Summary
- Another batch of remastered classic Tomb Raider games is slated to be released later this year.
- Among the three announced games is The Angel of Darkness, a controversial entry that was not well-regarded.
- In a blog post, Aspyr detailed the ways it is making The Angel of Darkness better, including restoring cut content and enhanced controls.
In case you missed it, following the success of the remaster and re-release of the first three Tomb Raider games, Aspyr announced that it would be bringing the next three games to modern platforms. Indeed, in October, the team announced that The Last Revelation, Chronicles and The Angel of Darkness would be brought forward on February 14 as part of the Tomb Raider IV-VI Remastered Collection.
And while The Last Revelation and Chronicles are fairly well-regarded, it’s rather well-known, particularly in Tomb Raider circles, that The Angel of Darkness was a weak entry, despite its ambitious hopes.
That said, it appears that The Angel of Darkness won’t simply be ported over with a fresh coat of paint. No. Rather, the remaster of the 2003 PS2 title will see cut content restored into the game, including unused voice lines and expanded abilities.
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The Angel Of Darkness Might Finally Be Good
In a blog post, Aspyr detailed just how it was reworking The Angel of Darkness ahead of the game’s release later this year. In particular, the studio highlighted five key areas that will ideally make the game a lot more palatable.
As is the case with many remasters, the controls have been modernized, and Aspyr notes that Lara “feels noticeably more responsive and intuitive to handle” as a result. Beyond that, Kurtis Trent has also been reworked to be a lot more distinct.
Per the blog post, Trent will have access to his custom pistol, as well as the abilities of the Chirugai blade. He can also project a psychic shield around his body, and, similar to Lara, has had reworked controls, including the ability to sprint faster and shoot around corners.
Elsewhere, the Parisian Back Streets Training Area has been fully restored. Additionally, the pawnshop has been given a facelift to include better items, such as a silencer and lasersight. Finally, previously cut voicework from Lara and Kurtis has been restored, and the notebook has been expanded with more in-game lore.
In other words, the game appears to be more in line with the original vision that Core Design likely had when it originally launched The Angel of Darkness. While hardcore and longtime Tomb Raider fans have almost assuredly warmed up to the game, the changes should go a long way in making it more in-line with modern expectations.
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