Deciding which Technologies to research first can make a huge difference in Civilization VII, both when it comes to meeting certain legacy requirements and properly setting up one’s towns and cities for success. As such, understanding how the Civ 7 Tech Trees work is going to be vital for those hoping to fully master the game and meet some of the more challenging victory requirements.
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How to Use Cheats in Civ 7 (Civilization VII Console Commands)
Players can use Civ 7 cheats to make exploring the map a whole lot easier or transition to the next age with the push of a button.
Each of the three ages in Civilization VII has its own Tech Tree, with players needing to research certain technologies before others become available. As time can be somewhat tight, being able to chart the perfect course toward some of the more important technologies is going to be vital, particularly for those hoping to secure a Culture, Economic, Military, or Science Victory.
Players can gain access to the Tech Trees screen and view the following information in-game by pressing the “View Tree” button while in the “Choose a Technology” menu.
All Antiquity Age Technologies in Civ 7
Tech |
Reward(s) |
How to Unlock |
---|---|---|
Agriculture |
Granary (Building) +1 Food on Farms |
N/A |
Sailing |
Fishing Quay (Building) Galley (unit) Embarkation (Allows all standard Land Units to traverse Coast Terrain) +1 Food on Fishing Boats |
N/A |
Pottery |
Brickyard (Building) +1 Food on Plantations +1 Production on Clay Pits |
N/A |
Animal Husbandry |
Saw Pit (Building) Slinger (Unit) +1 Production on Camps and Woodcutters +1 Food on Pastures |
N/A |
Writing |
Library (Building) Great Stele (Wonder) Research Initiative (Project) |
Research Sailing and Pottery |
Irrigation |
Garden (Building) +1 Settlement Limit Hanging Gardens (Wonder) |
Research Pottery and Animal Husbandry |
Masonry |
Ancient Walls (Building) Monument (Building) Pyramids (Wonder) +1 Production on Mines and Quarries |
Research Animal Husbandry |
Currency |
Bath (Building) Market (Building) +1 Specialist Limit in all Cities |
Research Sailing and Writing |
Bronze Working |
Barracks (Building) Spearman (Unit) Archer (Unit) Tier 2 Civilization-Specific Unit |
Research Writing and Irrigation |
The Wheel |
Villa (Building) Ballista (Unit) Chariot (Unit) Military Infiltration (Espionage) |
Research Irrigation and Masonry |
Navigation |
Lighthouse (Building) Ha’amonga ‘a Maui (Wonder) Quadrireme (Unit) |
Research Currency |
Engineering |
Amphitheater (Building) Blacksmith (Building) |
Research Currency and Bronze Working |
Military Training |
Arena (Building) Unlocks Unit Flanking |
Research Military Training and The Wheel |
Mathematics |
Academy (Building) Pyramid of the Sun (Wonder) |
Research Engineering |
Iron Working |
Horseman (Unit) Phalanx (Unit) Tier 3 Civilization-Specific Unit |
Research Military Training |
Future Tech |
+1 Wildcard Attribute Point A boost for starting Tech in the next Age +10 Age Progress |
Research Mathematics and Iron Working |
Players who choose to begin their campaign in the Exploration Age can unlock the Cartography, Machinery, and Astronomy technologies automatically using Legacies as part of the Advanced Start initiative.
All Exploration Age Technologies in Civ 7
Tech |
Reward(s) |
How to Unlock |
---|---|---|
Machinery |
Gristmill (Building) Sawmill (Building) Catapult (Unit) |
N/A |
Astronomy |
Serpent Mound (Wonder) Observatory (Building) Fleet Commander (Unit) |
N/A |
Cartography |
Wharf (Building) All Civilian and Support Units may enter deep Ocean Terrain |
N/A |
Castles |
Dyngeon (Building) Medieval Walls (Building) Crossbowman (Unit) |
Research Machinery |
Heraldry |
Knight (Unit) Man-At-Arms (Unit) Tier 2 Civilization-Specific Unit |
Research Machinery and Astronomy |
Feudalism |
Inn (Building) +1 Settlement Limit |
Research Astronomy and Cartography |
Guilds |
Guildhall (Building) Kiln (Building) |
Research Cartography |
Metallurgy |
Armorer (Building) Trebuchet (Unit) |
Research Castle and Heraldry |
Shipbuilding |
Shipyard (Building) Carrack (Unit) All Naval Units can safely travel across deep Ocean Terrain without taking damage All units ignore movement penalties from deep Ocean Terrain |
Research Heraldry and Shipbuilding |
Education |
University (Building) Shwedagon Zedi Daw (Wonder) +1 Specialist Limit in all Cities |
Research Feudalism and Guilds |
Metal Casting |
Lancer (Unit) Pikeman (Unit) Tier 3 Civilization-Specific Unit |
Research Metallurgy and Shipbuilding |
Architecture |
Menagerie (Building) Pavilion (Building) |
Research Shipbuilding and Education |
Gunpowder |
Arquebusier (Unit) Bombard (Unit) Galleon (Unit) |
Research Metal Casting |
Urban Planning |
Bank (Building) Hospital (Building) Machu Pichu (Wonder) +1 Specialist Limit in all Cities |
Research Architecture |
Future Tech |
+1 Wildcard Attribute Point A boost for starting Technology in the next Age +10 Age Progress |
Research Gunpowder and Urban Planning |
All Modern Age Technologies in Civ 7
Tech |
Reward(s) |
How to Unlock |
---|---|---|
Academics |
Schoolhouse (Building) Oxford University (Wonder) |
N/A |
Steam Engine |
Ironworks (Building) Port (Building) Merchant (Unit) Ironclad (Unit) |
N/A |
Military Science |
Defensive Fortifications (Building) Military Academy (Building) Red Fort (Wonder) |
N/A |
Electricity |
Laboratory (Building) Stock Exchange (Building) +1 Specialist Limit in all Cities |
Research Academics |
Urbanization |
Department Store (Building) Opera House (Building) +1 Settlement Limit |
Research Academics and Steam Engine |
Combustion |
Cruiser (Unit) Dreadnaught (Unit) Landship (Unit) |
Research Steam Engine and Military Science |
Industrialization |
Rail Station (Building) Field Gun (Unit) Howitzer (Unit) Rifle Infantry (Unit) Tier 2 Civilization-Specific Unit |
Research Military Science |
Radio |
Radio Station (Building) Tenement (Building) Eiffel Tower (Wonder) |
Research Electricity and Urbanization |
Flight |
Aerodrome (Building) Squadron Commander (Unit) Biplane (Unit) Trench Fighter (Unit) Bomber (Unit) Trans-Oceanic Flight (Project) |
Research Urbanization and Combustion |
Mass Production |
Cannery (Building) Factory (Building) +1 Settlement Limit |
Research Combustion and Industrialization |
Mobilization |
Aircraft Carrier (Unit) Battleship (Unit) Destroyer (Unit) Submarine (Unit) |
Research Radio and Flight |
Armor |
AT Gun (Unit) Assault Gun (Unit) Infantry Company (Unit) Tank (Unit) Tier 3 Civilization-Specific Unit |
Research Flight and Mass Production |
Aerodynamics |
Fighter (Unit) Dive Bomber (Unit) Heavy Bomber (Unit) Break the Sound Barrier (Project) |
Research Mobilization and Armor |
Rocketry |
Launch Pad (Building) Sabotage Space Program (Espionage) Launch Satellite (Project) Staffed Space Flight (Project) |
Research Aerodynamics |
Future Tech |
+1 Wildcard Attribute Point +10 Age Progress |
Research Rocketry |
Players who choose to begin their campaign in the Modern Age can unlock the Academics, Steam Engine, and Military Science technologies automatically using Legacies as part of the Advanced Start initiative.
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Grand Strategy
Turn-Based Strategy
4X
- Released
-
February 11, 2025
FAQ
Q: How to Research Flight in Civ 7
In order to be able to research Flight, Civ 7 players will first need to research Academics, Steam Engine, Military Science, Urbanization, and Combustion.
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