How to Unlock Every Technology in Civ 7 (All Civilization VII Tech Trees)

How to Unlock Every Technology in Civ 7 (All Civilization VII Tech Trees)



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Deciding which Technologies to research first can make a huge difference in Civilization VII, both when it comes to meeting certain legacy requirements and properly setting up one’s towns and cities for success. As such, understanding how the Civ 7 Tech Trees work is going to be vital for those hoping to fully master the game and meet some of the more challenging victory requirements.

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Each of the three ages in Civilization VII has its own Tech Tree, with players needing to research certain technologies before others become available. As time can be somewhat tight, being able to chart the perfect course toward some of the more important technologies is going to be vital, particularly for those hoping to secure a Culture, Economic, Military, or Science Victory.

civ-7-view-tree-button-location

Players can gain access to the Tech Trees screen and view the following information in-game by pressing the “View Tree” button while in the “Choose a Technology” menu.

All Antiquity Age Technologies in Civ 7

civ-7-antiquity-age-tech-tree

Tech

Reward(s)

How to Unlock

Agriculture

Granary (Building)


+1 Food on Farms

N/A

Sailing

Fishing Quay (Building)


Galley (unit)


Embarkation (Allows all standard Land Units to traverse Coast Terrain)


+1 Food on Fishing Boats

N/A

Pottery

Brickyard (Building)


+1 Food on Plantations


+1 Production on Clay Pits

N/A

Animal Husbandry

Saw Pit (Building)


Slinger (Unit)


+1 Production on Camps and Woodcutters


+1 Food on Pastures

N/A

Writing

Library (Building)


Great Stele (Wonder)


Research Initiative (Project)

Research Sailing and Pottery

Irrigation

Garden (Building)


+1 Settlement Limit


Hanging Gardens (Wonder)

Research Pottery and Animal Husbandry

Masonry

Ancient Walls (Building)


Monument (Building)


Pyramids (Wonder)


+1 Production on Mines and Quarries

Research Animal Husbandry

Currency

Bath (Building)


Market (Building)


+1 Specialist Limit in all Cities

Research Sailing and Writing

Bronze Working

Barracks (Building)


Spearman (Unit)


Archer (Unit)


Tier 2 Civilization-Specific Unit

Research Writing and Irrigation

The Wheel

Villa (Building)


Ballista (Unit)


Chariot (Unit)


Military Infiltration (Espionage)

Research Irrigation and Masonry

Navigation

Lighthouse (Building)


Ha’amonga ‘a Maui (Wonder)


Quadrireme (Unit)

Research Currency

Engineering

Amphitheater (Building)


Blacksmith (Building)

Research Currency and Bronze Working

Military Training

Arena (Building)


Unlocks Unit Flanking

Research Military Training and The Wheel

Mathematics

Academy (Building)


Pyramid of the Sun (Wonder)

Research Engineering

Iron Working

Horseman (Unit)


Phalanx (Unit)


Tier 3 Civilization-Specific Unit

Research Military Training

Future Tech

+1 Wildcard Attribute Point


A boost for starting Tech in the next Age


+10 Age Progress

Research Mathematics and Iron Working

Players who choose to begin their campaign in the Exploration Age can unlock the Cartography, Machinery, and Astronomy technologies automatically using Legacies as part of the Advanced Start initiative.

All Exploration Age Technologies in Civ 7

civ-7-exploration-age-tech-tree

Tech

Reward(s)

How to Unlock

Machinery

Gristmill (Building)


Sawmill (Building)


Catapult (Unit)

N/A

Astronomy

Serpent Mound (Wonder)


Observatory (Building)


Fleet Commander (Unit)

N/A

Cartography

Wharf (Building)


All Civilian and Support Units may enter deep Ocean Terrain

N/A

Castles

Dyngeon (Building)


Medieval Walls (Building)


Crossbowman (Unit)

Research Machinery

Heraldry

Knight (Unit)


Man-At-Arms (Unit)


Tier 2 Civilization-Specific Unit

Research Machinery and Astronomy

Feudalism

Inn (Building)


+1 Settlement Limit

Research Astronomy and Cartography

Guilds

Guildhall (Building)


Kiln (Building)

Research Cartography

Metallurgy

Armorer (Building)


Trebuchet (Unit)

Research Castle and Heraldry

Shipbuilding

Shipyard (Building)


Carrack (Unit)


All Naval Units can safely travel across deep Ocean Terrain without taking damage


All units ignore movement penalties from deep Ocean Terrain

Research Heraldry and Shipbuilding

Education

University (Building)


Shwedagon Zedi Daw (Wonder)


+1 Specialist Limit in all Cities

Research Feudalism and Guilds

Metal Casting

Lancer (Unit)


Pikeman (Unit)


Tier 3 Civilization-Specific Unit

Research Metallurgy and Shipbuilding

Architecture

Menagerie (Building)


Pavilion (Building)

Research Shipbuilding and Education

Gunpowder

Arquebusier (Unit)


Bombard (Unit)


Galleon (Unit)

Research Metal Casting

Urban Planning

Bank (Building)


Hospital (Building)


Machu Pichu (Wonder)


+1 Specialist Limit in all Cities

Research Architecture

Future Tech

+1 Wildcard Attribute Point


A boost for starting Technology in the next Age


+10 Age Progress

Research Gunpowder and Urban Planning

All Modern Age Technologies in Civ 7

civ-7-modern-age-tech-tree

Tech

Reward(s)

How to Unlock

Academics

Schoolhouse (Building)


Oxford University (Wonder)

N/A

Steam Engine

Ironworks (Building)


Port (Building)


Merchant (Unit)


Ironclad (Unit)

N/A

Military Science

Defensive Fortifications (Building)


Military Academy (Building)


Red Fort (Wonder)

N/A

Electricity

Laboratory (Building)


Stock Exchange (Building)


+1 Specialist Limit in all Cities

Research Academics

Urbanization

Department Store (Building)


Opera House (Building)


+1 Settlement Limit

Research Academics and Steam Engine

Combustion

Cruiser (Unit)


Dreadnaught (Unit)


Landship (Unit)

Research Steam Engine and Military Science

Industrialization

Rail Station (Building)


Field Gun (Unit)


Howitzer (Unit)


Rifle Infantry (Unit)


Tier 2 Civilization-Specific Unit

Research Military Science

Radio

Radio Station (Building)


Tenement (Building)


Eiffel Tower (Wonder)

Research Electricity and Urbanization

Flight

Aerodrome (Building)


Squadron Commander (Unit)


Biplane (Unit)


Trench Fighter (Unit)


Bomber (Unit)


Trans-Oceanic Flight (Project)

Research Urbanization and Combustion

Mass Production

Cannery (Building)


Factory (Building)


+1 Settlement Limit

Research Combustion and Industrialization

Mobilization

Aircraft Carrier (Unit)


Battleship (Unit)


Destroyer (Unit)


Submarine (Unit)

Research Radio and Flight

Armor

AT Gun (Unit)


Assault Gun (Unit)


Infantry Company (Unit)


Tank (Unit)


Tier 3 Civilization-Specific Unit

Research Flight and Mass Production

Aerodynamics

Fighter (Unit)


Dive Bomber (Unit)


Heavy Bomber (Unit)


Break the Sound Barrier (Project)

Research Mobilization and Armor

Rocketry

Launch Pad (Building)


Sabotage Space Program (Espionage)


Launch Satellite (Project)


Staffed Space Flight (Project)

Research Aerodynamics

Future Tech

+1 Wildcard Attribute Point


+10 Age Progress

Research Rocketry

Players who choose to begin their campaign in the Modern Age can unlock the Academics, Steam Engine, and Military Science technologies automatically using Legacies as part of the Advanced Start initiative.

Sid Meier's Civilization VII Tag Page Cover Art



Grand Strategy

Turn-Based Strategy

4X

Released

February 11, 2025

FAQ

Q: How to Research Flight in Civ 7

In order to be able to research Flight, Civ 7 players will first need to research Academics, Steam Engine, Military Science, Urbanization, and Combustion.

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