With all three core rulebooks for Dungeons & Dragons Fifth Edition established and ready for players to indulge in, the next question for D&D fans is: what’s on the horizon for the world’s biggest tabletop roleplaying game? With the theme seemingly being reboots, we’ve been given a preview of what to expect throughout the rest of 2025.
From revisiting familiar faces to fresh ways of bringing new players to the table, Wizards of the Coast has a decently stacked 2025 roadmap that will excite both old and new players. From the Forgotten Realms to journeys in Eberron, here’s what 2025 has in store for Dungeons & Dragons.
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February: The 2025 Monster Manual
The Final Piece Of The Core Rulebooks Brings Everything Full Circle
With the launch of the revised Monster Manual in 2025, players and Dungeon Masters can expect lots of new monster content to use in their games. Every stat block has been updated, and like the previous two core rulebooks, the updates to the Monster Manual make the experience run smoothly, giving Dungeon Masters an organized and intuitive way to navigate the book.
It’s always the smaller quality-of-life adjustments that stand out with these books, however, and the classification, accompanying artwork, and snippets of information or tables included for certain monsters truly give insight into how you can incorporate them into an adventure. Dungeon Masters who were previously concerned over the power level of some of their players using the 2024 Player’s Handbook will be delighted to see the scale at which the monsters in the Monster Manual have been adjusted to react to those changes. Wizards of the Coast set out to make the DM’s life as easy as possible and has done so with this update.
Alternate Language Core Rulebooks
French, Italian, German, and Spanish localized copies of the Player’s Handbook, Monster Manual, and Dungeon Master’s Guide are also coming this year. The Player’s Handbook is coming in these languages in March, the Dungeon Master’s Guide in June, the Monster Manual in September, and localized versions for European players.
July: Dragon Delves
An Adventure Anthology All About Dragons
If you miss the dragon half of Dungeons & Dragons, Dragon Delves marks the first time any D&D book in its 50-year history has featured all ten of the classic dragons. All five chromatic dragons and all five metallic dragons are encapsulated into a single book with this adventure anthology. This book comes with three different campaign options, all of which are short and easy and can be played together or dropped into your own campaign for some dragon goodness.
These dragons, with their new looks and game mechanics thanks to the 2024 Monster Manual, are represented in 12 different adventures with three different story hooks that will allow you to fight, befriend, or anything in between with these iconic creatures, and in a nod to the game’s name and history, you’ll find most of these dragons, unsurprisingly, in dungeons. However, each is meant to be distinct for each dragon type. Not every adventure will prompt you to just go into the dungeon and kill the dragon, as each dragon has its own personality and alignment.
To those newer to Dungeons & Dragons, Dragon Delves continues the trend of aiding newer players by including an entire art and history section with an overview of the last 50 years of dragons in D&D.
Dragon Delves can be seen as a tie-in or follow up to Fizban’s Treasury of Dragons. It will take players from level one to level 12.
Each dragon is represented by a specific art style that builds on their personality, presenting them in ways that we haven’t seen before, with each adventure giving three to five pages of art and history on each dragon specific to that adventure.
As a product, it sounds like one of the more interesting options coming this year, a great tie-in with the Monster Manual, and a perfect way to transition into the 2025 version of the game.
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August: Eberron – Forge Of The Artificer
The Artificer Returns With A New Look At Eberron
The Unearthed Arcana for the Artificer finally makes sense, as Forge of the Artificer brings Eberron to 2025 with more options and the revised core rulebooks to help explore the world. This marks the first time a setting supplement has returned to a world in Fifth Edition. Fans of Eberron will be excited as we get to revisit the region with fresh eyes for the first time since Eberron: Rising from the Last War, the campaign setting book from 2019. There’s everything from bastion options, airship options (including deck plans and more ways to use airships), new species options, backgrounds, the new class, and so much more.
There are three distinct campaign flavors throughout, with each having a different flavor of Eberron, from a gritty noir campaign to a pulp action-style Indiana Jones-inspired campaign.
The iconic species from Eberron are all getting looked over as well, so you can expect to see changelings, shifters, and even more species. The artificer and its subclasses will definitely be the biggest draw. However, there’s so much more in this title that will work for Eberron (such as adjustments to the dragon marked houses) and so much more that works outside of Eberron. This set will mark the introduction of a different size and price point than typical D&D releases. Set to release on August 19, 2025.
September: Starter Set – Heroes Of The Borderlands
Ease Newcomers Into The Magic Of D&D And Create New Dungeon Masters
As someone who loves bringing new people into the hobby, I’m looking forward to this starter set the most out of all the 2025 products announced. It promises to make teaching D&D and bringing newcomers in easier. Gone are the days of tossing complicated character sheets or pre-generated characters that new players have no connections to, replaced with a brand new and intuitive way to make a character.
You’ll be able to select different tiles from a selection that includes species, class, etc., and combine them to make fun and quick character creation. It will give players a quick way to jump in, with a taste of what fun it is to create a character without the complication of doing a full character from scratch or the disappointment of grabbing a premade one. Alongside this are cards for spells, equipment, tokens for keeping track of hit points and money, and even more.
This set marks a return to Keep on the Borderlands for experienced players to take a look at a place where time has passed, so even if you’ve been there, you’ll encounter new surprises, including new stories.
This set is the first product in Fifth Edition that supports multiple Dungeon Masters running the same campaign. This is another exciting option, allowing everyone a chance to try their hand at being a Dungeon Master, maybe even fixing the forever DM problem at your table. This set will have more components than any other starter set, and I can’t wait to get my hands on it when it releases on September 16, 2025.
November: Forgotten Realms Player’s Guide And Adventure Guide
Two Full Sized Books For Everything You Need On The Most Popular D&D Setting
First up, the Forgotten Realms Player’s Guide will have everything a player needs to immerse themselves and their characters in this setting, with eight new subclasses, specific feats, backgrounds, spells, and a new way to cast spells. This Player’s Guide is a complete tour guide of the entirety of the Forgotten Realms, not just the Sword Coast. You’ll get access to the entire realm, from deities to every main region and more. The overview of the world will work for both players and Dungeon Masters, allowing even those new to the Forgotten Realms to learn all about it.
Note: Circle Casting, a special form of casting unique to the Forgotten Realms that lets players unite to cast spells together, now has in-game mechanics that coincide with the lore and allow players to finally play this out at their own tables.
Following this is the Forgotten Realms Adventure Guide. This book will allow DMs to create full campaigns in the popular setting. From monster stat blocks to magic items, it has everything you’ll need to create full campaigns from the region. With five different distinct campaign settings, you’ll see different types of fantasies you can create for each to fit your group’s playstyle.
From a full fairytale style to survival horror, magic-tech fueled, and murder town-style campaigns for every part of the realm, you’ll be able to see each form of adventure throughout the Forgotten Realms. Whether you want to visit Baldur’s Gate or just expand your player options, there’s a lot here worth investing in.
The books were split to allow for more DM information but also to ensure players aren’t just flipping to the back of the book and reading all of the puzzles and spoilers as some older content books have done. Both books are set to release on September 11, 2025
Is 2025 The Year Of D&D?
It feels as if 2025 is the year of innovation and reinvention. Every product described continues the promise of breathing new life into old settings while keeping players new to the game from being overwhelmed by its 50 years of lore and history. You’ll notice there aren’t really any plans for major adventure releases like there have been in past years, as Wizards of the Coast focuses on re-establishing the foundation of Dungeons & Dragons. D&D Beyond maps will be getting an overhaul, while Project Sigil, still a work-in-progress, will be receiving several updates to bring players who prefer a more video game-style campaign to the table.
Revisiting the most popular areas and reestablishing their relevance for a newer audience while providing those with a 50-year history with new and improved ways to interact with these areas, expanding their lore and knowledge, is a huge feat that Wizards seem to be tackling fairly well so far. With more and more people getting into the game, Wizards is striving to make something for every table.
Of course, every table plays differently, so will these products truly achieve that? Only time will tell, however the care being taken gives me high hopes. From the way the three core rulebooks speak to one another and provide clarity across each to ensuring newcomers are not out of their depth, this reset feels like it’s exactly what D&D needs right now to move forward. There’s another secret project set for October, and plenty of little in-between surprises we can expect, but even limiting ourselves to what we know for sure is coming in 2025, this might just be the renaissance year for D&D.
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