Eternal Return: Bow Hyejin Build Guide

Eternal Return: Bow Hyejin Build Guide
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Hyejin is a ranged character in Eternal Return who excels at Crowd Control (CC) with her slows, displacements, and fears. She has consistent poke damage and a powerful AoE ultimate that, when combined with her CC abilities, allows her to effectively control the battlefield. Additionally, her versatile mobility skill, Charm of the Nomad, enables her to initiate fights or escape from dangerous situations with ease.

While Hyejin can wield both Bows and Shurikens, this guide will focus on the Bow variant, which is currently the more popular choice by a significant margin. When it comes to items, Hyejin typically prioritizes those that provide Skill Amplification, Cooldown Reduction, and SP Regeneration to maximize her damage output and skill uptime. Here’s a quick overview of Bow Hyejin’s best items and setups in Eternal Return.

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Bow Hyejin Starting Items and Route

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This set of items provides Hyejin with plenty of Skill Amplification, Cooldown Reduction, and Max SP while being highly efficient to assemble. The route takes players through Beach (1), Uptown (2), and Forest (3), which are conveniently adjacent, eliminating the need for Hyperloops. Additionally, these three zones offer easy access to materials for crafting early-game consumables, such as Healing Potion and Honey Water.

Bow Hyejin Starting Items

Golden-Ratio Bow (Weapon)

  • Attack Power +43
  • Skill Amplification +60
  • Attack Speed +25%
  • Cooldown Reduction +15%

Commander’s Armor (Chest)

  • Defense +23
  • Skill Amplification +19
  • Skill Amplification per level +5.0~100

Imperial Burgonet (Head)

  • Skill Amplification +75
  • Max SP +400
  • Movement Speed +2%

Draupnir (Arm/Accessory)

  • Skill Amplification +67
  • Max SP +300

Delta Red (Leg)

  • Skill Amplification +16
  • Movement Speed +0.22
  • Cooldown Reduction +10%

Bow Hyejin Tactical Skill and Augments

Hyejin’s best Tactical Skill choice is Blink. As a fragile caster, positioning is crucial for Hyejin to safely and strategically provide CC and damage. While Charm of the Nomad is already a powerful movement skill, having an additional repositioning option greatly enhances her combat effectiveness. At level 2, Blink has a short 45-second cooldown and briefly increases Movement Speed by 15%.

The optimal Augment combination for Hyejin is Chaos as the Main Augment and Havoc as the Sub Augment. Red Sprite is the ideal Chaos Core for Hyejin due to its synergy with her Q skill, Charm of Despair. With a 9m range and a 3-second cooldown (at max level), Charm of Despair allows Red Sprite to achieve both increased damage and higher uptime. Additionally, Red Sprite adds splash damage to Hyejin’s frequent poke attacks, further enhancing her damage potential.

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The best Chaos Sub Augments for Hyejin are Open Wounds (Left) for its DoT effect and Power Crescendo (Right) for the increased Skill Amplification over time. For Havoc Sub Augments, Dismantle Goliath (Left) is the top choice, as it boosts damage against tankier opponents, which is ideal for squishier characters like Hyejin. On the right, Anima Reaper is the preferred choice for the Skill Amplification it provides when defeating Bears, Boss Monsters, or other players.

Chaos Augment (Main)

Red Sprite (Core)

Damaging an enemy with a skill spawns a sprite that deals 15(+Level*2)(+20% Additional Attack Power) or (+25% Skill Amp) additional skill damage and can chain to multiple enemy test subjects. Damage dealt to test subjects further than 5m is increased by 20%. If at least one other test subject is within 4m of the sprite, its additional damage is reduced by 20% but chains and damages both enemies. Every time you damage an enemy test subject with an individual skill, the cooldown of Red Sprite is reduced by 0.5 seconds. (Cooldown: 10 seconds)

Open Wounds (Left Sub)

Deals 10(+Level*2)(+8% of Target’s Current HP) skill damage over 2 seconds when you damage an enemy. (Cooldown: 11s)

Power Crescendo (Right Sub)

Your Attack Power or Skill Amplification increases by 0~16 or 0~32 respectively when Day/Night changes. This amount increases over time.

Havoc Augment (Sub)

Dismantle Goliath (Left Sub)

Deal 2.5% ~ 10% extra damage to enemy test subjects with 10% ~ 40% more Max HP than you.

Anima Reaper (Right Sub)

Killing a Test Subject, Bear, or Boss Monster will grant a stack of Anima Reaper. (Gain up to 80 stacks of Anima Reaper, 8 Attack Power or 16 Skill Amp based on stacks.) Stacks Obtained: 10 per Test Subject, 8 per Bear or Boss Monster

Hyejin Skill Leveling Order

er_hyejin_skill_leveling

Hyejin should ideally start with her movement skill, Charm of the Nomad (E), at level one to speed up her looting process. Afterward, allocate a point each into Charm of Despair (Q) and Charm of the Prophecy (W) before following the recommended skill leveling priority:

  1. Five Omens (R – Ultimate)
  2. Charm of Despair (Q)
  3. Three Calamities (T – Passive)
  4. Charm of the Nomad (E)
  5. Charm of the Prophecy (W)

Charm of Despair serves as Hyejin’s primary poke and contributes significantly to her overall damage output, making it the most important skill to max out after her Ultimate. Her passive, Three Calamities, is equally crucial as it provides her main CC ability (fear), which is essential for setting up burst combos and controlling enemies.

Hyejin Late-game Items

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After completing Hyejin’s starting items, players should transition to Legendary items to prepare for the late game. These items provide crucial stat upgrades and powerful passives that enhance Hyejin’s effectiveness. For example, Argyrotoxus is a direct upgrade to Golden-Ratio Bow, offering better stats along with a much-needed Healing Reduction effect to counter late-game consumables and tanky Omnisyphon characters.

Bracelet of Skadi is an excellent alternative to Dragon Scale for its slow effect and SP boost while being easier to acquire. Additionally, Kabana is a solid alternative source of Healing Reduction, especially if players transition to the Mythic weapon Failnaught.

If players manage to craft Failnaught, they can choose to keep it in its base form or upgrade to the Dawn version, depending on their current items. The decision hinges on whether they need the Cooldown Reduction or the Primordial Hex effect. For Strong Healing Reduction, Bloodripper and Necronomicon are the best options, while Bikini offers a valuable defensive shield with its Tranquility passive.

Bow Hyejin Late-game Items (Legendary)

Argyrotoxus (Weapon)

  • Attack Power +45
  • Skill Amplification +90
  • Attack Speed +30%
  • Cooldown Reduction +15%

Healing Reduction – Weak: Dealing damage to a target reduces their healing by 40% for 4 seconds.

Blood Cloak (Chest)

  • Defense +25
  • Skill Amplification +16
  • Skill Amplification per level +5.0~100

Debilitation: Enemies hit by a skill are debilitated, taking 0.8% of the target’s Max HP(+0.25% Skill Amp)% skill damage every second for 3 seconds.

Persona (Head)

  • Skill Amplification +80
  • Max SP +400
  • Movement Speed +3%
  • [Unique] Skill Amplification +25%

Dragon Scale (Arm/Accessory)

  • Skill Amplification +80
  • Skill Damage Reduction +2%
  • Armor Penetration +15%

Glacial Shoes (Leg)

  • Skill Amplification +28
  • SP Regen +200%
  • Movement Speed +0.25
  • Cooldown Reduction +15%

Alternative Late-game Items (Legendary)

Kabana (Chest)

  • Defense +28
  • Skill Amplification +43
  • Skill Amplification per level +5.0~100

Healing Reduction – Weak: Dealing damage to a target reduces their healing by 40% for 4 seconds.

Bracelet of Skadi (Arm/Accessory)

  • Skill Amplification +88
  • Max SP +350
  • SP Regen +100%

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Bow Hyejin Late-game Items (Mythic)

Failnaught (Weapon)

  • Attack Power +24
  • Attack Power +57 OR Skill Amplification +114
  • Attack Speed +30%
  • Cooldown Reduction +15%
  • Armor Penetration +10%

Failnaught – Dawn (Weapon)

  • Attack Power +29
  • Attack Power +56 OR Skill Amplification +112
  • Attack Speed +30%
  • Armor Penetration +8%

Primordial Hex: Hitting an enemy with a skill hexes them for 4s, dealing 50 + 15% Skill Amplification true damage when the hex expires. Targets cannot be hexed again for 8 seconds. (Basic attacks reduce this cooldown by 1s) (Cooldown: 2 seconds)

Bikini (Chest)

  • Defense +25
  • Skill Amplification +30
  • Skill Amplification per level +5.0~100
  • Omnisyphon +10%

Tranquility: Not taking damage for 5 seconds grants a (Melee: 30(+Character Level * 5)|Ranged: 30(+Character Level * 5)) shield per second. Max Shield: (Melee: 50(+Character Level * 10)(+40% Skill Amp)|Ranged: 50+(Character Level * 10)(+40% Skill Amp))

Bloodripper (Arm/Accessory)

  • Attack Power +28 OR Skill Amplification +56
  • Attack Speed +30%
  • Armor Penetration +20%

Healing Reduction – Strong: Dealing damage to a target reduces their healing by 60% for 4 seconds.

Necronomicon (Arm/Accessory)

  • Attack Power +45 OR Skill Amplification +90
  • Armor Penetration +10%

Healing Reduction – Strong: Dealing damage to a target reduces their healing by 60% for 4 seconds.

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