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Generally, in games, when you bump into another character, you expect to simply “slide” to the side and continue on your merry way. But when that happens in TFD, you do a full stop, like hitting a wall.
Generally, in games, when you bump into another character, you expect to simply “slide” to the side and continue on your merry way. But when that happens in TFD, you do a full stop, like hitting a wall.
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