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Citizen Sleeper 2: Starward Vector is, at its heart, a single-player, virtual board game. Like any good board game, that means rolling dice. But that isn’t all there is to it, because like any good board game, there are multiple systems and mechanics that will alter your dice rolls, and change the way you see dice. Dice have HP in this game, for goodness’ sake!
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Citizen Sleeper veterans will be quite familiar with the Dice System, but even they have a few things to learn, as Citizen Sleeper 2 changes a few things here and there. We’ll explain all those changes below.
Dice Rolls And Outcomes
In Citizen Sleeper 2 there are three potential outcomes to every event. A positive outcome is wholly positive, no matter the risk level. A neutral outcome is, for the most part, a positive outcome as well. However, if you are engaging with a danger-tier event, then neutral outcomes are both good and bad, as you’ll receive stress, but also help further the objective. Negative outcomes are always bad. How bad will depend on the risk level. What determines the outcome is your dice roll. The potential outcomes for every number are listed below.
Number |
Outcome |
---|---|
1-2 |
50% Neutral 50% Negative |
2-4 |
25% Positive 50% Neutral 25% Negative |
5 |
50% Positive 50% Neutral |
6 |
100% Positive |
Additionally, your proficiency with the skill associated with the event will affect your roll. If you have no proficiency in a skill set, then your roll will be reduced by two points. Meaning that a six would become a four. However, for every level above the standard level of competency, you’ll receive a one point boost.
Every class will start with one skill they are particularly skilled in, one skill they have no proficiency in, and one skill they are incapable of gaining proficiency in. That means that every class will always have a hole in their skill set, no matter what.
Replenishing Dice
You will run out of dice quite quickly. If you want to gain more you’ll simply have to head to your rig and progress the cycle. Just be mindful, there are multiple events that are on a timer, so you will often have to use your dice efficiently. This is also why you’ll occasionally need to push forward with some pretty terrible rolls instead of just advancing the cycle again to get fresh rolls.
If you need to make use of awful rolls, at least try to target Risky tasks instead of Dangerous tasks. This will help to minimize the risk of taking on extra stress.
Stress And Broken Dice
If you played the first Citizen Sleeper game, then this will be the most dramatically different gameplay mechanic. Just like in the first game, you have health. However, unlike in the first game where operating while your stamina bar was empty would see you lose access to dice until you rested, things work a little differently in Citizen Sleeper 2.
Now, each die has three HP. If you rest take stamina damage when you are out of stamina, fail certain dice rolls, or use your Push Ability, you will earn a stress point. At certain benchmarks on your stress tracker, numbers will start to cause damage to your dice if you roll them.
You lose twice as much energy from resetting the cycle if you are playing on the Dangerous difficulty.
The amount of stress you can accumulate before the stress tracker reaches those benchmarks will be determined by your difficulty setting. I’ve included a breakdown below…
Stress Level |
Safe |
Risky |
Dangerous |
---|---|---|---|
1 |
X |
X |
Rolling 1 Causes Damage |
2 |
X |
Rolling 1 Causes Damage |
Rolling 2 Causes Damage |
3 |
Rolling 1 Causes Damage |
X |
X |
4 |
X |
Rolling 2 Causes Damage |
Rolling 4 Causes Damage |
5 |
X |
X |
Rolling 5 Causes Damage |
6 |
Rolling 2 Causes Damage |
Rolling 3 Causes Damage |
X |
7 |
X |
X |
Rolling 3 Causes Damage |
8 |
X |
Rolling 4 Causes Damage |
Rolling 6 Causes Damage |
9 |
Rolling 3 Causes Damage |
X |
X |
10 |
X |
Rolling 5 Causes Damage |
X |
Once a die breaks, you won’t be able to use it until it is repaired (or in the case of beginner’s difficulty, the die will be a permanent 1 until it is repaired).
How To Repair Broken Dice
You won’t be able to repair broken dice at the beginning of the game. However, once you reach the Far Spindle, and Bliss repairs your ship, you’ll unlock the repair function on your ship. You can repair your dice with Engine Components or two Rare Components. However, you can only repair your dice when they are fully broken. You cannot repair a partially damaged die, which does mean that if you play risky, you may have die or two that are running low on HP and act like a bit of a ticking time bomb.
It is more expensive to repair dice if you are playing on the Dangerous difficulty level.
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