Destiny 2 Episode Heresy Weapons Will Have Unique Perks

Destiny 2 Episode Heresy Weapons Will Have Unique Perks



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Summary

  • Destiny 2’s Episode Heresy introduces Fragile Mods offering unique perks but only last throughout the season.
  • The Fragile Perks are limited and need to be unlocked, but offer players more power and build options.
  • The new Heretical Arsenal features the Adamantite autorifle and the Psychopomp grenade launcher.

Bungie reveals more details on the upcoming fragile mods to the Destiny 2 legendary weapons coming in Episode Heresy. Change is on the horizon for Destiny 2, as Episode Heresy launches on February 4, and while there’s still plenty that Bungie has yet to reveal, the studio has already confirmed a lot of new information ahead of the big content drop.

Outside of recent blog posts, Bungie gave fans their best look at Episode Heresy during a recent Destiny 2 livestream. The developer-led session showed off Heresy’s big gameplay activity as The Nether, which appears to take aspects of the corrupted Leviathan from Season of the Haunted. Mixing exploration and combat, players will delve into the Dreadnaught with unique modifiers and enemies to mixup the experience and keep things feeling fresh each time.

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Naturally, weapons were a big part of the showcase as well, as Bungie confirmed reprised versions of Season of Arrivals and Vault of Glass weapons, including the popular Destiny 2 hand cannon Fatebringer, will be available. The showcase focused on the new Episode Heresy weapons, highlighting a new Strand powered support autorifle called Adamantite and an arc area denial grenade launched called Psychopomp. However, this “Heretical Arsenal” also has another trick up its sleeve with a new mechanic called Fragile Mods.

Destiny 2 Episode Heresy Fragile Mods Explained

While Destiny 2 Heretic weapons can also drop with 2 Origin traits, unique visual effects, and more perks, they can also utilize Fragile Mods. Bungie’s latest blog post reveals that these offer unique perks to the weapon, which can offer new character build opportunities, while also making the weapon more powerful than normal. Bungie also hinted that these mods will need to be earned and that Act 1 will only have 2 in total available, with more to be added during Acts 2 and 3. However, these mods are temporary, lasting only through the entire duration of Episode Heresy before they’re removed.

While the fact that these Fragile Mods expire may be disappointing to hear for many fans, it shouldn’t be too surprising. Destiny 2 is going to be evolving with Codename Frontiers this summer, with many details still very much under wraps. However, considering that most seasonal content over the previous year tends to get removed or vaulted from the game prior to a new expansion launch, it seems players should expect something similar before Codename Frontiers launches in full.

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Released

August 28, 2017

ESRB

T For TEEN for Blood, Language, and Violence

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