GTA 6 Will Likely Run At 30fps On Consoles, Says Rockstar Animator

Definitive Edition Is Hiding A Texture From GTA 6
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Summary

  • One of the biggest topics of conversation surrounding GTA 6 is whether it’ll hit 60fps on consoles.
  • Former Rockstar Games animator Mike York spoke about the subject on a now-removed episode of Kiwi Talkz.
  • According to York, it’s unlikely that GTA 6 will hit 60fps on consoles as Rockstar will likely instead aim for 30fps.

Mike York, a former animator for Rockstar Games, has recently shared his thoughts on Grand Theft Auto 6‘s framerate and noted that he thinks it’ll run at 30fps on consoles.

Even though we really know next to nothing concrete about GTA 6 aside from its setting, two playable characters, and its release window that Take-Two Interactive swears by, that hasn’t stopped us all from talking about every aspect of it for the past year and a bit. One topic of conversation that comes up frequently is GTA 6’s framerate.

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While most of us agree that Grand Theft Auto 6 will likely be 30 frames per second on consoles due to how far Rockstar is likely to push the tech like it did with the similarly 30fps Red Dead Redemption 2, there are some that think the leap to current-gen will be enough for it to reach 60fps. We won’t know for sure, but an ex-Rockstar developer has a good idea.

Don’t Expect GTA 6 To Hit 60fps On Consoles

As reported by GamesRadar+, former Rockstar Games animator Mike York (who worked on both GTA 5 and Red Dead Redemption 2) recently took part in an episode of Kiwi Talkz, where he inevitably ended up chatting about Rockstar’s next massive release, GTA 6. The conversation naturally shifted to the game’s performance, a big topic of debate among fans.

York very quickly said his piece about GTA 6’s likely framerate on consoles, noting that he isn’t sure if the developers will be able to “pull off 60fps”, before noting that he thinks it’s likely they’re instead aiming for a locked 30 on consoles. The former animator then says that Rockstar is going to try and optimise it to the point that it never drops below 30.

I don’t know if they’ll be able to pull off 60fps. I don’t think so. I think they’re gonna be shooting for 30fps. And a locked 30fps, meaning it never dips below that. They’re going to try to optimize as much as they can to where it never goes below 30. – Mike York

Keep in mind that York is specifically talking about console performance here, as he notes that players will likely be able to bump that up to higher framerates if the game ever comes to PC. He also points out that he’s not sure if the PS5 Pro’s framerate boosting will apply to GTA 6, which could bring it higher than 60fps at launch.

Unfortunately, York’s insight into the situation can no longer be viewed as the animator requested for the episode of Kiwi Talkz to be taken down. It’s not clear if this is due to his comments on the framerate (which are really just speculation) and the attention it garnered, but you’ll unfortunately have to take the transcription’s word for it for now.

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