The Best Fey Creatures In DnD’s 2025 Monster Manual

The Best Fey Creatures In DnD's 2025 Monster Manual



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Summary

  • Fey creatures in D&D bring enchantment, illusion, and intrigue to campaigns.
  • New fey beings like goblin hexers and satyr revelmasters offer unique combat abilities.
  • Dryads and arch-hags provide roleplay potential and deadly curses in encounters.

Fey creatures in Dungeons & Dragons embody the whimsical, mysterious, and often dangerous magic of the Feywild. The 2025 Monster Manual introduced new fey beings alongside updated classics, offering Dungeon Masters fresh ways to weave enchantment, trickery, and intrigue into their campaigns.

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Fey creatures aren’t just about combat—they thrive on manipulation, illusions, and strange bargains, making encounters with them unpredictable and memorable. From mischievous tricksters to regal arch-hags with incredible powers, these beings add depth and wonder to any adventure.

8

Goblin Hexer

Magically Infused Creatures

Dungeons & Dragons image showing goblins.
Art by Taras Susak

Goblins are considered fey creatures in the 2025 Monster Manual, and to commemorate such an event, they gained a new unit: the goblin hexer. This goblin is able to cast spells with various effects, like Faerie Fire, Minor Illusion and Grease.

The new version of the Grease spell specifies that it is nonflammable.

Their ranged attacks and supportive abilities make them a priority target during combat, but they have an answer for that. Their special reaction, called Jinx, lets them try and turn an attack against them into a failure, something truly lethal against parties of few players.

7

Pixie

Whimsical Creatures Of The Forest

Dungeons & Dragons image showing two pixies.
Art by Annie Stegg

Not to be confused with sprites, pixies are the classical fairies that live in the forest and frolics around. They aren’t meant to be used in a fight, but they are ideal tricksters that have an easy time getting away from players, with abilities to charm others and turn invisible.

Befriending a pixie in a low level adventure can also aid the players greatly, since they are a source of the Fly spell. This is a great way of giving players access to an ability for a limited time, without having to come up with ways of removing the ability later on.

6

Centaur Warden

Perfect At Aiding The Party

Dungeons & Dragons image showing two centaurs.
Art by Eric Belisle

Centaurs are always impressive creatures to adventure with or against, but the centaur warden in particular has a few abilities that make it fun to fight alongside it. The best ability is the Entangling Trail bonus action, since it can restrain several creatures in a turn, aiding the players without dealing too much damage.

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Another interesting aspect of the creature is that it doesn’t speak common, so communicating with it can be tricky, adding a new layer of roleplay. Of course, the centaur does know elvish, something often picked by players, but it can make those players feel better for picking a language in the first place.

5

Sea Hags

Terror From The Deep

Dungeons & Dragons image showing two sea hags.
Art by Lorenzo Mastroianni

While far from the mightiest hag, the sea hag can be an interesting and memorable encounter due to its shapeshifting abilities. The sea hag has a whole mechanic that depends on whether or not a target knows her true form, making these hags deadly even in a direct confrontation.

Of course, hags will often avoid fighting their enemies directly, and the sea hag is an expert manipulator, transforming into a victim visage to get the players to do her bidding. The party won’t know it is dealing with a deadly hag until it is too late, and the creature has already poisoned their minds.

4

Hobgoblin Warlord

The Menace Of The Frontlines

Dungeons & Dragons image showing several hobgoblins.
Art by Taras Susak

Hobgoblins are often viewed as just larger goblins, but they are much more intelligent and dangerous than their reputation gives them credit for. Their most dangerous version, the hobgoblin warlord, is a mighty fighter capable of dealing three attacks per round and even parrying as a reaction.

Its most dangerous ability, however, is Aura of Authority. The trait gives it and its allies advantage on attacks and saving throws, turning even the simplest goblin mob into a wave of hurt for players of any level, and the range of the Aura is of a respectable 30 feet.

3

Satyr Revelmaster

Time To Dance

Dungeons & Dragons image showing two satyrs.
Art by Lorenzo Mastroianni

A satyr revelmaster is a creature nearly impossible to harm, at least once it lands a single hit on a creature. This is due to its basic attacks giving the charmed condition, preventing the creature from attacking the satyr until the next turn, at which point the satyr can re-apply the condition.

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Worse than that, the satyr revelmaster can also play a Fey Melody, targeting all hostile creatures in the vicinity. Should a creature fail the Wisdom saving throw, they end up dancing in place for a whole minute (about ten rounds of combat), giving the satyr plenty of time to escape should it wish to do so.

2

Dryad

Great Roleplay Potential

Dungeons & Dragons image showing two dryads.
Art by Dario Jelusic

Players will often be on the good side of a dryad, which can aid them greatly due to its many abilities. Befriending a dryad can aid the players with spells like Pass without Trace, Charm Monster and Speak with Plants, which can be key depending on the problem they are trying to solve.

Dryads also may hold plenty of useful information, but since they don’t know common, having a dryad share said information might be tricky. Since they can naturally talk to animals and plants, something as simple as Find Familiar can aid the players with a rather unique interpreter for the duration.

1

Arch-Hag

The Ultimate Fey

Dungeons & Dragons image showing three arch-hags.
Art by Dario Jelusic

Facing an arch-hag is asking to get cursed, due to the numerous ways that the hag has of putting curses on its enemies. This is mechanically relevant, since the arch-hag has a bonus action where it deals damage to all cursed targets; deadly if used correctly, but irrelevant if no one is cursed.

Its most impactful ability, though, is Spiteful Escape. You see, an arch-hag isn’t fully slain unless it is near its anathema; otherwise, it escapes to a safe demiplane, cursing all the players, and knowing their location anywhere in the multiverse. If you’re going to slay an arch-hag, you better do it right the first time.

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