The Best Decks for Clash Royale’s Super Touchdown Event

The Best Decks for Clash Royale's Super Touchdown Event
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Super Touchdown makes a return as the first event of Season 68 in Clash Royale. Dubbed “Lumber Love,” the new season has already given players a new troop called Berserker, along with a new evolution for the Lumberjack. In the new Super Touchdown event, players face off on a football field against each other with one simple objective: reach the other side first.

However, without the right strategy and proper card combination, securing the win is easier said than done. How you set up your deck will play a big role in whether you win your games or queue again in defeat. In this guide, we’ll give you the best Super Touchdown decks in Clash Royale to help you score wins consistently and reliably.

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How to Play Super Touchdown Event in Clash Royale

Super Touchdown is a unique game mode where the Clash Royale arena is replaced with a football field. Both players start with a deck made up of eight cards, two of which can be Evo variants. To win the match, all you have to do is get at least one of your troops to the other end of the field before your opponent does the same.

You don’t have to choose any Tower Troops, since there are no towers in this game mode.

There’s no restriction on which card you can use in your deck, but the round only counts as won if a troop reaches the other end of the field. Placing down spell cards on the other side won’t count.

Win condition cards such as Golems or Giants walk in a straight line. Since there are no towers in the game, the only way for your opponent to stop building-targeting troops is to either kill them or distract them with their own defensive buildings.

The duration of a game is 3 minutes, which is standard for a Clash Royale match. However, the game starts in double-elixir and is played in multiple rounds, with true victory determined as a best of 5. The first player to win three rounds out of five will win the game.

Best Decks for Super Touchdown Event in Clash Royale

clash-royale-super-touchdown-season-68-game-arena

Next, we’ll show some of the best Clash Royale decks for the Super Touchdown event below:

Deck #1

clash-royale-super-touchdown-event-deck-1

Card Name

Elixir Cost

Evo Ice Spirit

1

Electro Spirit

1

Rage

2

Tombstone

3

Hog Rider

4

Freeze

4

Royale Hogs

5

Ram Rider

5

The first deck that we recommend for the event is all about offense. It’s got three high-speed units that can beeline straight for the finish line, which means you’ll be able to put extreme pressure on the opponent from minute one.

Hog Rider, Royal Hogs, and Ram Rider all go after the objective and ignore other troops. The slow effect from the Ram Rider’s attacks also comes in handy in slowing down enemy troops. You can use it as a defensive card in a pinch.

While Tombstone isn’t the best building troop in standard Clash Royale decks, for the event, it fits in perfectly. As for your spells, both Freeze and Rage can help push your main cards towards the finish line. Although this deck doesn’t take advantage of the duo evolution slots, it’s a solid low-cost deck that’ll let you win consistently.

This deck has an average 3.1 elixir cost.

Deck #2

clash-royale-super-touchdown-event-deck-2
Card Name Elixir Cost
Evo Wall Breakers 2
Evo Battle Ram 4
Tombstone 3
Cannon 3
Hog Rider 4
Fireball 4
Furnace 4
Ram Rider 5

If you want to play a bit more defensively, where you counter your opponent’s push before going in for the attack, then this deck might be more up your alley. It features three separate buildings to distract your opponent’s win conditions, and the Fireball can also help knock back troops in a pinch.

In addition to the Hog Rider and Ram Rider, you’ll be using two of the best evolution cards for this event—the Evo Wall Breakers and Evo Battle Ram. The Evo Battle Ram can push enemy defenses, and Evo Wall Breakers split into smaller Wall Breakers, making it difficult for the opponent to defend them without multiple defensive buildings.

When you’re playing this deck, you don’t want to make the first move. Use your defensive buildings to defend their first push and cycle your troops to get back to your evolution cards while applying pressure with the Hog Rider and the Ram Rider.

This deck has an average 3.6 elixir cost.

Deck #3

clash-royale-super-touchdown-event-deck-3

Card Name

Elixir Cost

Evo Battle Ram

4

Evo Wizard

5

Skeleton Army

3

Arrows

3

Hog Rider

4

Mother Witch

4

Royal Hogs

5

Prince

5

Of the three decks on this list, this one is the most difficult to pull off. It gives you a good balance of offense and defense, but you’ll also need to keep track of your opponent’s cycle and counter their cards efficiently. One misplay with this deck can easily cost you the game.

This deck uses the Evolution combo of Pekka Bridge Spam decks: the Evo Wizard and Evo Battle Ram. Other than the Battle Ram, you’ll also have the Hog Rider and Royal Hogs as your secondary win conditions. The Evo Wizard serves as the primary splash troop for defense along with the Arrows.

Skeletons and Prince are your primary DPS cards. Mother Witch acts as your anti-push because of her ability to transform enemy troops into Cursed Hogs. The trick to winning with this deck is to know your opponent’s cards and use proper counters. Always keep track of their cycle and go in with your own win conditions when you manage to place a lot of cards on the field.

This deck has an average 4.1 elixir cost.

Clash Royale is one of the most dynamic strategy games out there. While the decks we mentioned above can serve as a baseline, it’s also important to try out your own combinations to find your perfect playstyle. So feel free to swap out the cards in these decks with your favorite ones to see what works best for you during this unique event.

Clash Royale Tag Page Cover Art



Systems

Released

March 2, 2016

ESRB

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