How The Myth Of The Solo Indie Dev Makes People Think Indie Games Are Cheap To Create

How The Myth Of The Solo Indie Dev Makes People Think Indie Games Are Cheap To Create



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Nathan Grayson writes: “Depending on where you’re standing, the video game industry is in a state of caterpillar-like transformation into something new or a full-on crisis. Funding is scarce. Companies are rife with mismanagement. If a big game flops, execs often ensure that it takes entire studios with it. But perhaps, some observers have suggested, this is merely a course correction. Last year was a goldmine of breakout indie hits like Balatro, Manor Lords, Palworld, Animal Well, and 1000xResist; maybe it’s time for the meek to inherit the industry. Problem is, indies need money, too – a lot more than you might think. On the latest episode of You Are Error, we discuss that not-so-little stumbling block and how one of gaming’s foundational myths, the solo indie dev, helped get us here.”

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