Best Solo Classes In Heroes of Hammerwatch 2, Ranked

Best Solo Classes In Heroes of Hammerwatch 2, Ranked
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Summary

  • Warlock class utilizes lightning bolts and gargoyles to cause damage, increasing resistance for guild members.
  • Wizard class excels in spell power, with skills like Fireball and Barrier, ideal for dealing with curses.
  • Paladin, with attributes in strength and healing abilities, excels in close combat and hand-to-hand battle.

The first Heroes of Hammerwatch game is as addictive as rogue-like RPGs get and its highly anticipated sequel, Heroes of Hammerwatch 2, is not a disappointment. This game is a great way to experience all the best elements of building and upgrading and, as an action RPG, it is one of the most popular.

Arguably the most difficult game in the Hammerwatch franchise, Heroes of Hammerwatch 2 is a fabulous game to play solo, despite how tricky it can be in the beginning. Solo classes are of optimum importance and it is critical that players make the right choice, based on their level of experience and gameplay style. The following are the most beneficial solo classes to choose, ranked in order of power, killing speed, and other vital components. All solo classes are immediately available when beginning a New Game Plus, once the Heroes of Hammerwatch 2 first playthrough is complete.

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7

Warlock

An Impressive Increase In Resistance

  • Primary Attribute: Intelligence
  • Most Effective Skill: Gargoyle Servant – Lightning Trident 1
  • Starting Health: + 2

The Warlock is an excellent solo class, especially when it comes to upgrades. The Warlock’s Class Title grants an extra three points to all four of the Resistances to the player at every level increase. In addition, The Warlock also helps other members of the player’s guild to maintain and, sometimes, even increase their own levels of resistance.

The Warlock’s starting equipment consists of the Fire Tome, which deals +40 damage; the Iron Dirk, which inflicts another +40 damage; and the Simple Robe, which provides +2 protection. The Warlock wears Cloth Slippers, which offer an additional +1 protection rating. The Warlock’s special ability is the Demon’s Tail, which the player can use like a whip, lashing it in front of them and dealing several damaging blows. Once players upgrade and evolve the Warlock, they will no doubt place him higher on their list.

6

Wizard

Master Of The Arts

  • Primary Attribute: Intelligence
  • Most Effective Skill: Ice Blade
  • Starting Health: +2

The Wizard is a skilled and knowledgeable handler of the arcane, and the damage and devastation they can inflict on enemies with powerful magic is seriously impressive. The Wizard’s Class Title grants an extra three points to every single Spell Power each time the player levels up, making them a popular choice for players who are revisiting Heroes of Hammerwatch 2.

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The Wizard’s starting equipment consists of the Fire Wand, which deals +40 damage; the Simple Robe, which enables +2 protection; and the Cloth Slippers, which provide an additional +1 protection. The Wizard is also armed with the mighty Frost Tome, which deals a whopping +40 damage. The Wizard’s special ability allows them to shoot Magic Missiles, wreaking havoc on all enemies in the vicinity by shooting a bunch of missiles simultaneously. Should players choose The Wizard to add to their base, they will also become more adept at handling and coping with curses.

5

Paladin

As Strong As An Ox

  • Primary Attribute: Strength
  • Most Effective Skill: Lawbringer – Shackes 1
  • Starting Health: +5

The Paladin is a popular choice for experienced players who are beginning a new game in Heroes of Hammerwatch 2. This is in large part due to his Primary Attribute being Strength, as the Paladin comes into his own in close conflict and hand-to-hand combat. He can also heal using holy magic. Magic is a strong element of the Heroes of Hammerwatch franchise, and it is particularly useful in this game. The class title of the Paladin will grant an extra three points to the player in the Armor category every time they level up.

The Paladin’s starting equipment consists of the Ball Mace, which deals +40 damage; the Wooden Shield which enables +5 protection; and the Breastplate, which provides +10 protection. The Paladin is also armed with Iron Greaves boots, which offer an additional +5 protection rating. The Paladin’s special ability is the Blessed Strike, which allows the player to strike all enemies in the vicinity and deal physical damage to every single one.

4

Ranger

Enormous Aptitude In Battle

  • Primary Attribute: Dexterity
  • Most Effective Skill: Winter Winds
  • Starting Health: +4

With a Primary Attribute of Dexterity, the Ranger is a helpful solo class to focus upon. Rangers are natural-born hunters and their specialty is dealing consistent damage to enemies, whilst keeping them at arm’s length. The Ranger’s Class Title will grant the player’s guild an impressive three extra points in the Weapon Power category every time the current level increases.

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The Ranger’s starting equipment includes the humble but effective Short Bow, which deals +40 damage, and the Leather Jerkin, which enables +5 protection. Equipped are the Hide Boots, which add another +5 protection. In terms of abilities, the Ranger has an incredibly accurate shooting range and his ability is the Marked Shot. With this, he can not only fire projectile weapons at enemies, but each individual enemy can be marked.

3

Sorcerer

Master Of Magic

  • Primary Attribute: Intelligence
  • Most Effective Skill: Lightning Mastery – Null Skill 1
  • Starting Health: +2

The Sorcerer is a true master of the magic arts and uses spells in order to damage enemies and, in some cases, utterly destroy them. The Class Title of the Sorcerer means that the entire guild will receive a tenth of an increase in Mana Regeneration every single level-up.

The most important (and most effective) skills of the Sorcerer as the player upgrades and progresses include Discharge – Scorching Rays, Elemental Affinity, and Innate Power. His starting equipment consists of the Great Cleaver, which deals +40 damage; the Breastplate, which gives +10 protection; and the Iron Greaves, which add another +5 protection. In terms of abilities, the Sorcerer’s Lightning Discharge will hit one enemy at a time with a single cone of lightning and cause an impressive amount of damage.

2

Rogue

The Ultimate Thief

  • Primary Attribute: Dexterity
  • Most Effective Skill: Deadly Toxins
  • Starting Health: +4

The Rogue is incredibly cunning and, out of all the solo classes, one of the most important. His Primary Attribute is Dexterity and his Class Title will aim to reduce the damage from traps by a whopping 0.75% whenever a new level begins.

The starting equipment owned by the Rogue consists of the Dual Daggers, which deal +40 damage; the Leather Jerkin; which gives +5 starting protection; and the Hide Boots, which add +1 protection. In terms of abilities, the Rogue uses the Fan of Knives, which will result in him throwing a small group of knives inside a cone and causing a high level of damage.

1

Warrior

A Mighty Fighter

  • Primary Attribute: Strength
  • Most Effective Skill: Slayer
  • Starting Health: +5

Any game in the same genre as Heroes of Hammerwatch 2 needs a strong and unwavering fighter and this is where the Warrior enters stage left. The Warrior’s Class Title allows for an impressive 3 Heath for every single level the player advances to.

The Warrior is highly skilled in a huge range of different types of weapons. In terms of who can cope with the most enemies at the same time, The Warrior is the man for the job. His starting equipment consists of the Great Cleaver, which deals +40 damage; the Breastplate, which gives +10 protection; and the Iron Greaves, which add +5 protection. In terms of abilities, the Warrior’s War Cry will gain a temporary increase in both Movement Speed and Weapon Power.

Heroes of Hammerwatch II Tag Page Cover Art



Released

January 14, 2025

Developer(s)

Crackshell

Publisher(s)

Crackshell

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