How To Find Nimble In Stalker 2: Heart Of Chornobyl

How To Find Nimble In Stalker 2: Heart Of Chornobyl



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After you have completed Dead Frequency, one of the longest quests in Stalker 2: Heart of Chornobyl, the next one is In Search of a Guide. This mission isn’t as long as the previous one, but it is pretty complex. You can easily get lost, especially in the second half.

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Stalker 2: Heart Of Chornobyl – Dead Frequency Walkthrough

Here, you can learn everything about the Dead Frequency quest in Stalker 2: Heart of Chornobyl.

You will have to travel a lot on this quest, but it won’t be boring as you are finally going to find the guy who stole Skif’s Scanner and Artifact. After killing Shterev and copying the data from his laptop, you have to find Nimble. Here, you can find out exactly how to do it in the simplest way.

There are two ways to start this quest, and both are mentioned in this article, so you can follow any of them, as the outcome will be the same.

In Search Of A Guide – Skadovsk

Viewing In Search of a Guide Quest through Journal.

After you complete the Dead Frequency quest, Faust will contact you and tell you there are two locations where you will get information about the guide. Those two locations are Shevchenko and Skadovsk.

If you are going to Sultansk, enter the ship, and they will welcome you, but make sure you are unarmed. Once you are inside, find Richter and ask him where you can find a guide. While he won’t tell you where to find one, he will point you toward Trapper, who knows the location of a guide, Nimble.

In Search Of A Guide – Shevchenko

Skif talking to Richter and asking him about a guide.

If you choose to go to Shevchenko, enter the ship unarmed and approach Richter. Talk to him and ask about the guide. He will start ranting about unnecessary things, so when he is done, he will tell you about Trapper.

Now, head over to the new coordinates on your map, as Trapper knows where you can find the guide. When you are near Trapper, he will talk to you via radio, so approach him and ask for Nimble, the guide you are looking for.

Skif talking to Trapper and asking him to give the coordinates of the cave.

It is recommended to use your shotgun as all the mutants are going to rush toward you and Trapper, so it will be a close-range fight. Also, make sure you have enough bullets and healing.

After you exhaust the dialogues, he will give you coordinates to find Nimble, but it isn’t going to be easy as a bunch of mutants will appear shortly. Take out your gun and start killing off the mutants. There will be a lot of them, so you should be careful and have enough healing supplies.

It isn’t necessary for you to help Trapper, as you can leave him to find Nimble. However, helping him would give you a lot of coupons, so it is better to do so.

You must not shoot Trapper, as friendly fire is a thing in this game. You can kill him by accident.

How To Defeat The Mutated Deer

Skif with a gun equipped is standing in front of a dead Mutated Deer.

The Mutated Deer will cause you some trouble due to its massive health pool. Trapper is a skilled fighter, so he can protect himself; you should focus on surviving and killing off the mutants that are attacking you. When you are done, focus all your firepower on the Deer and kill it as soon as possible.

The Mutated Deer will charge its stomp by lifting its front legs during battle, so make sure to avoid it as it takes out a chunk of your health.

How To Find Nimble

Skif is pointing a gun at Nimble, who is setting up an explosive in Snork Save.

After you have helped Trapper, the coordinates of Nimble will appear on your map, so move toward the destination. On your way, you will encounter some zombies as that area is under the effect of psi radiation.

If you have a psi-block pill, you can use that, or you can just defeat the zombies, as it won’t be difficult. Shoot them in their head, and you are good to go. Now, find the entrance to the cave and head inside. To find Nimble, take a left and then a right, and you will see an exit.

Approach the exit, take a right, and a cutscene will start. Nimble blows up one portion of the cave to kill some of the mutants, and after escaping death, Skif realizes that he is the one who took the Scanner. Things will get intense with Skif holding Nimble at gunpoint.

Now, you’ll have two choices: kill Nimble or spare him.

Should You Kill Nimble Or Spare Him?

Skif is keeping Nimble at gunpoint with two options: kill him or spare his life.

Sparing Nimble is the ideal option here, as he will come in handy. If you spare him, he will tell you everything about how to get to the Clear Sky and that you will have to disable the psi-beacons if you want to have any chance of reaching the base.

If you kill Nimble, you won’t get the large sum of coupons you would get otherwise; sparing him is the right option, as he was the one to spare Skif at the beginning.

After that, the mission will be over, and you will be rewarded with some coupons. However, if you kill him, then you can take the map and PDA from his corpse. The latter will give you more details about what happened the night Nimble took your Scanner.

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