Summary
- Nintendo’s Game Boy Advance was a fantastic handheld but had many limitations compared to home consoles due to its size and available technology.
- Despite that, it featured numerous games that pushed it to its absolute technical limit in content and graphics.
- Even full-on First-Person Shooters made their way to the GBA, like Duke Nukem Advance.
The Game Boy Advance was a big deal when it came along, aiming to improve on the previous models in nearly every aspect. Better hardware, support for a larger color palette, and its wider, more comfortable layout. Suffice it to say, Nintendo’s newest handheld was on pretty much every kid’s Christmas list back in 2001.
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Although the Game Boy Advance sported better hardware than its predecessors, there were, of course, still technical limitations at the time, especially for consoles that aimed to be portable. Despite that, there were still games that pushed Nintendo’s handheld console to its absolute limit, and managed to cram in tons of content and some impressive visuals as well.
1
Tony Hawk’s Pro Skater 2
Portable Pro Skater
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- Released
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September 20, 2000
- ESRB
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t
Tony Hawk’s Pro Skater is perhaps one of the most loved series in the sports genre on the PlayStation consoles, especially after Hawk busted out the first 900 at X Games 1999. While Tony Hawk’s Pro Skater 2‘s PlayStation version sported some impressive gameplay and graphics for the time, how would that work for its Game Boy Advance Port in 2001?
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Well, Vicarious Visions certainly managed it, bringing players a portable, albeit slightly streamlined version of the full game, with its own unique quirks. This handheld version of THPS2 uses an isometric perspective instead of the series’ familiar third-person viewpoint, and it worked surprisingly well. The game even features the same content that was present in the full PS1 version, just excluding the level editor and soundtrack. Even though its isometric perspective may seem disorienting at first, the simplified controls made the experience an absolute blast, making its GBA version an impressive feat overall.
2
Final Fantasy Tactics Advance
A Somewhat Sequel Classic PlayStation Title On-The-Go
Final Fantasy Tactics diverged from the series’ usual turn-based combat by bringing tactical elements into the mix for this PlayStation classic, which would be made portable in somewhat of a “sequel” with Final Fantasy Tactics Advance in 2003.
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Final Fantasy Tactics Advance: 5 Reasons Marche Is The Real Villain (& 5 Reasons Mewt Is)
Final Fantasy Tactics’ story deals in shades of gray, making it difficult to tell who’s the real villain between Marche & Mewt.
Despite sharing the same name, Final Fantasy Tactics Advance isn’t just a port, bringing its own story and setting to the table. What Tactics Advance does the best is providing numerous quality-of-life improvements over the PlayStation, most notably the new quick-save function and many tweaks for balancing difficulty. Not to mention bringing over a near-identical gameplay experience that’s packed with an impressive amount of content for a handheld, making this on-the-go Final Fantasy game one of the go-to titles for the Game Boy Advance.
3
Driver 2 Advance
A Disappointing Sequel With An Impressive Portable Version
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Driver 2
- Released
-
November 13, 2000
Driver 2 was the anticipated sequel to the PlayStation hit, which unfortunately, wasn’t exactly a smooth ride on release, being panned for its various bugs and issues. Despite it mostly failing to hit the mark on Sony’s console, Driver 2 would still get a port for the Game Boy Advance in 2002.
The GBA port was ambitious for the handheld, both in its gameplay and graphics, even using 3D polygons for some objects. Impressively, the handheld version of Driver 2 still kept the same third-person perspective as its console counterpart. All told, its appearance can be a bit rough at times, but considering how much these environments pushed the GBA back then, it is certainly understandable. Also featured are two of the original cities to explore; Chicago and Rio, albeit with more condensed content. While it didn’t exactly make waves, it would be hard to look at Driver 2 for the Game Boy Advance as anything less than a very ambitious and fun title for the time.
4
Super Monkey Ball Jr.
Just “Monkeying Around”
- Platform(s): Game Boy Advance
- Released: November 20, 2002
- Developer(s): Realism, Creations
- Genre(s): Platformer
Super Monkey Ball Jr. on the Game Boy Advance was the first handheld adaptation of this rather strange, yet incredibly fun 3D platformer series. If the title didn’t explain enough, players are put in control of a monkey inside a gachapon ball, which they must navigate through various puzzles and obstacles by tilting its direction.
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While it’s unclear how such an idea came to fruition, Super Monkey Ball Jr. was a blast to play. This GBA version managed to maintain the same third-person viewpoint as the series’ console titles, being one of the few games on the handheld to utilize 3D polygon graphics. The Game Boy’s low resolution didn’t exactly help with visibility, the appearance is a bit “rough around the edges,” so to speak. But the title translated over surprisingly well other than that, offering much of the same content and overall experience as the other Monkey Ball titles on consoles.
5
007 Nightfire
“The Name’s Bond”
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- Released
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November 18, 2002
- ESRB
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T For Teen Due To Suggestive Themes, Violence
After the smash-hit success of GoldenEye 007 on the Nintendo 64, it wouldn’t exactly be a surprise to see some more games featuring the Bond name. What was a surprise though, was seeing 2002’s 007: Nightfire and its first-person-shooter gameplay, all packed onto a handheld.
The Game Boy Advance wasn’t exactly regarded for its capabilities when it came to FPS games, making this port all the more remarkable, even by today’s standards. This portable version featured the same FPS gameplay and overall themes as its console versions, just having a slightly altered story and content spread across its new exclusive levels. While the lack of buttons on the handheld makes the controls a bit stiff, its FPS gameplay still managed to deliver something impressive with such a small screen to work with, and it’s astonishing to see just how much content was crammed into the Game Boy’s small 32mb ROM cartridge.
It’s hard to deny that this port wouldn’t be the ideal way to experience Bond’s many adventures. It certainly would be hard to say that it wasn’t downright impressive for its time. Just as surprising is the fact that it managed to receive an overall review score that was higher than that of its PC release.
6
Asterix & Obelix XXL
Based On The French Comic From The 1950s
- Platform(s): PC, PS2, GameCube, Game Boy Advance
- Released: June 18, 2004
- Developer(s): Velez & Dubail
- Genre(s): Action-adventure
The Game Boy Advance version of Asterix & Obelix XXL kept the same fun, action-adventure gameplay from the console releases. What’s more is that it also shared the same third-person perspective, and is easily one of the most impressive demonstrations of 3D graphics on the GBA.
The game follows the title pair of Celtic characters fending off their small village from Roman invasion. Despite the plot sounding rather serious, the Asterix games have always been known for keeping a comedic tone, with their cartoonish style and slapstick humor. The player can swap between the two characters as they work to rescue villagers and complete puzzles, all the while battling the invading forces with some classic beat ’em up style combat.
The Asterix Series’ of games is a bit of a hidden gem and isn’t spoken about much nowadays, but if the chance ever arises, Asterix & Obelix XXL is a blast to play across both its handheld and home console releases.
7
V-Rally 3
The Best In Portable Rally Racing
- Platform(s): PlayStation 2, Game Boy Advance, Xbox, GameCube, Windows
- Released: June 21, 2002
- Developer(s): VD-dev
- Genre(s): Racing
While the early 2000s had many console racing titles to note, V-Rally 3 brought the best experience of rally racing to the Game Boy Advance, in all its fast, off-road glory. Racing in a championship against AI opponents and speeding through various rally events that take place across different seasons, the end goal, of course, is to become the rally champion.
It also boasted some impressive 3D visuals like many other titles on this list. Unfortunately, the common drawback to 3D graphics on the GBA was the abrupt graphical pop-in, but V-Rally 3 is one of the few exceptions for the handheld. Its visuals look surprisingly smooth even with the fast-paced racing gameplay, and that’s on top of all the content it has to offer. With many different cars and tracks to choose from, even featuring an optional first-person mode and multiplayer via the GBA’s Link Cable. This portable version was packed with content, and is kind of mind-blowing overall, with virtually no notable drawbacks in comparison to its console counterparts.
8
Duke Nukem Advance
Everyone’s Favorite Foul-Mouthed Alien Exterminator
- Platform(s): Game Boy Advance
- Released: August 13, 2002
- Developer(s): Torus Games
- Genre(s): First-person shooter
It was a difficult choice for the top spot, but Duke Nukem Advance has to take the cake, bringing its unique version of the classic, alien-slaying FPS title to Nintendo’s handheld. As usual, the title character is fighting off an alien invasion in various locations, from Area 51 to Australia, eventually ending up aboard an alien spaceship for the finale.
The formula is the same: a fun, fast, alien-blasting FPS that feels shockingly fluid given the handheld’s limited number of controls. First-person titles on the GBA often feel a bit rigid with only D-Pad controls, but here they’ve featured a sort of “smoothing” to the camera’s movement, making it feel much more comfortable. The game is balanced well, providing a few difficulty options and a saving feature between its short levels. Ultimately, it would be hard to say anything bad about Duke’s jump to the portable world here, with it standing as one of the higher-regarded FPS titles for the Game Boy Advance. The only drawback to note here is the fact that it’s missing Duke’s trademark one-liners and vulgar comments, but its fluid gameplay and impressive use of 3D graphics more than make up for it.
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