Minecraft Snapshot Update Adds New Mob Variants and More

Minecraft Snapshot Update Adds New Mob Variants and More



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Summary

  • A new Minecraft Snapshot introduces Cow variants, the Firefly Bush, and Desert ambient sounds.
  • The Cow variants include Cold Cows in snowy biomes and Warm Cows in hotter climates.
  • Firefly Bushes emit light and can be placed in Swamps, while standard bushes are found in various biomes.

The latest Minecraft Snapshot update has introduced Cow variants, ambient Desert sounds, and a Firefly Bush to the game. The average Minecraft player may not participate in the Snapshot builds, but this one could be perfect for first-timers.

Since Minecraft was released, it has undergone many changes to become the game that it is today. Dozens of blocks, mobs, and resources have been added through regular updates. Biomes like the Cherry Grove and Deep Dark were created, while others like the Ocean, Mountains, and Savannah have been expanded over time. After a controversial mob vote that resulted in the Armadillo being added to the game, Mojang decided to end the interactive voting process. As Mojang continues to produce big content updates, the latest Minecraft Snapshot has been revealed, highlighting new variants and the return of the Firefly.

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Minecraft has shared the details regarding the latest Java Snapshot and upcoming Bedrock Preview build. The announcement confirmed that Cows received some much-deserved attention, with Cold Cows patrolling frigid biomes, and the Warm Cow residing in hotter climates. The Cold Cow fittingly has fluffy fur that helps them survive the harsher environments, while the Warm Cow is a brown version of the standard mob. Both new variants fittingly have horns that make them stand out compared to the Cows players are used to. According to the announcement, the Minecraft Desert biome now includes more ambient sounds, like the chirping of crickets, rustling twigs, and howling winds.

A key feature of the latest Minecraft Snapshot is the Firefly Bushes, which can be found in Swamps or near bodies of water. While the announcement confirms that these fireflies glow and can be applied to blocks placed on top of them, it’s unclear if they will be a useful light resource. The Minecraft Firefly was previously considered as a mob, but parts of the community opposed the idea that Frogs would eat them. As these fireflies will reside in the specific bushes, this may prevent any potential wildlife preservation problems. Finally, standard bushes have also been added to the Snapshot, and they can be found in forests, birch forests, plains, windswept hills, and other green biomes.

Given that the last major Minecraft update revolved around the Pale Garden, this Snapshot’s return to the rest of the Overworld may be a fitting choice. As Mojang has requested player feedback regarding this Snapshot, the new additions may be tweaked before they’re added to the full client.

New Features:

  • Added cold and warm variants for the Cow
  • Added Firefly Bush block
  • Added Bush block
  • Added new ambient block sounds for ambient sounds in Desert and Badlands biomes

Cow Variants:

  • New Cow variants have been added, the variant is determined by the biome they spawn in
  • Temperate variant – The Cow we are all familiar with
    • Spawns by default where the cold and warm variants do not spawn
  • Cold variant – A variant that spawns in the following biomes:
    • Old Growth Pine Taiga
    • Old Growth Spruce Taiga
    • Taiga
    • Snowy Taiga
    • Windswept Hills
    • Windswept Gravelly Hills
    • Windswept Forest
  • Warm variant – A variant that spawns in the following biomes:
    • Savanna
    • Savanna Plateau
    • Windswept Savanna
    • Jungle
    • Sparse Jungle
    • Bamboo Jungle
    • Eroded Badlands
    • Wooded Badlands
    • Badlands
  • When bred by a player, a baby Cow variant will not be chosen by the current biome, but instead randomly selected from one of the parents’ variants

Firefly Bush:

  • The Firefly Bush is found in Swamps and near Rivers
  • When it’s dark, glowing firefly particles appear around the Firefly Bush
  • Using Bone Meal on a Firefly Bush will spawn another Firefly Bush item
  • The Firefly Bush emits light level 2

Bush:

  • The Bush is a new type of decorative block that can be found in small patches in the following biomes:
    • Plains
    • Windswept Hills
    • Windswept Gravelly Hills
    • Windswept Forest
    • River
    • Frozen River
    • Forest
    • Birch Forest
    • Old Growth Birch Forest
  • The Bush can be used in the Composter
  • Using Bone Meal on a Bush places a neighbouring Bush next to the Bush if possible

New Ambient Sounds for Desert and Badlands:

  • Sand, Red Sand and Terracotta of any color have a chance of playing ambient sounds when surrounded by any one of them on at least 3 sides 8 blocks away
    • block.sand.idle can be played in any biome
    • block.sand.wind only plays when in Desert or Badlands biomes
  • Dead Bush blocks have a chance of playing ambient sounds when placed on top of two blocks that are any color of Terracotta, Sand or Red Sand blocks in any biome

Changes:

  • The look of the temperate Cow has been slightly updated to have an extruded snout
  • Beacons and their beams now render beyond 16 chunks up to the client render distance
    • To keep it easily visible at large distances, the beam is rendered thicker the further away you are
    • The beam now renders up to 2048 blocks high, up from 1024

Technical Changes:

  • The Data Pack version is now 65
  • The Resource Pack version is now 50

Data Pack Versions 65:

Commands:

  • Text component arguments in /bossbar, /scoreboard and /team commands are now resolved before use in context of entity held in @s

Tags:

Block Tags:

  • Added #plays_ambient_desert_block_sounds – blocks that will play ambient desert block sounds

Damage Type Tags:

  • Renamed #bypasses_blocking back to #bypasses_shield

Cow Variants:

  • Cow variants can be data-driven by adding entries to data//cow_variant/.json

  • This feature is experimental
  • Fields in file:
    • model – one of: normal, cold, warm
    • asset_id – namespaced id for this variant asset, resolves to assets//textures/.png
    • spawn_conditions – field described in uniform variant selection above

Item Components:

Changes to the blocks_attacks component:

  • New bypassed_by field – hashtagged damage type tag (optional)
    • If specified, blocking is bypassed by these damage types
  • The objects within the damage_reductions list now have a new field:
    • horizontal_blocking_angle – angle in degrees as a positive float (default: 90)
    • The maximum angle between the user’s facing and the incoming attack for the block to be effective

Resource Pack Version 50:

  • Updated Pig textures
  • New and updated Cow textures
  • Added textures for new Firefly Bush block
  • Added textures for new Bush blocks

Updated Pig textures

  • Texture pig has been renamed to temperate_pig

New and updated Cow textures and model:

  • Added new textures for Cow variants:
  • Texture cow has been renamed to temperate_cow
  • Changed the size of temperate_cow texture
  • Changed the size of red_mooshroom and brown_mooshroom textures
  • The temperate Cow has an updated model and texture
    • Cow models now have a snout
    • Cow models now have their legs mirrored

Fixed bugs in 25w05a:

  • MC-108495 – Non-LivingBase entities can be on a team (and show color) but can’t be targeted using team=
  • MC-165711 – Eye of ender hitbox always lags behind the animation
  • MC-279257 – crafting_transmute recipes don’t give output if the resulting item has the same ID as the input item
  • MC-279280 – windswept_hills is in both the warm and cold variant farm animal biome tags
  • MC-279315 – Warm pigs do not spawn in windswept savannas
  • MC-279353 – The minecraft:fall_damage_multiplier attribute doesn’t function when riding specific rideable mobs
  • MC-279390 – Baby zombified piglin helmet clipping
  • MC-279497 – Structure preview outline breaks for max integer-length sizes
  • MC-279531 – GameTest entrypoint doesn’t report failures to spawn the structure
  • MC-279534 – Display entities use interpolation duration value for teleport duration
  • MC-279543 – Neutral Mobs don’t attack the player back when attacked under certain conditions
  • MC-279556 – The “/execute on attacker” command does not target an entity previously targeted by the “/data” command
  • MC-279577 – Test blocks are restricted to one within a block-based structure
  • MC-279684 – Shield blocking animation no longer plays when blocking an attack
  • MC-279685 – Shields no longer consume durability when blocking attacks
  • MC-279688 – Sprinting is canceled upon flying with elytra
  • MC-279692 – Instrument component crashes the game
  • MC-279693 – Summoned lingering potions render as splash potions
  • MC-279697 – Llamas show a non-interactive saddle slot
  • MC-279698 – provides_banner_pattern component does not use hash prefix
  • MC-279760 – Typing an inline definition in the provides_trim_material component crashes the game
  • MC-279857 – Piglins summoned by the /summon command do not pick up gold items

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