Summary
- Monthly events in Pokemon TCG Pocket are repetitive since launch, causing player fatigue.
- Players find the game starting to feel like a chore due to a lack of variety in events.
- Complaints about lazy designs, poor matchmaking, and lackluster rewards persist despite the game’s financial success.
Pokemon Trading Card Game Pocket is now heading into its fourth month since it launched. Each month has been complete with its own set of promos, events, and often a new expansion release.
![Pokemon Koga putting rocky helmet in bin](https://esportvoice.com/wp-content/uploads/2025/02/Pokemon-TCG-Pockets-Koga-Discards-Pokemon-Tools-When-Used.jpg)
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PSA: Koga And Pokemon Tools Don’t Play Nicely In Pokemon TCG Pocket
Back to the drawing board with those Weezing/Koga decks.
The problem is, while each month has had its own set of events, they have always been a rehash of the ones that featured in TCG Pocket’s launch month, and players are starting to get really fed up.
“Honestly, The Whole Game Is Starting To Lose Traction For Me”
Pokemon Trading Card Game Pocket effectively has five different events. The Chansey Pick event offers players the chance to Wonder Pick two promo cards, Mass Outbreak events offer players the chance to Wonder Pick Pokemon of a specific type, Drop events allow players to battle a range of computer-controlled decks with promo packs as rewards, and the two types of Emblem events give players a rather useless emblem for racking up 45 wins and five wins in a row. February contains four of these five events, if a recent datamine is to be believed.
This level of repetition is clearly starting to take its toll on the game’s audience, with multiple threads popping up on the Pokemon TCG Subreddit lamenting them over the past few days.
One thread started by user SpyFly89 stated that Pokemon Trading Card Game Pocket is “starting to feel like a chore,” which is clearly a popular opinion, with it gaining 6,200 upvotes and 540 comments in just 19 hours.
Many of the 500-plus comments echoed SpyFly’s sentiments, with one saying, “There’s literally zero fun in it, so I just ignore that [the events]. Honestly the whole game is starting to lose traction for me, I had much bigger hopes for it. It’s turning into one more ‘kinda-ish fun, I guess’ game.”
There’s literally zero fun in it, so I just ignore that [the events]. Honestly the whole game is starting to lose traction for me, I had much bigger hopes for it.
Other players admitted to effectively playing the events to get the Hourglass rewards, then stopping as soon as they’ve achieved them, regardless of whether they get the main reward, i.e., an emblem or not.
Complaints about the game’s events have been ongoing since November, with the Fire-type Mass Outbreak event coming under, well, fire, and the first-ever SP Emblem Event also receiving backlash. This is all in addition to anger about trading requirements, lazy promo designs, poor matchmaking, and a lackluster Premium Pass.
Currently, the game is still raking in stacks of cash, but if the developers want things to stay this way for the long term, things are going to have to change.
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