PlayStation takes aim at Bloodborne 60fps mod released in 2021

PlayStation takes aim at Bloodborne 60fps mod released in 2021
Views: 0


A high-profile mod that allows Bloodborne to run at 60fps has been hit by a legal takedown notification from PlayStation, its creator has said.


Noted modder Lance McDonald revealed the legal request from Sony Interactive Entertainment today via a post on social media.


The takedown specifically targets McDonald’s famous Bloodborne patch that ups the game’s frame-rate, released back in early 2021. It’s unclear why PlayStation has finally decided to take action now, four years later.

Digital Foundry dissects the Bloodborne 60fps hack and discusses it – and the game engine – in depth with Lance McDonald.Watch on YouTube


“On 21st February 2021, I created and released a patch for Bloodborne which makes the game run at 60fps,” McDonald wrote this afternoon.

“Today I received a DMCA takedown notification on behalf of Sony Interactive Entertainment asking that I remove links to the patch I posted on the internet, so I’ve now done so.”

Eurogamer has contacted PlayStation for comment.


McDonald first announced plans to upgrade Bloodborne’s frame-rate by, essentially, hacking the game back in 2020. Initially, however, McDonald held off as hoped Sony would update FromSoftware’s beloved Soulslike itself.


However, Sony has never issued a 60fps patch for Bloodborne, or shown any inclination of wanting to do so. Infamously, there’s been no word of a PS5 version of the game, either.


“There’s a real opportunity here for a genuinely crowd-pleasing piece of back-compat magic from Sony,” Digital Foundry’s John Linneman wrote in a deep-dive into how the Bloodborne 60fps patch worked with McDonald himself. “The question is whether the platform holder has any appetite at all to revisit the game.”

fbq('init', '560747571485047');

fbq('track', 'PageView'); window.facebookPixelsDone = true;

window.dispatchEvent(new Event('BrockmanFacebookPixelsEnabled')); }

window.addEventListener('BrockmanTargetingCookiesAllowed', appendFacebookPixels);

Source link