There are a few rare character archetypes in Smite 2; in general, there’s a wealth of diversity when it comes to how characters work mechanically, and the strengths and weaknesses that go along with that. Characters that do share similar functions do so in very different ways, even when there is overlap.
But few characters fill a role quite like Hecate does. She is an extremely unique character, capable of some incredibly strong defensive play. And while she might play differently than most other Gods, she isn’t lacking for power, as she’s one of the stronger characters in the game.
Smite 2 is currently in Early Access, and any of the information below could change as the game develops further.
How To Play Hecate
Hecate is capable of both the Middle role and the Support role in Smite 2. Regardless of her role, she’s going to be functioning in a very similar way.
- In the middle lane, Hecate is going to be doing her best to control as much real estate in the center of the map as possible. She’s uniquely suited to doing this possibly better than anybody else, with abilities that carve out huge areas, either debuffing enemies or buffing her.
- As a Support, Hecate is going to be exerting as much zone control as she can near herself, and near her friendly Carry playing alongside her. For the most part, Hecate here is going to be giving her Carry as much chance as possible to be as effective as they can be.
Passive Ability: Mythic Ritual
Hecate’s passive ability, Mythic Ritual, is much of the reason that she’s capable of as strong a defense as she is. Mythic Ritual allows Hecate to do two different things:
- Interact with a friendly structure, creating a zone around the structure that provides healing and mana over time for her and her allies. When back up to an allied Tower, this ability is a great way to recover well and minimize the time an enemy can
- Interact with a friendly ally that gained a kill in the last 30 seconds, increasing both Hecate and her ally’s Intelligence and Strength. This is a particularly useful part of her Support possibilities, where she’ll be nearby a Carry that is hopefully getting kills with semi-regularity
Ability: Triplicate Form
Triplicate Form fires a projectile that passes through enemies, dealing damage to every enemy it comes into contact with. This deals damage in two different ways:
- Hecate’s Hex Form damages and mesmerizes enemies.
- Hecate’s Power Form marks enemies, ensuring they take increased magical damage from other Gods.
How To Use Triplicate Form
Hecate’s Triplicate Form works as a way to disrupt and debuff enemies, both.
In terms of disruption, it has the most value in the Middle role. It’s not that it has no value as a Support, but this ability has extra value as a Support, aside only from the mesmerize effect.
But the ability to increase the magical damage that the enemy takes for the next six seconds can do a lot for improving a friendly Carry’s damage, and make a humongous difference throughout the course of a match.
Ability: Spell Eater
Spell Eater is a fantastic ability for Hecate, creating a huge, 20-meter radius area that charges up when opposing Gods use abilities inside of it. This can gain a max charge of 12.
The ability can be reactivated to then call down the sigil that it created, dealing damage to enemies that increases the more charge that it’s gained.
In its default form, Spell Eater stays active until you reactivate the ability.
Aspect Of Ruin
Hecate’s God Aspect, Aspect Of Ruin, changes how Spell Eater works. With this active, you can no longer refire Spell Eater to deal damage. But, enemies that use abilities in that radius will have their ability efficacy reduced, and each time they use an ability, Spell Eater will damage them with a projectile.
In this form, Spell Eater stays active for about five seconds. It has a nine-second cooldown, meaning it could theoretically be active right around half of the time, provided you have the mana to keep recasting it.
How To Use Spell Eater
Spell Eater is a massive benefit to Hecate, whether you use her Aspect Of Ruin or use it in its default state.
- Without the Aspect Of Ruin, you can use Spell Eater to deal heavy damage exactly when you need it. This can make for a good way to deal a big chunk of damage to an enemy at once, and know exactly when it’s going to happen.
- With the Aspect Of Ruin, Spell Eater acts a bit more defensively, but the payoff is worth it, with certain play-styles. Reducing an enemy’s ability efficacy can be important, and that effect is going to add up throughout a match. On top of that, the damage that it deals an enemy each time they use an ability may convince them to use their abilities less often.
The huge radius of Spell Eater makes it a difficult ability for enemies to avoid. In many instances, they won’t be able to, and will be forced to deal with the effects the ability inflicts on them.
Ability: Repel Magic
Repel Magic gives either Hecate or an ally a shield that absorbs magical damage only. It also inflicts damage to nearby enemies, increases Hecate’s movement speed, and grants her Spell Eater ability three charges.
How To Use Repel Magic
Repel Magic is only useful against magical damage, which makes it only helpful against certain enemies or attacks. It will have great value sometimes, and very little other times.
Repel Magic can stack with a standard HP shield, and in that case, they combine to provide quite a bit of protection.
But while the shield aspect of the ability can occasionally be lackluster, its other effects are always helpful. Increasing movement speed is only ever beneficial, and giving Spell Eater three charges will increase its potency, when not using the Aspect Of Ruin God Aspect.
Ultimate Ability: Open The Gates
Open The Gates is Hecate’s ultimate ability, opening up portals that connect to each other, and that stun and displace enemy Gods. Hecate and her allies can also teleport via the portals, though the distance between them is not so great that the teleport is going to bring them a tremendous distance.
When To Use Open The Gates
Open The Gates can create a confusing situation for enemies to deal with, without even taking into account the displacement and stun that it creates. Enemies will need to take a moment to gather their bearings, and a smart Hecate and her teammates can use that time to their advantage.
On top of that, Open The Gates does do a considerable amount of damage, as well. That damage can be multi-target, as it damages anyone inside the ability’s radius. It’s got considerable range, and is one of the easiest-to-aim ultimate abilities that has that kind of impressive range.
Hecate can place one end of her portal on the other side of a wall; so, while these portals can’t have a great distance between them, when well-placed, it can still create a lot of separation between her and her enemies.
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