Best Detective Games With Realistic Crime Solving

Best Detective Games With Realistic Crime Solving



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Summary

  • Realistic detective games like Sherlock Holmes: Crimes and Punishments use clue logging and skill checks to catch culprits authentically.
  • In Return of the Obra Dinn, players must investigate closely, note clues, and deduct accurately to uncover the ship’s mysterious events.
  • Games like The Painscreek Killings and Disco Elysium require players to explore, observe, and deduce in order to solve intricate mysteries.

Crime has been a key subject in gaming ever since Hiroshi Suzuki’s Manbiki Shounen used shoplifting as a basis for stealth gameplay. Though while committing crimes has worked wonderfully for Grand Theft Auto, Saints Row, Hitman, and more, there are also a wide range of games dedicated to stopping crimes.

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Usually, this came via fisticuffs, like in Streets of Rage, while others included detective-style investigations and fisticuffs, like Batman: Arkham Asylum. That said, real detectives don’t have breath-detecting cowls like the Dark Knight nor spirit mediums like Phoenix Wright – not usually anyway. These games use more realistic ways of solving crimes, with investigation, clues, testimony, and a lot of deduction.

Updated on February 7, 2025 by David Heath: Murder mysteries have been inspiring people for centuries, be it through classic Agatha Christie novels, or on TV through shows like Castle and Murder, She Wrote. It’s even convinced some people to take up amateur sleuthing themselves, or become actual detectives, criminologists, and investigators. Even so, they tend to take some artistic licenses with crime solving.

Video games do the same thing, offering fanciful settings, powers, and other mechanics. But whether it’s on Earth, in space, a fantasy world, or otherwise, there are plenty of games that have tried to be more authentic, making players search for clues, talk at length to different NPCs, and use their own logic to figure out who did what. This list has been updated with four additional games that take a realistic look at detective work: Sherlock Holmes: Chapter One; Hotel Dusk: Room 215; Song of Farca; and Judgment.

17

Return Of The Obra Dinn

A Supernatural Game That Requires Natural Investigative Skills To Complete

Return of the Obra Dinn Tag Page Cover Art

Released

October 18, 2018

Developer(s)

Lucas Pope

OpenCritic Rating

Mighty

By its premise alone, Return of the Obra Dinn doesn’t sound very realistic. The titular Obra Dinn is a ship that went missing around the Cape of Good Hope in 1803, taking all 60 souls with it. When it suddenly reappears off the coast of England 5 years later, it’s up to the player to figure out what happened to everyone aboard. The circumstances are spooky, and it’s as supernatural as the player’s ‘Memento Mortem,’ a pocket watch that lets them recreate suspected deaths.

Yet getting ahead in the game involves investigating the scenes closely for all its clues, noting them down, and deducing what happened. Players must be accurate, too, as they’ve got to validate the fates in pairs or triples rather than making one educated guess. Some deaths are similar enough that players can get away with making the same conclusions, but others require more careful and exact deductions. Otherwise, the player will be left on the ship with a lot of bad memories.

16

Paradise Killer

A Murder Mystery Involving Aliens, Sci-Fi, & Conspiracy

Paradise Killer Tag Page Cover Art

Adventure

Indie Games

RPG

Released

September 4, 2020

OpenCritic Rating

Strong

Developer(s)

Kaizen Game Works

Paradise Killer‘s premise is anything but realistic, as it sees the Syndicate, an organization of immortal aliens, abduct humans from Earth in an attempt to create the perfect society on Paradise Island. When it inevitably fails, they sacrifice its citizens to create the next attempt. On the 24th incarnation of the island, the Syndicate Council are found murdered, putting its 25th recreation on hold. To solve the mystery, the Syndicate sends detective Lady Love Dies to find the true culprit, then personally execute them if they’re sentenced to death.

However, its gameplay is more grounded by comparison, as Lady Love Dies has to examine crime scenes, talk to witnesses and suspects, and piece the clues together to figure out the facts. It takes place in an open world, where the player can go anywhere they like and talk to whoever they want in any order and at any time. They could even solve other mysteries, and put people on trial. Though if they don’t have all the evidence they need to expose the island’s secrets, it’s going to be a short session in court.

15

Disco Elysium

Using Dialogue, Detection, And Luck To Uncover What’s Happening In Elysium

Disco Elysium Tag Page Cover Art

Released

October 15, 2019

Developer(s)

ZA/UM

OpenCritic Rating

Mighty

Disco Elysium takes place in a fantasy world called Elysium, where its ‘isolas’ are separated by a misty tissue called ‘The Pale’ that induces insanity and death with prolonged exposure. Beyond that, it resembles life in a Communist country and takes inspiration from grittier detective media like The Wire and novels by Dashiel Hammett and China Miéville. This is certainly evident in its surreal storytelling, where the player must investigate the death of a hanged man in Martinaise.

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The plot gradually unfolds a wider conspiracy and delves into the player’s character, Lieutenant Harry DuBois. But to get there, players must improve their detection by finding the right clues and making the right dialogue choices. Without them, they wouldn’t be able to develop the right skills and thoughts needed to aid the investigation. They can also help tip things in their favor during skill checks, as players can have all they need, but they’ll still need luck on their side to succeed.

14

The Case Of The Golden Idol

Using Logical Deduction To Figure Out A Family Plot

The Case of the Golden Idol Tag Page Cover Art
Systems

Released

October 13, 2022

Developer(s)

Color Gray Games

OpenCritic Rating

Mighty

The Case of the Golden Idol uses point and click elements, as its Exploring Mode requires clicking on characters, objects, etc., to pick up keywords and phrases relevant to the story. Namely, how the titular Golden Idol is involved with the Cloudsley family and the mysterious secret society known as the Brotherhood. Things get strange quite quickly, though the way to figure out what’s happening is more straightforward.

When they enter Thinking Mode, players can piece the evidence together to come to different conclusions that reveal more of the plot. It can reveal the names of more Brotherhood members, the rooms they stayed in, what they had access to, etc. It’s quite a merciful game, as it’ll clue players in a little by letting them know whether their segments are correctly placed or not, allowing them to rearrange things when necessary. To get all the right segments, players can’t leave any stone unturned in Exploring Mode.

13

Judgment

Help A Lawyer-Turned-Detective Stop A Conspiracy With Sleuthing & Kung Fu

Judgment Tag Page Cover Art

Released

June 25, 2019

OpenCritic Rating

Strong

Judgment eschews supernatural fantasy elements, though it’s hard to say it’s fully realistic. It sees Takayuki Yagami, a former lawyer-turned-P.I., investigating a strange series of murders where the victims’ eyes have been gouged out. At first, it was to get a yakuza captain off the hook, but he soon learns they’re connected to a wider conspiracy involving the captain, the culprit, and an older murder case that forced him out of the courtroom.

The game’s a spin-off of the Yakuza/Like a Dragon series, so it offers more fisticuffs and colorful minigames than the average detective gets into. But, it still involves some proper legwork, like examining areas in first-person for clues, and case files for players to leaf through to come to conclusions. They can come in handy for pressing more info out of key figures during questioning sessions. He also does a lot of tailing missions where he has to follow people, which do capture the film noir detective feeling — but they also wear out their welcome after a while.

12

Sherlock Holmes: Chapter One

Taking Open-World Sleuthing Back To Its Roots

Sherlock Holmes: Chapter One Tag Page Cover Art
Systems

Released

November 16, 2021

OpenCritic Rating

Fair

Founded by French expatriates in Ukraine and Ireland, Frogwares has become the prime developer of games based on Sherlock Holmes, whether they stick to the books, tell original stories, or pit him against other Victorian foes, both fictional (Sherlock Holmes Vs Arsene Lupin) and non-fictional (Sherlock Holmes vs Jack The Ripper). Sherlock Holmes: Chapter One takes things back to the start of Holmes’ sleuthing career, as he and Jon Watson head back to his birthplace on the island of Cordona to uncover the mystery behind his mother’s death.

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It builds on the open-world formula from The Sinking City, as Holmes & Watson must tread the city streets, examine crime scenes for clues, and put them together to form a conclusion via Holmes’ ‘Mind Palace.’ The game even gets away with replicating Batman’s crime scene recreations with the Concentrate ability because it’s Holmes using his imagination instead of a magic gadget. It’s a stronger showcase of detecting skills than Judgment, though it has sloppier combat and some rough moments (e.g. Sherlock likes to imitate bad accents to go with his disguises).

11

Sherlock Holmes: Crimes And Punishments

Using Elementary But Honed Skills To Catch Culprits

  • Platforms: PS3, PS4, Xbox 360, Xbox One, Nintendo Switch, PC
  • Released: September 30, 2014
  • Developer: Frogwares

Obra Dinn and Disco Elysium have fanciful settings but use realistic detective methods, such as clue logging and pressing witnesses and suspects for information. But how about a game that has a realistic setting and realistic gameplay? Enter Sherlock Holmes: Crimes and Punishments, Frogwares’ earlier, more faithful take on the world’s most famous detective. This title sees Holmes and Watson go around Victorian England and solve cases based on actual Holmes short stories.

Players search for clues, then piece them together on a ‘deduction board’ to figure out the results. Each case has multiple solutions depending on how well players figure things out, if they find the culprit, and whether they choose to absolve or condemn the criminal in question. Its fanciest detail is ‘Sherlock Vision,’ where Holmes can look more closely at items to derive new information from them, like finding hidden inscriptions or signs that something’s been moved.

10

Blade Runner (1997)

A Concurrent Investigation In The Blade Runner World

Blade Runner Tag Page Cover Art

Blade Runner

Action

Adventure

Strategy

Released

November 13, 1997

Developer(s)

Westwood Studios

Point & Click adventure games were popular fixtures on PCs and microcomputers throughout the 1980s and early 1990s. But by the late 1990s, their gameplay and moon logic puzzles felt like old hat next to 3D platformers and first-person shooters. Still, they went out with a bang, offering some of the strongest games in the genre, with the likes of the Broken Sword series, Grim Fandango, and Westwood Studios’ take on the classic movie Blade Runner. Well, kind of.

It takes place during the flick, and features its characters, some of whom are played by their original actors. But it follows a different runner: Ray McCoy. New to the job, he’s tasked with tracking down a group of replicants who killed some animals. But when he follows their trail too closely, he’s framed for murder and forced to go on the run. By talking to suspects, finding clues, analyzing photos, and using the Voight-Kampf test to find replicants, he can solve the mystery, and get one of 13 endings depending on their choices in-game.

9

Song Of Farca

Where The Truth Is Just A Hack Away

  • Platforms: PC, macOS, Linux
  • Released: July 21, 2021
  • Developer: Wooden Monkeys

Blade Runner may be one of cinema’s most iconic cyberpunk movies (and one of its more underrated cyberpunk games), but it’s still a sci-fi story that requires some suspense of disbelief. That doesn’t mean its cyborgs or techno-metropolis are bad or take away from its gameplay; it just means Song of Farca might feel more authentic, as its hi-tech future feels more relatable. It’s a world where IT corporations practically run the planet due to society’s reliance on the internet and gadgets. But, it can also work against them.

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Which is where the player comes in. They take on the role of Isabella ‘Izy’ Song, a detective with a short fuse who uses her hacking skills and gadgets to get around her house arrest. With just her computer and a fleet of drones, she can hack out information from the web and grab surveillance footage to piece together clues via a cloud screen. If they draw the right conclusions, they could nab a criminal and find out how they’re connected to a wider conspiracy. Get it wrong, and Song’s nearest and dearest could end up suffering the consequences.

8

Hotel Dusk: Room 215

Discover How Much Mystery One Room Can Contain

Hotel Dusk: Room 215 Tag Page Cover Art
Systems

Released

January 22, 2007

Developer(s)

Cing

It was hard to compete against the Ace Attorney series once its combination of detective and defense attorney work caught on. Yet, players who were turned off by its wacky anime shenanigans found themselves getting into the grittier Hotel Dusk: Room 215. While searching for his former partner Brian Bradley, Detective Kyle Hyde checks into the titular hotel and ends up in Room 215, a room said to grant wishes. If it can do that, it does it in a roundabout way, as Hyde discovers he has more ties to the hotel than he thought.

To uncover them, players have to hold the DS like a book and move Kyle around the hotel. One screen shows a third-person view of Hyde, while the other shows his POV of his current location. Investigations take the form of finding clues, interviewing patrons and staff, and solving the odd puzzle here and there. Though they have to be careful — if they’re caught in restricted areas, get caught with contraband, or mess up the end-of-chapter interrogations by asking the wrong questions and acting out of turn, they could get kicked out into a Game Over screen.

7

Murder Mystery Machine

Isometric Examination

  • Platforms: PC, PS4, Nintendo Switch, Xbox One, Xbox Series X/S, Apple Arcade.
  • Released: August 2021.
  • Developer: Blazing Griffin.

Despite its blunt title, Murder Mystery Machine aims to make players really think like detectives. Players take the roles of District Crime Agency newbie Cassandra Clarke and the experienced-but-burnt-out Nathan Huston to investigate the murder of a famous politician. The evidence says he was killed in a botched robbery, but as they delve further, they touch upon a more complicated plot that could have grave consequences.

Players explore settings and crime scenes as isometric dioramas, where they can move the place around to get a better look at things. Then, they can piece together their clues, witness testimony, and more on their Charlie Kelly-style mindmap. Once they link things accurately, they’ll get more dialogue options to advance the case and get closer to the truth. Its controls take some getting used to, as they can be a little clunky. But its inventive approach to gameplay has kept players going back to it to solve its 8 chapters over and over.

6

The Painscreek Killings

Using Urban Exploration To Figure Out A Mystery And A Murder

  • Platform: PC
  • Released: September 27, 2017
  • Developer: EQ Studios

Walking simulators are often derided for not offering much in terms of gameplay, but it can be nice to just explore a virtual world and figure out what it’s like through environmental storytelling alone. Given that detective games are all about careful observation and deduction, they could fit walking simulators like a hand in a glove. At least EQ Studios must’ve thought so, as that became the basis for The Painscreek Killings.

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Players take the role of Janet, a journalist tasked with figuring out why the formerly bustling town of Painscreek was abandoned and how it connects to a series of killings in the area. They can walk all around town in search of clues and logic puzzles that involve careful observation to solve. There’s no handholding here; players must investigate the town carefully on their own to come to the right conclusions.

5

Contradiction: Spot The Liar!

It’s Cheesy, It’s Campy, And It’s A Neat Display Of Detective Work

  • Platforms: iOS, OSX, PC
  • Release: January 10, 2015
  • Developer: Baggy Cat

Tim Follin is better known in video games for his music, converting Capcom’s Ghouls N’ Ghosts and Bionic Commando tracks for the Commodore 64. Then, in 2015, with the help of Kickstarter, he and Baggy Cat made something that hadn’t been big since the 1990s: an FMV game.

Contradiction: Spot the Liar! sees Detective Jenks explore the village of Edenton in search of clues and testimony into the apparent suicide of Kate Vine. On top of using point and click elements to open new areas, Jenks must find the contradictions in his interviewees’ statements by comparing one detail to another. The more lies and truths he exposes, the closer he gets to solving the case. While it has its flaws, it’s a fun, experimental game with plenty of campy charm to go with its intriguing gameplay.

4

The Centennial Case: A Shijima Story

Figuring Out What Connects Different Murders Decades Apart

The Centennial Case: A Shijima Story Tag Page Cover Art

FMV games seem to be coming back in style, as there are more games experimenting with using live-action footage in their gameplay. For example, The Centennial Case: A Shijima Story is a mystery puzzle game that sees novelist Haruka Kagami work with Eiji Shijima, a scientist who studies aging. He thinks his family passed down a special fruit that, once eaten, could stop the aging process altogether. But when a dead body is unearthed at his ancestral home, he asks Haruka to help figure out who killed them, along with other mysteries surrounding his family.

It splits its gameplay up into 3 parts. In the Incident phase, players watch the murder take place to find clues to the culprit’s identity and their methods. Then they can use the collected clues to form a hypothesis in the Reasoning phase, where they can make multiple deductions and see where the mystery leads them. Then, when they’re sure, they can go to the Solution phase to catch the murderer. The smarter ones will fire back with their own counter-arguments, so players have to be sure their hypothesis is airtight.

3

Her Story

Corroborating One Source With Another To Discover The Truth

Her Story Tag Page Cover Art

Adventure

Puzzle

Indie Games

Simulation

Casual

Systems

Released

June 24, 2015

Developer(s)

Sam Barlow

OpenCritic Rating

Mighty

Another FMV game that plays to the strengths of the genre is Her Story. It takes the form of an old computer OS from 1994, as the player must watch multiple clips from an interview with Hannah Smith over the disappearance and subsequent death of her husband Simon. She’s asked off-screen questions that the player can’t hear, leaving them to deduce the context from Smith’s answers.

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By cross-referencing her details with information from the database, players can figure out the more complex plot surrounding the Smiths as well as how Simon met his end. The most intriguing twist involves discovering who the player’s character is. Though to learn that, players will have to try the game out for themselves. Her Story shows how well FMV games can work with the right minds behind them.

2

L.A. Noire

Investigating Robberies, Arson Cases, And Murders In 1940s California

LA Noire Tag Page Cover Art

Released

May 17, 2011

Developer(s)

Team Bondi

This list wouldn’t be complete without L.A. Noire. This game offers up multiple cases of crimes for Cole Phelps and Jack Kelso to investigate, giving players a more up-close and personal look at investigating crime scenes, gathering key information from colleagues like coroners, etc., and interrogating key people for more information. In this title, things can get quite grisly when investigating homicide cases.

Its revolutionary face-scanning tech was meant to aid this, where players could look at the person’s facial expressions to figure out whether they were being economical with the truth. It worked fairly well, too, even if some of the expressions came off as funny rather than intriguing. That said, as far as detective games go, it was one of the most authentic with its setting, investigations, and the fierce pressurizing of suspects when Phelps and Kelso needed answers.

1

The Portopia Serial Murder Case

The Most Iconic Detective Game In The Genre

  • Platforms: PC-6001, PC-8801, FM-7, FM-8, MSX, Sharp X-1, Famicom (NES), PC, Java mobile phones and smartphones.
  • Release: June 1983.
  • Developer: Chunsoft.

Detective games became a craze in Japan during the mid-1980s. Famicom Detective Club, Sanma no Meitantei, and Snatcher, among others, have players wander open worlds (albeit by changing screens), investigating the areas, and talking to key figures/interrogating suspects for key info. Why did it catch on so well? It’s because of Yuji Horii and The Portopia Serial Murder Case.

On top of revolutionizing RPGs through Dragon Quest, Horii practically invented visual novels by letting the player and their assistant Yasu figure out how bank president Kozo Yamakawa met his end in a locked room. Combining a first-person view with point and click elements, branching dialogue, and twists, it was as realistic as detective games could get in 1983, and it became the basis for many future detective games in the following decades.

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