The Coolest Monsters In The 2025 DnD Monster Manual

The Coolest Monsters In The 2025 DnD Monster Manual
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The 2025 Monster Manual brings a fresh wave of terrifying, awe-inspiring, and game-changing creatures to Dungeons & Dragons. With updated lore, refined mechanics, and entirely new entries, this edition enhances classic foes while introducing brand-new horrors to challenge even the most seasoned adventurers.

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From deadly monstrosities and cunning fiends to legendary dragons and eerie undead, these creatures redefine what it means to face danger in Dungeons & Dragons. Whether you’re a Dungeon Master looking to surprise your players or a lore enthusiast eager to explore the latest additions, here are the best monsters from the 2025 Monster Manual.

9

Lycanthropes

Their Curses Are Simpler And Better

Dungeons & Dragons image showing a weretiger.
Art by Zuzanna Wuzyk

The most interesting part of facing any lycanthrope, whether you are dealing with werewolves or wererats, is their curse. Before, you had to look outside the creature’s stat block to find the curse they afflicted with their bite, but now, it is all included neatly with all the other information.

Players might want to keep the curse and try to control it, so plan ahead in case you want to allow or deny this.

If any cursed player drops to zero hit points, they turn into the same lycanthrope type that gave them said curse, and their character is now controlled by the Dungeon Master. While the stat block doesn’t specify, the transformation should be momentary; no one wants to lose their character.

8

Rakshasa

Devilish Manipulators

Dungeons & Dragons image showing several rakshasas.
Art by Andrea Piparo

Many creatures have the ability to disguise themselves to manipulate others, but the lore of the rakshasa adds a fun twist to it. They always have some flaw in their magical disguises, so keen observers might notice details like reversed palms or humans with animalistic eyes.

Beyond that trait, rakshasas are also greatly resistant to magic. Without being a legendary creature, a rakshasa can automatically succeed on all saving throws against magic, and all magical attack rolls against them miss; they are the ultimate enemy against a party of spellcasters.

7

Troll

A Regenerating Nightmare

DUngeons & Dragons image showing a troll.
Art By John Tedrik

Everyone knows that trolls can regenerate, so if you don’t have fire or acid damage to stop that trait, then you’ll never win against one. Even if you are prepared, however, the 2025 Monster Manual version of the creature has a new ally: its own severed limbs.

When enough damage is dealt to the troll, one of its limbs is severed away, and it uses the stat block of a troll limb. Worse of all, it also has the regenerating feature, and if the limb is still wiggling around after 24 hours, there is a one in 12 chance that the limb becomes a full sized troll.

6

Sphinx Of Secrets

Riddle Me This

Sphinx of Secrets from Dungeons & Dragons.
Sphinx of Secrets, by Hazem Ameen

It’s hard to choose only one sphinx to include since they are all fascinating to use, from the lowly sphinx of wonder to the mighty sphinx of valor. However, the sphinx of secrets is the one that takes the spot, mostly due to its Curse of the Riddle attack.

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This attack forces an Intelligence saving throw as the target tries to solve a complicated riddle. On a failure, the target has disadvantage on attack rolls since it is distracted by the riddle, but solving the riddle itself ends the curse. You can include real riddles for the players to coincide with this mechanic.

5

Arch-Hag

A Hateful Encounter

Dungeons & Dragons image showing three arch-hags.
Art by Dario Jelusic

If you like to use curses in your encounters, then the arch-hag is a creature you’ll love. It has multiple ways of cursing players with various effects and can even harm all cursed targets as a bonus action, a deadly combo that punishes parties without the Remove Curse spell or similar magic.

The arch-hag is also a neat punishment for players who rely on brute force and never pay attention to the plot since it can’t be fully slain unless its anathema is nearby. Without the anathema, the arch-hag curses all the players when reduced to zero hit points, retreating to a safe demiplane and knowing where the party is at all times.

4

Animal Lord

Protectors Of Their Kin

Dungeons & Dragons image showing two animal lords.
Art by Valera Lutfullina

The animal lords are celestial beings from the Beastlands who oversee and protect all creatures of similar kinship. The Monster Manual gives 30 options for animal lords, but it also tells that there is one for each beast in existence, even ones that have gone extinct in the Material Plane.

Animal lords can be sages, foragers, or hunters, which makes their inclusion in any setting appropriate. Their main trait is their Lordly Presence, causing an emanation that can either damage, frighten, or charm opponents, depending on the type of animal lord you use.

3

Haunting Revenant

An Angry House

Dungeons & Dragons image showing a haunting revenant.
Art by Cristi Balanescu

Not all creatures need to be mechanically complex to be great encounters, sometimes they just need to be a house that wants to kill you. The premise of the haunting revenant is conceptually hilarious and terrifying in practice, as the players are trapped in a house that negates spells and flings objects at them.

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As you would expect from a revenant, the haunting variant is an undead that can possess another location once slain. If you want to use the stat block for a mimic, consider changing the creature type to monstrosity and removing its Undead Restoration ability.

2

Blob Of Annihilation

Run For Dear Life

Dungeons & Dragons image showing the blob of annihilation.
Art by Mathias Kollros

The blob of annihilation is one of several titans included in the 2025 Monster Manual, and it is also the mightiest ooze in the book. It uses its gargantuan size to move through creature’s spaces and gobble them up, disintegrating them with its acidic constitution.

Players might think they are safe as long as they keep their distance, but the blob can often catch them with Restraining Glob since it has a range of 600 feet. Then, it pulls them closer 60 feet while keeping them restrained, unable to move as the massive blob slowly creeps towards them.

1

Spellcasting Dragons

Expanded Stat Blocks For Adult Dragons Onward

Dungeons & Dragons image showing an ancient green dragon.
Art by Alexander Ostrowski

All dragons suffered from feeling too similar to one another in previous publications, so the 2025 Monster Manual has given them plenty of toys to differentiate one from the other. Now it isn’t just their color and breath weapon that is different, but the spells they can cast as well, as long as the dragon in question is at least an adult one.

No matter their age, white dragons can’t cast spells.

As such, the best monster in the 2025 Monster Manual isn’t a single entry, but every entry that details dragons, their lairs, and the magical and nonmagical abilities they can now defend themselves with. If your players aren’t aware of these changes, prepare to dazzle them with a black dragon raising undead minions or a green dragon with animal spies.

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