Baldur’s Gate 3 challenged the rules of Dungeons and Dragons in a few areas, and it also showed one area where it could greatly expand. With Dungeons and Dragons still continuing to produce new editions and rulesets, there are plenty of opportunities for the game to be updated. Of course, the core of the game is certain to remain the same. However, there are a lot of ways for more specific areas of the game to evolve, especially with proper inspiration. Thanks to the rock-solid gameplay of Baldur’s Gate 3, one potential improvement to D&D is clear as day.
The success of Baldur’s Gate 3 makes it an excellent ambassador for Dungeons and Dragons as a whole. The game does a good job of introducing players to the core elements of the tabletop classic while presenting itself in an exciting, appealing manner. Baldur’s Gate 3 gets a further boost from its own excellent writing and cast of characters. Although most Dungeons and Dragons games don’t come with full animation and voice acting, it still shows how immersive and intriguing a well-made D&D campaign can be. It’s not hard to imagine someone playing Baldur’s Gate 3 and getting interested in D&D as a result.
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Baldur’s Gate 3 Showed How Dungeons and Dragons Can Go Further With Thrown Items
Throwing Items in Baldur’s Gate 3 is Underratedly Useful
The ability to throw things in Baldur’s Gate 3 is one of the game’s more versatile abilities. There is a wide variety of items that players can throw by using a bonus action. Players can throw something call like a bottle or plate for chip damage, but there are items that have far more potent effects. Throwing a vial of acid or poison can pile on damage, and a bottle of grease will make getting around the battlefield harder. Even healing potions can be thrown to give nearby allies an assist. In Baldur’s Gate 3, throwing items can help in many situations.
D&D Can Benefit From a WIder Variety of Throwing Options
A new focus on thrown items is a way that Baldur’s Gate 3 can influence D&D mechanics. A good example is the Void Bulbs, a throwable item that deals a small amount of force damage and pulls nearby enemies towards its explosion. An item like that in Dungeons and Dragons could see plenty of use in the hands of creative players. More throwable items that deal damage, disrupt enemies, and affect the battlefield would add an extra spark to Dungeons and Dragons. It’s good to have plenty of valid options depending on what the character has in their pockets at the time.
Baldur’s Gate 3’s Thrown Healing Potions Could Only Be the Beginning
Healing and other positive effects are another great outlet for throwables. Most of the time, healing in Baldur’s Gate 3 is similar to its usual applications in Dungeons and Dragons, coming through rest, spells, or drinking potions. However, it also introduced the ability to heal allies by throwing healing potions at them. This could be spread to other beneficial items as well, such as antidotes, stat boosts, and potentially even things like invisibility potions. This would let anyone in the party double as a healer or buff user in a pinch, adding a lot of versatility to the entire team in Dungeons and Dragons.
More throwable items that deal damage, disrupt enemies, and affect the battlefield would add an extra spark to Dungeons and Dragons.
Baldur’s Gate 3 showed just how useful throwing items can be in Dungeons and Dragons. Hopefully, future Dungeons and Dragons books will expand on the idea, because it has a remarkable amount of potential. Just like how spells give players a lot of power in the game world, a new arsenal of throwable items can do the same on a smaller scale. With a shrewd approach, a thrown item can be a key part of a plan in Baldur’s Gate 3, and D&D can definitely recreate that design.
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