Summary
- Path of Exile 2 offers classes and builds that work well solo but shine in co-op for diverse synergies.
- Different combinations of classes and builds in 2-4 player parties provide unique results and playstyles.
- Specific class combos like Monk + Witch and Warrior + Sorceress offer powerful synergies for different playstyles.
Path of Exile 2‘s classes are all designed to function well enough solo that a good build can clear even the highest difficulty of end-game content. With that said, due to the synergies between player abilities, playing in co-op can certainly be easier even with scaled-up enemy health. There are a lot of different classes and builds that combine well for co-op play.
![Path Of Exile 2_ Best Skill Gems For Monk Builds feature image](https://esportvoice.com/wp-content/uploads/2025/01/1737286720_Best-Skill-For-Monks-in-Path-of-Exile-2.jpg)
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Whether a team is 2 players, 3 players, or 4 players, different combinations of classes and builds can provide unique results thanks to the way player abilities, buffs, and ailments interact. Co-op play goes up to 6 players in a party, but by that point, a party can have every class covered, so this topic will focus on the best compositions for 2-player, 3-player, and 4-player parties.
1
Witch + Warrior
Ally Buffs & Melee Power
The Witch and the Warrior make a good team. While the Warrior can stand toe-to-toe with enemies, the Witch can provide support with minions, enemy debuffs, and ally buffs. A lot of the Witch support skills that affect minions are designated as “Ally” buffs, which means they also affect other players who are in a party with a Witch.
Other temporary and persistent buffs function like this in the game. Players who want to play with a co-op focus should look out for the term ally in skill descriptions.
2
Warrior + Sorceress
Tanking Up Front, Damage Behind
A Warrior and a Sorceress can be highly complementary, depending on their builds. Sorceress players who are focused on lightning damage can inflict shock and increase the damage enemies take, leaving them open to big melee hits. Builds focused on cold damage can freeze enemies, which helps with crowd control and damage mitigation.
The Warrior can pull aggro from bosses and enemies to help the Sorceress stay at range, as well as dealing high stun damage to open up bosses to big bursts of elemental damage.
3
Monk + Ranger
Elemental Combos
The Monk and Ranger classes have a surprising amount of synergy, given that popular options for both classes involve speccing into lightning damage, cold damage, or both. That means that with both players throwing out the same elemental effects, elemental ailments will proc much faster, giving these two classes some devastating crowd control and damage potential when combined.
![Path of Exile 2 Sorceress skills mixed gameplay collage](https://esportvoice.com/wp-content/uploads/2025/02/1738710864_Best-Skill-Gems-For-Sorceress-Builds-In-PoE2.jpg)
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Rangers who specialize in skill shots like Snipe can also work with the Monk class, as the Tempest Bell skill can be aimed at by other players to trigger its effect and amplify their damage.
4
Monk + Witch
Clearing Power
A Monk and a Witch working together have formidable damage output. There are two main ways to make these classes work together. Both the Monk and the Witch have the option to spec heavily into chaos damage, which can burn through enemy health bars fast.
Perhaps the better option, though, is to focus on up-front damage with the Monk, while the Witch provides curse support, weakening enemies. The Witch can also use minions to support the Monk in melee while spreading debilitating effects from afar.
5
Mercenary + Sorceress
Crowd Control & Clearing
As both these classes need to stay at range, this might seem like a counter-intuitive pairing, but the Mercenary and Sorceress can work quite well together. With a Sorceress focused on cold damage, a Mercenary using Fragmentation Rounds can do devastating damage by consuming freeze on enemies and detonating ice crystals.
The Mercenary’s Oil Grenade can give a big damage boost to a Sorceress using Flame Wall-boosted projectiles to spread ignite damage around, as it inflicts enemies with fire exposure. The crowd control effects that a Sorceress can output can also be used for easy hits with grenades and other Mercenary abilities that need enemies to stay in one place.
6
Witch + Mercenary
Minion Meat Shield
The cumbersome part of playing a Mercenary, at least in the early game, comes down to reloading and switching ammo types while under pressure from enemies. Working with a Witch that uses a minion frontline can help alleviate these frustrations, as the minions will keep a lot of enemies occupied, allowing Mercenaries to do their thing.
![path of exile 2 act 1 bosses gameplay collage](https://esportvoice.com/wp-content/uploads/2025/01/1737072033_Best-Act-1-Bosses-In-Path-Of-Exile-2.jpg)
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For players focusing on cold damage, the Witch’s Skeletal Frost mages can help a lot with proccing freeze effects quickly, letting the Mercenary focus on damage output.
7
Witch + Warrior + Sorceress
Backed By The Horde
Once a party gets to three players, it’s fairly easy to overwhelm enemies if all players are working together. With a Witch, Sorceress, and Warrior on the team, players can cover the frontline with the Warrior supported by minions like the Skeletal Reavers, and output devastating damage from behind with the Sorceress.
Alternatively, the Sorceress can focus on zoning and crowd control with ice walls and cold damage, while the Warrior finishes off CC’d enemies, and the Witch supports with more ranged elemental damage from her casting minions.
8
Monk + Mercenary + Sorceress
Aggressive Crowd Controllers
This three-person team has incredible DPS potential. A Monk, Mercenary, and Sorceress can offer a kind of aggressive crowd control, where each player is throwing out elemental ailments, and using the ailments to trigger bigger bursts of damage. The Monk can give out both cold and lightning damage from the frontline, as well as deploy the Tempest Bell to amplify other effects.
The Mercenary and Sorceress can both output lightning, cold damage, and freeze buildup themselves and use other skills to detonate the freeze effect for even more damage. The Sorceress’s Flame Wall can also boost all projectiles going through it, which the Mercenary can benefit greatly from.
9
Warrior + Ranger + Witch
DPS And Debilitation
This party combo is great at making enemies weak and ineffective, keeping the threats away from the Ranger and Witch, and reducing the damage the Warrior takes at the same time. The Warrior’s ability to break armor can help the Ranger deal physical damage from range, and increase the effectiveness of the Witch’s melee minions.
![Path of Exile 2 Hardest bosses mixed gameplay collage](https://esportvoice.com/wp-content/uploads/2025/01/Hardest-Bosses-In-Path-Of-Exile-2.jpg)
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The Ranger can spec into effects like maim and slow on their skills, which can help keep enemies manageable, while the Witch can spread around curses to make the enemy deal less damage or take more. This can also be an effective damage over time team, as all three can make good use of poison and bleed, and the Witch can add chaos damage.
10
Warrior + Witch + Sorceress + Ranger
Shield Wall Plus Ranged Damage
A four-player party can cover any situation, but at this size, players do need to use some skill synergies and work together to deal damage, as enemy health pools start getting quite large. With a Warrior, Witch, Sorceress, and Ranger, players have melee damage and ranged damage, as well as the option to use crowd control abilities from the Sorceress and Ranger to keep enemies locked down.
The Witch can boost everyone’s effectiveness by spreading curses around the enemy, and this team has the option to cover every type of elemental damage if they want.
11
Monk + Mercenary + Witch + Sorceress
Outstanding DPS
A Monk, Mercenary, Witch, and Sorceress can clear maps very quickly. With the Monk’s Tempest Bell able to amplify everyone’s hits, and the Sorceress’s Flame Wall able to buff projectiles, the damage synergies between these classes are significant.
There’s also the option to lean heavily into crowd control and zoning, using minions and Ice Walls to keep enemies penned in, allowing the Monk to build up combo safely and the Mercenary to lay down grenades and damaging ranged abilities.
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