Summary
- Monster Hunter Wilds’ first open beta was a bit of a mess on PC due to performance problems and glitches.
- The second beta, which just went live today, has most of the same issues, including the return of polygonal monsters.
- Capcom has promised that the final game will be smoother and that the beta doesn’t include most of the improvements made.
Monster Hunter Wilds players are still struggling to run the game on PC during its second open beta, which doesn’t seem to have smoothed out the strange polygon glitches.
Although Grand Theft Auto 6 still seems to be in the running for its Fall 2025 release window (for now, anyway), there are a lot of huge games launching this year that look set to serve as worthy rivals. Perhaps the biggest challenger on the block is Monster Hunter Wilds, which already proved to be a massive hit during its chart-topping first open beta.
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As great as that first open beta was for showing just how big Wilds is going to be, it wasn’t without its share of problems. While PS5 players seemed to get on just fine (minus the lack of hitstop that is), Monster Hunter fans on PC had a much tougher time with graphical and performance issues aplenty.
Monster Hunter Wilds PC Players Are Still Having Issues During Its Second Beta
When these issues were reported, Capcom quickly made it clear that the beta was outdated and that Wilds would be much more optimised for its launch. If you were hoping that the game’s second open beta, which just went live earlier today, would fix some of those issues on PC, then you’re probably going to be disappointed.
As reported by GamesRadar+, the second Monster Hunter Wilds beta seems to be based on a similar build to the one we got last month, as many of the same issues are still there. Over on the game’s subreddit, players have been sharing some of the glitches and bugs they’ve run into, such as the returning polygonal monsters that became infamous during the first beta.
While it’s clear that a lot of players are still facing issues on PC, they do seem to be a little less prevalent than when the first beta rolled around. Capcom was also clearly prepared for the onslaught of glitches and bugs, as it added a note to the second beta pointing out that most of the improvements that have been made will be seen in the final game instead of the beta.
For now, though, any Monster Hunter fans playing Wilds on PC will probably run into their fair share of strange-looking monsters and the occasional performance issue. Let’s hope that things really are smoothed out before the game’s launch later this month.
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