- The game offers an innovative blend of exploration, strategy, and base-building.
- The gacha system may limit character access without spending money.
- Base-building is challenging but rewarding, with opportunities for tech upgrades.
Arknights: Endfield is one of the big games coming this year that features real-time strategy gameplay. The developer, Hypergryph, has rebranded Gryph Frontier as Gryphline, the global publishing brand. Rumors suggest the game may see a global release around mid-2025. In this article on Arknights: Endfield First Impressions, I’ll share my overall experience with the game during the Closed Beta Test and highlight everything I’ve noticed so far.
I have played the closed beta testing on PC with an approximately cumulative gameplay time of about 30 hours. If you are planning to play the game, you can check out some redeem codes for useful rewards as you start.
A New Challenger in the open-world RPG space
What I found exciting about Arknights: Endfield is how it boldly brings something new to open-world RPGs. Coming from Gryphline, the same studio that gave us the hit game Arknights, this one surprised me. Instead of sticking to tower defense like the original, Endfield combines open-world exploration, real-time strategy, and a gacha system.
If you’re thinking, “Isn’t that just like Genshin Impact?”—I get it. But here’s the thing, Endfield does its own thing. During the technical test, I got to see how the game mixes exploration, tactical combat, and even base-building. The base-building isn’t just a small feature as it’s deep and feels rewarding like it’s part of the bigger gameplay.
What you’ll love is how all these features work together. It’s not just about running around an open world it’s also about planning your moves, building up your base, and creating your strategy. Whether you’re into exploring beautiful environments, thinking through combat strategies, or just enjoying a mix of both, this game has something for you.
While Arknights: Endfield is exciting, it’s not perfect. What stood out to me during the technical test was how the game sometimes felt a bit overwhelming, especially with all the systems like exploration, combat, and base-building happening at once. If you’re new to this kind of game, the learning curve might feel steep.
Also, the gacha system could make it harder to access certain characters or upgrades without spending money. Lastly, some parts of the open world felt a bit empty, lacking the lively interaction you might expect from such a detailed setting. These aren’t deal-breakers, but they’re things I hope Gryphline addresses before the full release.
Crafting your path, one conveyor at a time
What I enjoy most about Endfield is how it combines exploration with a detailed base-building system. It’s not just about running around and fighting enemies; you get to plan and manage your facilities. Gathering resources, figuring out conveyor belt systems, and unlocking upgrades through a tech tree make you feel like you’re building something meaningful.
If you like strategic games or enjoy thinking ahead, this part of the game will pull you in. It’s challenging but rewarding, and it gives you plenty of ways to get creative. At the same time, it’s not perfect. The complexity of the base-building system might feel overwhelming at first.
If you’re not used to games with heavy management features, it can take a while to get the hang of it. I also noticed that some upgrades and systems weren’t explained very clearly during the technical test. It left me guessing a lot, which could be frustrating for players who want to jump right into the fun.
Final Thoughts
To conclude Arknights: Endfield First Impressions, I can say that the game is a bold new thing that mixes open-world exploration, strategy, and base-building. It has a lot to offer, especially for fans of both RPGs and strategy games. While it’s not perfect, with a steep learning curve and a gacha system that could be frustrating, it has a lot of potential. If Hypergryph smooths out these issues, Endfield could become a great game.
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