Summary
- The Neutron Cannon in No Man’s Sky creates massive waves when fired into water, showcasing improved physics.
- No Man’s Sky’s engine continues to impress with technical upgrades and visual improvements over the years.
- The two Worlds updates have improved the game in many ways, such as enhancing water physics and adding new star and planet types.
The latest free content update for No Man’s Sky has further enhanced the game’s dynamic water simulation and visuals, and one fan has discovered that a specific weapon can have an unbelievable effect on the game’s physics when fired into water. While many bugs have already been fixed across the various patches that have been released since the launch of No Man’s Sky‘s major Worlds Part 2 update, this particular interaction may actually be a legitimate feature rather than an error in the game’s code.
No Man’s Sky‘s earlier Worlds Part 1 update, which launched during Summer last year, was the update to bring a major and desperately-needed upgrade to the game’s water, both graphically and otherwise. While water in No Man’s Sky had been simple, flat and, visually awkward for the extent of its life up to that point, it has seen an astonishing amount of attention from the small team at Hello Games across the past few updates. Worlds Part 1 introduced a complex system that allowed for the simulation of water ebbing and waves that react to the environment and weather, while the recent Worlds Part 2 took this further with improved water reflections, raindrop visuals on water, water reactivity to weapon fire, and much more.
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While a separate update that recently introduced fishing to No Man’s Sky reduces the need to fire high-tech plasma guns into a body of water, one player experimenting with water physics did find an awesome interaction with the Neutron Cannon weapon attachment. The fan known online as Aadi_880 recently shared a demonstration of this in a clip which quickly caught the attention of many in the No Man’s Sky community. When firing the Neutron Cannon into any body of water, it will cause a massive eruption of water that scales in size depending on how long the shot is charged for. If enough shots are fired, the massive waves produced can coalesce into absurdly tall tidal waves.
Worlds Part 2 Proves That No Man’s Sky’s Engine Is a Technical Masterpiece
This may just be one of the best demonstrations of the incredible simulated water physics now present in the game. With every new update, Hello Games continues to amaze with just how capable No Man’s Sky‘s nearly decade-old engine really is. An unbelievably vast wealth of features have been added to the game since its 2016 launch, along with many visual updates to lighting, reflections, shadows, glass refractions, and more. Worlds Part 2 even overhauled the game’s entire lighting system once again, but despite how far the game’s engine has been pushed over the years, No Man’s Sky looks and runs better today than it ever has before.
No Man’s Sky is enjoying another boost in popularity at the moment thanks to the recent release of its Worlds Part 2 update, which is completely free for all players to enjoy. While the update did introduce tons of technical improvements, its main attraction is the addition of entirely new star types complete with new planets such as gas giants, ocean planets, and more.
![No Man's Sky Tag Page Cover Art](https://esportvoice.com/wp-content/uploads/2024/12/1733630127_607_Best-New-Features-In-No-Mans-Sky-The-Cursed-Update.jpg)
Adventure
Action
Survival
- Released
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August 9, 2016
- ESRB
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T for Teen: Fantasy Violence, Animated Blood
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