Enter the exciting dungeons, if you dare

Dark and Darker Mobile cover
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  • Dark and Darker Mobile impresses with its dark fantasy setting, detailed environments, and fluid animations.
  • Unlike simple fetch quests, Dark and Darker Mobile requires players to actively collect and deliver items.
  • With room for improvements, Dark and Darker Mobile could be a game changer.

Okay, I’m kind of hyped writing this because this was after a long time of reviewing (not exactly a review) a game after trying it out. Without a drag of an intro, I got to try out Dark and Darker Mobile, which is currently in its soft launch phase in Canada and the USA, I was hooked into it for a while, and have both the love and little irks as well, which I will share in this first impression article, discussing everything you need to know about Dark and Darker Mobile.

A quick look into what it offers

While I knew what I was signing up for with the game since I knew about IRONMACE’s PC version, this game is kind of different, although it has the same core. Dark and Darker Mobile isn’t your usual RPG, it blends tactical dungeon crawling with extraction mechanics. Instead of guns, you wield swords, bows, and magic, making combat feel weighty.

Dark and Darker Mobile character customization
Dark and Darker Mobile character customization (Image via KRAFTON)

Think of it as a PvP-heavy dungeon raid where every encounter could mean losing everything you’ve gathered. You can choose from several classes, like Fighter, Rogue, and Ranger, each with unique skills that significantly impact gameplay. I started with a Fighter because he had a shield, while the one I wanted was somehow locked for me. No complaints still, let me march forward.

The visual spectacle that is Dark and Darker Mobile

One of the first things that stands out about Dark and Darker Mobile is how visually immersive it is. The game captures the dark fantasy setting with detailed environments, atmospheric lighting, and well-designed character models. I liked the customization screen, I’ve noticed a lot of games frame-dropping when displaying high-quality renders but it wasn’t the case here.

Dark and Darker Mobile cutscene
Dark and Darker Mobile cutscene (Image via KRAFTON)

Before I head into the renders, I would like to credit the animators of this game. Just wow. The animations tell a fantastic story, and I loved how detailed these were. Kudos to these. My iQOO Neo 7 Pro was a “pro” in handling the graphics and worked pretty well in displaying the shadows and lighting, so I could notice the effort that was put in.

Dark and Darker Mobile brings a thrill of extraction

I used the word “weighty” in the beginning, and that catch for the gameplay. For some reason, I felt the same sentiment while playing the game, it felt a little slow to my liking. The movement, for starters, felt a little slow, and heavy. The attack speed is also the same, it is like you are running the game at 0.75x, many might like it, but I was kinda opposed to it. The interactions, when not set to “Auto”, you can see that it is on the slower side of things, which might need a few improvements.

Combat is not just about button mashing. You have to aim your attacks, time your shots, and be smart about movement. Enemies, if they are AI in normal mode as a piece of cake, like every match ending tells you. Different types of skeletons and bosses are something I like in this game, pretty fun. I liked the three-player Party mode more, teaming up with the right number and thrashing these skinless creatures is a nice experience.

Dark and Darker Mobile gameplay
Dark and Darker Mobile gameplay (Image via KRAFTON)

One of the best parts of this game is its extraction system. You enter a dungeon, grab as much loot as possible, and try to escape before an enemy or monster takes you down. Gear is important. You can find powerful weapons and armor from the dead and you can equip them, but if you die, you lose everything. Looting becomes fun when you have a lot of boxes lying around, the scope for upgrades as you advance is amazing.

Not to mention how fun some of these quests are. You see, they are interactive as well. It isn’t just “fetch this, get that” stuff, you need to give some items to complete it. For instance, the first Golem Core quest needed me to deliver this particular item to complete it, which made the whole thing feel way more satisfying and fun.

Final Thoughts

I might have written more than I wanted to given this is a first impression and not exactly a detailed review, but I mostly talked about the positives because there aren’t weaknesses that caught my eye. Like I mentioned before I would have loved it if the gameplay was a tad bit faster, while the UI might look better with easy-to-understand and bigger icons.

I didn’t dig into the microtransactions as I felt, should be covered when we get a full-fledged launch. In short, this is a fun game that takes you through a console-like experience, and if they focus on improving the experience even further, we have in our hands a fantastic game. While most of you await the global launch, I think this first impressions article might you leave excited about what is to come.

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