, which addressed some early access player complaints.
  • Since the new update is currently limited to Windows, macOS, and Linux, Civilization 7 cross-platform multiplayer has been temporarily disabled until the console ports catch up to the desktop versions of the 4X strategy game.

Sid Meier’s Civilization 7 is now available to play, having arrived alongside a big update that addresses some early access player complaints. Many more Civilization 7 patches are expected to materialize in the coming weeks and months.

Civilization 7 was treated to an international release on February 11, at midnight ET. However, anyone who purchased the game’s Deluxe or Founders Editions was able to start playing it up to five days early.

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During the Civilization 7 early access phase, developer Firaxis rolled out three updates, the latest of which debuted on Monday, February 10. Dubbed 1.0.1 Patch 2, the newest version of the game addresses multiple complaints from Civilization 7 early adopters. A dozen of its fixes target the strategy game’s user interface, which some players previously characterized as lacking polish. For instance, yield icons now populate correctly when transforming a town into a city, and the Settlement menu no longer fails to open when clicking on the Settlement Banner that belongs to someone other than the player. Likewise, Espionage actions are now easier to track as a result of the newly introduced notifications informing the player about their completion.

Civilization 7 1.0.1 Patch 2 Introduces Numerous Gameplay Changes

The February 10 update also introduces a variety of Civilization 7 gameplay changes. City States will no longer disappear during an Age Transition, but instead turn into friendly independent powers. Meanwhile, naval combat has been polished with the goal of making units behave more consistently, like ensuring they move into the attacked tile after defeating an enemy. The patch also makes the Antiquity Age Loyalty Crisis easier to manage by allowing players to increase settlement happiness via town villa purchases.

Civilization 7 Cross-Platform Multiplayer Is Temporarily Unavailable

The 1.0.1 Patch 2 has so far only been rolled out to the PC, macOS, and Linux versions of the game. Since the Civilization 7 console ports are no longer on the same update, Firaxis has temporarily disabled the game’s cross-platform multiplayer. Elaborating on the reasons for not treating the patch to a full-fledged multi-platform release, the developer said it wanted to expedite improving the desktop experience. Once the studio has finished deploying critical fixes, future Civilization 7 updates may begin rolling out at the same cadence for both PC and consoles.

Although early access players and reviewers voiced some complaints about Civilization 7 being rough around the edges, that didn’t stop Firaxis’ latest title from generating significant pre-release momentum. By early February 2025, the game was already leading Steam’s Top Sellers chart, and after briefly being dethroned by Kingdom Come: Deliverance 2, it has reclaimed the top spot as of February 11.

Civilization 7 1.0.1 Patch 2 Changelog

Gameplay Changes

  • Fixed an issue causing Ages in Epic and Marathon speed games to be shorter than intended.
  • City States will now turn into Friendly Independent Powers on Age Transition instead of disappearing completely. They will also now start with more units in Exploration and Modern Ages.
  • Fixed inconsistencies with Naval Combat.
  • Naval Units will use the correct Combat Strength values when attacking another Naval Unit in all instances.
  • Naval Units will properly take reciprocal damage after attacking another Naval Unit.
  • Naval Units will more consistently move into the attacked tile after defeating another Naval Unit.
  • Completing the final milestone of a Legacy Path no longer adds Age Progress in the Modern Age to ensure you have more time to complete a Victory.
  • Towns will now switch their focus back to Growing town automatically if they are no longer eligible for their chosen Focus (for example, if their population decreases) until they are eligible again.
  • Future Civic is now repeatable in all Ages. The cost of Future Tech and Future Civic will now increase more when repeated.
  • Fixed an issue after too many bonuses to Growth where Food needed for the next growth event became negative.
  • Improvements to Rail Networks aimed at increasing the reliability of Settlements connecting to the Rail Network over water by building Ports. This should apply as long as the Capital either has a Port or is connected by rail to a settlement with a Port.
  • Made improvements to the Loyalty Crisis in the Antiquity Age, including giving the ability to purchase Villas in towns during this crisis, giving another way to manage the happiness of your settlements.
  • A note about cross-play multiplayer: To expedite updates to the PC experience, we will sometimes deploy patches to PC at a different cadence than we do on consoles – including today’s Patch 1.0.1. As a result, cross-play between PC players and console players is temporarily disabled. This will have no impact on console players attempting cross-platform play with other console players, nor on PC-to-PC multiplayer.

AI Changes

  • AI will now offer high-value Cities less often during Peace Deals.
  • In Modern, AI will now declare war less often at the start of the age.
  • In Modern, AI will now consider Ideology more before Declaring War or offering Peace.
  • Other Leaders now have a decreased desire for war if neither party has an Ideology.
  • Other Leaders now have an increased desire for war with players of Opposing ideologies.
  • Other Leaders now have a decreased desire for Peace with players of opposing Ideologies.

Camera Changes

  • Fixed an issue on native-resolutions where the camera would focus on the lower end of the map when clicking on the minimap.

UI Changes

  • Replaced the Simplified Chinese font with the font used in Civilization VI while we work on additional improvements for future patches.
  • Fixed an issue where the Settlement menu fails to open when clicking on a non-player’s Settlement Banner in gameplay.
  • Fixed an issue where yield icons fail to populate on the now available buildings when converting a town to city.
  • Fixed an issue where some text was cut off on the Global Yields Breakdown screen.
  • Added a notification for completed Espionage actions, so that you can more easily check the results of their Espionage actions.
  • City projects no longer appear to be purchasable.
  • Your current religion is now displayed first in the belief picker tabs.
  • Fixed an issue where a District’s health bar would remain on-screen after being fully healed.
  • Fixed an issue where Leaders fail to have a portrait when the relationship has changed during gameplay.
  • Improved the alignment of leader names and portraits on the Age Summary, when viewing the Overview screen of the Victories Rankings.
  • Fixed an issue where the background color remains the default color when the user changes it in the Player Customize tab.
  • Improved the spacing between Civ descriptions, unique units and building icons on loading screen.
Sid Meier's Civilization VII Tag Page Cover Art



Grand Strategy

Turn-Based Strategy

4X

Released

February 11, 2025

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