After going through the opening area of Poppy Playtime Chapter 4, players will enter the Toy Graveyard area. It’s a terrifying location with piles of bloodied toys lined up like trash, with some live ones scampering around the area, keeping a close eye on you. The main objective of this section is to “Find the Entrance to the Prison.” Although, there are threats lingering in this area, and it’s not long before they come out of the shadows to attack you.
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How to Find the Prison Entrance in Poppy Playtime Chapter 4
The Toy Graveyard is one of the first locations players will visit on their way to the prison area of Poppy Playtime Chapter 4. The area is filled with piles of decommissioned toys, which sets a dreadful tone for the whole chapter ahead. The objective is to find the prison entrance, that’s located at the end of the Toy Graveyard.
Here’s how players can enter the prison area.
Surviving the Toy Ambush
Once you enter the Toy Graveyard, keep following the path leading up to the front. You’ll find several little toy monstrosities watching over you from the top of the pile, but they won’t attack, at least not yet.
As you reach the end of the room, blinding floodlights and deafening alarms will fill up the room, disorienting players for a good amount of time. This is actually the entrance to the prison automatically closing shut as part of a security precaution.
After the prison entrance seals shut, you’ll hear scampering sounds from the top of the pile next to you as several little toys will ambush you. Quickly switch to the flare gun hand and shoot at the reanimated toys. Although you cannot damage or eliminate the toys, they’ll get scared with your flare gun and run away.
Finding Another Way into the Prison
Once the creatures flee, you’ll need to find an alternative to the prison. Look for the pile of toys to the left of the prison entrance. You’ll need to climb over this toy pile in order to spot a hole in the top, leading inside the prison.
Head inside the hole and switch to the purple jump hand. Aim at the plate with the purple handprint to jump off it and land on a higher platform. Keep heading forward until you see a grab bar on top, use it to swing across the gap and enter the starting area of the prison.
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