All Aspiration Rewards In The Sims 2

All Aspiration Rewards In The Sims 2
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With so much to do in The Sims 2, you’ll be busy managing households across neighborhoods. The most important things to focus on are the wants and fears of your beloved sims, as they determine the course they take in life. A miserable sim will lead a miserable life, meanwhile a happy one is sure to succeed in all areas of life!

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Every sim is different, and they all have different desires. These are subject to change as time goes on, but we’ll help you sort out which ones are best and how you can keep your sims happy and fulfilled in life!

What Are Wants?

In The Sims 2, every sim has a total of four wants at a time. These wants are based around their aspirations and current events.

A sim that has the Knowledge Aspiration will more than likely want to buy bookshelves, increase their logic skill, and have meaningful conversations. A sim with the Romance Aspiration will want to have more dates and romantic interactions with sims.

Likewise, a sim with the Grilled Cheese aspiration will want to eat grilled cheese. Constantly.

Fulfilling these wants will make your sims happy, increasing their overall mood and aspiration meter. When your sim is in a good mood, they’re more likely to do what you ask instead of go off on their own.

If there’s a specific want you want your sim to hold onto, you can lock it by right-clicking on the desire. This will prevent the want from rerolling as life goes on.

Sims can obtain up to six want slots if they graduate from college!

What Is A Lifetime Want?

For sims, a Lifetime Want is their heart’s true desire. This is the goal that keeps them going and will keep them fulfilled throughout their lifetime. Upon achieving this goal, a sim receives a large amount of influence and aspiration points.

Platinum aspiration status will be obtained and slowly decay through the sim’s life, making it the ultimate goal in marking a sim’s life as complete.

What Are Fears?

Fears are the opposite of wants. Sims start with three fears at a time, and if any come to fruition, they’ll lose a great deal of aspiration. Fears can be as simple as being rejected by others to more dangerous scenarios, like fires or burglary.

Keep an eye on your sim’s fears and take the necessary precautions to protect them. Some fears cannot be avoided, but you can take action to reduce the damage done. For example, a security system or smoke detector can keep your sim safe if the worst happens.

How To Fill The Aspiration Meter

To fill the aspiration meter, you’ll want to continue to fulfill the wants and desires of your sims. This will help improve their mood and earn them rewards that can make their little lives that much easier.

As their lives improve, you’ll find that interactions become easier and that their overall dreams are within reach. Below are all the rewards you can obtain if you help your sim fulfill their wants and save those valuable points:

All Aspiration Rewards

Aspiration rewards are a great help to a sim household, but they should only be used at Gold Aspiration or higher to prevent unfortunate consequences.

Aspiration Reward

Description

Apiration Points

Uses

Money Tree

On success: Sims will harvest 40 Simoleons if watering the tree regularly.


On fail: Sims will only harvest 1 Simoleon.

3,000

Unlimited

Noodlesoother

On success: The sim’s mood will be boosted, but their needs decrease faster.


On fail: The sim’s energy will drop and they pass out.

5,000

24 hours

ReNuYuSenso Orb

On success: Allows you to change a sim’s aspiration, Lifetime Want, and attraction.


On fail: The sim will receive the Grilled Cheese aspiration and Lifetime Want.

6,250

5 Uses

Weathernaught 57X

On success: Your sim can change the season and weather with the machine.


On fail: A meteor shower falls onto the lot and causes multiple fires.

7,000

5 Uses

Pasteur’s HomoGenius Smart Milk

On success: Toddler sims will lear skills at a faster rate for three hours.


On fail: Toddlers will lose a skill point.

7,500

5 Uses

Cool Shades

On success: The first social interaction has a boosted positive effect.


On fail: The first social interation has a boosted negative effect.

10,000

5 Uses

Kibble of Life

On success: When a cat or dog eat from the bowl, five days are added to their lifespan. They won’t go back an age group, however.


On fail: Does not fail.

12,000

5 Uses

The Eclectic and Enigmatic Energizer

On success: All the sim’s needs get a boost.


On fail: All the sim’s needs drop, but won’t kill the sim.

14,000

5 Uses

Thinking Cap

On success: The sim’s skill learning rate is increased.


On fail: The sim’s energy is immediately drained and they lose a skill point.

16,000

24 hours

SimVac

On success: When used, a sim can transfer 3,000 aspiration points or one skill point to themselves from another sim–negatively impacting their relationship.


On fail: The transfer is reversed, taking the boost from your sim and giving it to the other.

17,500

5 Uses

Love Tub

On success: Relationship outcomes are increased between the two sims in the tub.


On fail: Once the tub is used up, it’s just a normal hot tub.

20,000

4 hours

Genuine Buck’s Famous Counterfeiting Machine

On success: Sims can print money for up to three hours, after which the machine will catch on fire.


On fail: Your sims will be fined and the machine can no longer be used..

27,500

3 hours

Elixir of Life

On success: Your sim becomes three days younger, extending their life.


On fail: Your sim ages by three days, which can move them to the next age bracket or kill them.

30,580

5 Uses

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